#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Resources/Reagents/BagOfAllReagents.cs
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50
Scripts/Items/Resources/Reagents/BagOfAllReagents.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class BagOfAllReagents : Bag
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{
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[Constructable]
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public BagOfAllReagents() : this( 50 )
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{
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}
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[Constructable]
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public BagOfAllReagents( int amount )
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{
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DropItem( new BlackPearl ( amount ) );
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DropItem( new Bloodmoss ( amount ) );
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DropItem( new Garlic ( amount ) );
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DropItem( new Ginseng ( amount ) );
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DropItem( new MandrakeRoot ( amount ) );
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DropItem( new Nightshade ( amount ) );
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DropItem( new SulfurousAsh ( amount ) );
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DropItem( new SpidersSilk ( amount ) );
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DropItem( new BatWing ( amount ) );
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DropItem( new GraveDust ( amount ) );
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DropItem( new DaemonBlood ( amount ) );
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DropItem( new NoxCrystal ( amount ) );
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DropItem( new PigIron ( amount ) );
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}
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public BagOfAllReagents( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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