#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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47
Scripts/Items/Shields/Artifacts/Aegis.cs
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47
Scripts/Items/Shields/Artifacts/Aegis.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class Aegis : HeaterShield
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{
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public override int LabelNumber{ get{ return 1061602; } } // Ægis
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public override int ArtifactRarity{ get{ return 11; } }
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public override int BasePhysicalResistance{ get{ return 15; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public Aegis()
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{
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Hue = 0x47E;
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ArmorAttributes.SelfRepair = 5;
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Attributes.ReflectPhysical = 15;
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Attributes.DefendChance = 15;
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Attributes.LowerManaCost = 8;
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}
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public Aegis( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( version < 1 )
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PhysicalBonus = 0;
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}
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}
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}
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46
Scripts/Items/Shields/Artifacts/ArcaneShield.cs
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46
Scripts/Items/Shields/Artifacts/ArcaneShield.cs
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@ -0,0 +1,46 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class ArcaneShield : WoodenKiteShield
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{
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public override int LabelNumber{ get{ return 1061101; } } // Arcane Shield
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public override int ArtifactRarity{ get{ return 11; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public ArcaneShield()
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{
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ItemID = 0x1B78;
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Hue = 0x556;
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Attributes.NightSight = 1;
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Attributes.SpellChanneling = 1;
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Attributes.DefendChance = 15;
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Attributes.CastSpeed = 1;
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}
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public ArcaneShield( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Attributes.NightSight == 0 )
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Attributes.NightSight = 1;
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}
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}
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}
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185
Scripts/Items/Shields/BaseShield.cs
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185
Scripts/Items/Shields/BaseShield.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Network;
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namespace Server.Items
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{
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public class BaseShield : BaseArmor
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{
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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public BaseShield( int itemID ) : base( itemID )
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{
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}
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public BaseShield( Serial serial ) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );//version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( version < 1 )
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{
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if ( this is Aegis )
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return;
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// The 15 bonus points to resistances are not applied to shields on OSI.
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PhysicalBonus = 0;
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FireBonus = 0;
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ColdBonus = 0;
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PoisonBonus = 0;
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EnergyBonus = 0;
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}
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}
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public override double ArmorRating
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{
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get
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{
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Mobile m = this.Parent as Mobile;
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double ar = base.ArmorRating;
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if ( m != null )
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return ( ( m.Skills[SkillName.Parry].Value * ar ) / 200.0 ) + 1.0;
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else
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return ar;
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}
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}
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public override int OnHit( BaseWeapon weapon, int damage )
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{
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if( Core.AOS )
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{
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if( ArmorAttributes.SelfRepair > Utility.Random( 10 ) )
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{
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HitPoints += 2;
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}
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else
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{
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double halfArmor = ArmorRating / 2.0;
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int absorbed = (int)(halfArmor + (halfArmor*Utility.RandomDouble()));
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if( absorbed < 2 )
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absorbed = 2;
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int wear;
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if( weapon.Type == WeaponType.Bashing )
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wear = (absorbed / 2);
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else
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wear = Utility.Random( 2 );
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if( wear > 0 && MaxHitPoints > 0 )
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{
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if( HitPoints >= wear )
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{
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HitPoints -= wear;
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wear = 0;
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}
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else
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{
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wear -= HitPoints;
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HitPoints = 0;
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}
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if( wear > 0 )
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{
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if( MaxHitPoints > wear )
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{
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MaxHitPoints -= wear;
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if( Parent is Mobile )
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((Mobile)Parent).LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061121 ); // Your equipment is severely damaged.
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}
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else
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{
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Delete();
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}
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}
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}
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}
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return 0;
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}
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else
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{
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Mobile owner = this.Parent as Mobile;
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if( owner == null )
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return damage;
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double ar = this.ArmorRating;
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double chance = (owner.Skills[SkillName.Parry].Value - (ar * 2.0)) / 100.0;
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if( chance < 0.01 )
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chance = 0.01;
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/*
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FORMULA: Displayed AR = ((Parrying Skill * Base AR of Shield) ÷ 200) + 1
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FORMULA: % Chance of Blocking = parry skill - (shieldAR * 2)
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FORMULA: Melee Damage Absorbed = (AR of Shield) / 2 | Archery Damage Absorbed = AR of Shield
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*/
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if( owner.CheckSkill( SkillName.Parry, chance ) )
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{
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if( weapon.Skill == SkillName.Archery )
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damage -= (int)ar;
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else
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damage -= (int)(ar / 2.0);
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if( damage < 0 )
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damage = 0;
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owner.FixedEffect( 0x37B9, 10, 16 );
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if( 25 > Utility.Random( 100 ) ) // 25% chance to lower durability
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{
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int wear = Utility.Random( 2 );
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if( wear > 0 && MaxHitPoints > 0 )
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{
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if( HitPoints >= wear )
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{
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HitPoints -= wear;
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wear = 0;
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}
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else
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{
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wear -= HitPoints;
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HitPoints = 0;
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}
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if( wear > 0 )
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{
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if( MaxHitPoints > wear )
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{
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MaxHitPoints -= wear;
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if( Parent is Mobile )
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((Mobile)Parent).LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061121 ); // Your equipment is severely damaged.
