#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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241
Scripts/Items/Resources/Tailor/Leathers.cs
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241
Scripts/Items/Resources/Tailor/Leathers.cs
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using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Items
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{
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public abstract class BaseLeather : Item, ICommodity
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{
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private CraftResource m_Resource;
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get{ return m_Resource; }
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set{ m_Resource = value; InvalidateProperties(); }
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (int) m_Resource );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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case 0:
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{
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OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() );
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m_Resource = CraftResources.GetFromOreInfo( info );
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break;
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}
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}
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}
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public BaseLeather( CraftResource resource ) : this( resource, 1 )
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{
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}
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public BaseLeather( CraftResource resource, int amount ) : base( 0x1081 )
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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Hue = CraftResources.GetHue( resource );
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m_Resource = resource;
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}
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public BaseLeather( Serial serial ) : base( serial )
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{
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}
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public override void AddNameProperty( ObjectPropertyList list )
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{
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if ( Amount > 1 )
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list.Add( 1050039, "{0}\t#{1}", Amount, 1024199 ); // ~1_NUMBER~ ~2_ITEMNAME~
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else
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list.Add( 1024199 ); // cut leather
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( !CraftResources.IsStandard( m_Resource ) )
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{
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int num = CraftResources.GetLocalizationNumber( m_Resource );
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if ( num > 0 )
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list.Add( num );
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else
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list.Add( CraftResources.GetName( m_Resource ) );
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}
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}
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public override int LabelNumber
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{
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get
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{
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if ( m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather )
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return 1049684 + (int)(m_Resource - CraftResource.SpinedLeather);
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return 1047022;
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}
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}
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}
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[FlipableAttribute( 0x1081, 0x1082 )]
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public class Leather : BaseLeather
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{
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[Constructable]
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public Leather() : this( 1 )
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{
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}
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[Constructable]
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public Leather( int amount ) : base( CraftResource.RegularLeather, amount )
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{
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}
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public Leather( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1081, 0x1082 )]
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public class SpinedLeather : BaseLeather
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{
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[Constructable]
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public SpinedLeather() : this( 1 )
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{
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}
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[Constructable]
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public SpinedLeather( int amount ) : base( CraftResource.SpinedLeather, amount )
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{
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}
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public SpinedLeather( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1081, 0x1082 )]
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public class HornedLeather : BaseLeather
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{
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[Constructable]
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public HornedLeather() : this( 1 )
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{
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}
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[Constructable]
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public HornedLeather( int amount ) : base( CraftResource.HornedLeather, amount )
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{
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}
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public HornedLeather( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1081, 0x1082 )]
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public class BarbedLeather : BaseLeather
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{
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[Constructable]
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public BarbedLeather() : this( 1 )
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{
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}
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[Constructable]
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public BarbedLeather( int amount ) : base( CraftResource.BarbedLeather, amount )
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{
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}
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public BarbedLeather( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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