#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Shields/Artifacts/Aegis.cs
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47
Scripts/Items/Shields/Artifacts/Aegis.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class Aegis : HeaterShield
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{
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public override int LabelNumber{ get{ return 1061602; } } // Ægis
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public override int ArtifactRarity{ get{ return 11; } }
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public override int BasePhysicalResistance{ get{ return 15; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public Aegis()
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{
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Hue = 0x47E;
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ArmorAttributes.SelfRepair = 5;
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Attributes.ReflectPhysical = 15;
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Attributes.DefendChance = 15;
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Attributes.LowerManaCost = 8;
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}
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public Aegis( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( version < 1 )
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PhysicalBonus = 0;
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}
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}
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}
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46
Scripts/Items/Shields/Artifacts/ArcaneShield.cs
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46
Scripts/Items/Shields/Artifacts/ArcaneShield.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class ArcaneShield : WoodenKiteShield
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{
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public override int LabelNumber{ get{ return 1061101; } } // Arcane Shield
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public override int ArtifactRarity{ get{ return 11; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public ArcaneShield()
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{
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ItemID = 0x1B78;
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Hue = 0x556;
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Attributes.NightSight = 1;
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Attributes.SpellChanneling = 1;
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Attributes.DefendChance = 15;
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Attributes.CastSpeed = 1;
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}
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public ArcaneShield( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Attributes.NightSight == 0 )
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Attributes.NightSight = 1;
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}
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}
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}
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