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}
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else
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{
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Delete();
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}
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}
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}
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}
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}
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return damage;
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}
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}
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}
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}
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45
Scripts/Items/Shields/BronzeShield.cs
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45
Scripts/Items/Shields/BronzeShield.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class BronzeShield : BaseShield
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 1; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 0; } }
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public override int InitMinHits{ get{ return 25; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int AosStrReq{ get{ return 35; } }
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public override int ArmorBase{ get{ return 10; } }
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[Constructable]
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public BronzeShield() : base( 0x1B72 )
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{
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Weight = 6.0;
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}
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public BronzeShield( Serial serial ) : base(serial)
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{
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );//version
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}
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}
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}
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45
Scripts/Items/Shields/Buckler.cs
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45
Scripts/Items/Shields/Buckler.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class Buckler : BaseShield
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 1; } }
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public override int BaseEnergyResistance{ get{ return 0; } }
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public override int InitMinHits{ get{ return 40; } }
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public override int InitMaxHits{ get{ return 50; } }
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public override int AosStrReq{ get{ return 20; } }
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public override int ArmorBase{ get{ return 7; } }
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[Constructable]
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public Buckler() : base( 0x1B73 )
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{
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Weight = 5.0;
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}
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public Buckler( Serial serial ) : base(serial)
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{
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );//version
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}
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}
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}
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78
Scripts/Items/Shields/ChaosShield.cs
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78
Scripts/Items/Shields/ChaosShield.cs
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@ -0,0 +1,78 @@
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using System;
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using Server;
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using Server.Guilds;
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namespace Server.Items
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{
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public class ChaosShield : BaseShield
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{
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public override int BasePhysicalResistance{ get{ return 1; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 0; } }
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public override int InitMinHits{ get{ return 100; } }
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public override int InitMaxHits{ get{ return 125; } }
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public override int AosStrReq{ get{ return 95; } }
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public override int ArmorBase{ get{ return 32; } }
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[Constructable]
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public ChaosShield() : base( 0x1BC3 )
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{
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if ( !Core.AOS )
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LootType = LootType.Newbied;
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Weight = 5.0;
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}
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public ChaosShield( Serial serial ) : base(serial)
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{
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );//version
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}
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public override bool OnEquip( Mobile from )
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{
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return Validate( from ) && base.OnEquip( from );
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}
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public override void OnSingleClick( Mobile from )
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{
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if ( Validate( Parent as Mobile ) )
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base.OnSingleClick( from );
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}
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public virtual bool Validate( Mobile m )
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{
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if ( m == null || !m.Player || m.AccessLevel != AccessLevel.Player || Core.AOS )
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return true;
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Guild g = m.Guild as Guild;
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if ( g == null || g.Type != GuildType.Chaos )
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{
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m.FixedEffect( 0x3728, 10, 13 );
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Delete();
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return false;
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}
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return true;
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}
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}
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}
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45
Scripts/Items/Shields/HeaterShield.cs
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45
Scripts/Items/Shields/HeaterShield.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class HeaterShield : BaseShield
