#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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68
Scripts/Items/Resources/Tailor/BoltOfCloth.cs
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68
Scripts/Items/Resources/Tailor/BoltOfCloth.cs
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using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C )]
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public class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public BoltOfCloth() : this( 1 )
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{
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}
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[Constructable]
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public BoltOfCloth( int amount ) : base( 0xF95 )
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{
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Stackable = true;
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Weight = 5.0;
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Amount = amount;
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}
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public BoltOfCloth( Serial serial ) : base( serial )
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{
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}
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public bool Dye( Mobile from, DyeTub sender )
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{
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if ( Deleted ) return false;
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Hue = sender.DyedHue;
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return true;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public bool Scissor( Mobile from, Scissors scissors )
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{
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if ( Deleted || !from.CanSee( this ) ) return false;
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base.ScissorHelper( from, new Cloth(), 50 );
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return true;
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}
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public override void OnSingleClick( Mobile from )
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{
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int number = (Amount == 1) ? 1049122 : 1049121;
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from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, 0x3B2, 3, number, "", (Amount * 50).ToString() ) );
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}
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}
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}
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