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 1; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 0; } }
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public override int InitMinHits{ get{ return 50; } }
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public override int InitMaxHits{ get{ return 65; } }
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public override int AosStrReq{ get{ return 90; } }
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public override int ArmorBase{ get{ return 23; } }
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[Constructable]
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public HeaterShield() : base( 0x1B76 )
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{
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Weight = 8.0;
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}
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public HeaterShield( Serial serial ) : base(serial)
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{
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );//version
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}
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}
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}
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58
Scripts/Items/Shields/MetalKiteShield.cs
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58
Scripts/Items/Shields/MetalKiteShield.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class MetalKiteShield : BaseShield, IDyable
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 1; } }
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public override int InitMinHits{ get{ return 45; } }
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public override int InitMaxHits{ get{ return 60; } }
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public override int AosStrReq{ get{ return 45; } }
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public override int ArmorBase{ get{ return 16; } }
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[Constructable]
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public MetalKiteShield() : base( 0x1B74 )
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{
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Weight = 7.0;
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}
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public MetalKiteShield( Serial serial ) : base(serial)
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{
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}
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public bool Dye( Mobile from, DyeTub sender )
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{
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if ( Deleted )
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return false;
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Hue = sender.DyedHue;
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return true;
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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||||
|
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if ( Weight == 5.0 )
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Weight = 7.0;
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}
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||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
}
|
||||
}
|
||||
45
Scripts/Items/Shields/MetalShield.cs
Normal file
45
Scripts/Items/Shields/MetalShield.cs
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MetalShield : BaseShield
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 1; } }
|
||||
public override int BaseColdResistance{ get{ return 0; } }
|
||||
public override int BasePoisonResistance{ get{ return 0; } }
|
||||
public override int BaseEnergyResistance{ get{ return 0; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 50; } }
|
||||
public override int InitMaxHits{ get{ return 65; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 45; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 11; } }
|
||||
|
||||
[Constructable]
|
||||
public MetalShield() : base( 0x1B7B )
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
|
||||
public MetalShield( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
}
|
||||
}
|
||||
81
Scripts/Items/Shields/OrderShield.cs
Normal file
81
Scripts/Items/Shields/OrderShield.cs
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Guilds;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class OrderShield : BaseShield
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 1; } }
|
||||
public override int BaseFireResistance{ get{ return 0; } }
|
||||
public override int BaseColdResistance{ get{ return 0; } }
|
||||
public override int BasePoisonResistance{ get{ return 0; } }
|
||||
public override int BaseEnergyResistance{ get{ return 0; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 100; } }
|
||||
public override int InitMaxHits{ get{ return 125; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 95; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 30; } }
|
||||
|
||||
[Constructable]
|
||||
public OrderShield() : base( 0x1BC4 )
|
||||
{
|
||||
if ( !Core.AOS )
|
||||
LootType = LootType.Newbied;
|
||||
|
||||
Weight = 7.0;
|
||||
}
|
||||
|
||||
public OrderShield( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 6.0 )
|
||||
Weight = 7.0;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
|
||||
public override bool OnEquip( Mobile from )
|
||||
{
|
||||
return Validate( from ) && base.OnEquip( from );
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
if ( Validate( Parent as Mobile ) )
|
||||
base.OnSingleClick( from );
|
||||
}
|
||||
|
||||
public virtual bool Validate( Mobile m )
|
||||
{
|
||||
if ( Core.AOS || m == null || !m.Player || m.AccessLevel != AccessLevel.Player )
|
||||
return true;
|
||||
|
||||
Guild g = m.Guild as Guild;
|
||||
|
||||
if ( g == null || g.Type != GuildType.Order )
|
||||
{
|
||||
m.FixedEffect( 0x3728, 10, 13 );
|
||||
Delete();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
48
Scripts/Items/Shields/WoodenKiteShield.cs
Normal file
48
Scripts/Items/Shields/WoodenKiteShield.cs
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class WoodenKiteShield : BaseShield
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 0; } }
|
||||
public override int BaseColdResistance{ get{ return 0; } }
|
||||
public override int BasePoisonResistance{ get{ return 0; } }
|
||||
public override int BaseEnergyResistance{ get{ return 1; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 50; } }
|
||||
public override int InitMaxHits{ get{ return 65; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 12; } }
|
||||
|
||||
[Constructable]
|
||||
public WoodenKiteShield() : base( 0x1B79 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public WoodenKiteShield( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 7.0 )
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
}
|
||||
}
|
||||
45
Scripts/Items/Shields/WoodenShield.cs
Normal file
45
Scripts/Items/Shields/WoodenShield.cs
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class WoodenShield : BaseShield
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 0; } }
|
||||
public override int BaseColdResistance{ get{ return 0; } }
|
||||
public override int BasePoisonResistance{ get{ return 0; } }
|
||||
public override int BaseEnergyResistance{ get{ return 1; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 25; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 8; } }
|
||||
|
||||
[Constructable]
|
||||
public WoodenShield() : base( 0x1B7A )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public WoodenShield( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue