#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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81
Scripts/Items/Shields/OrderShield.cs
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81
Scripts/Items/Shields/OrderShield.cs
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using System;
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using Server;
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using Server.Guilds;
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namespace Server.Items
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{
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public class OrderShield : BaseShield
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{
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public override int BasePhysicalResistance{ get{ return 1; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 0; } }
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public override int InitMinHits{ get{ return 100; } }
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public override int InitMaxHits{ get{ return 125; } }
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public override int AosStrReq{ get{ return 95; } }
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public override int ArmorBase{ get{ return 30; } }
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[Constructable]
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public OrderShield() : base( 0x1BC4 )
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{
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if ( !Core.AOS )
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LootType = LootType.Newbied;
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Weight = 7.0;
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}
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public OrderShield( Serial serial ) : base(serial)
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{
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 6.0 )
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Weight = 7.0;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );//version
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}
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public override bool OnEquip( Mobile from )
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{
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return Validate( from ) && base.OnEquip( from );
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}
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public override void OnSingleClick( Mobile from )
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{
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if ( Validate( Parent as Mobile ) )
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base.OnSingleClick( from );
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}
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public virtual bool Validate( Mobile m )
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{
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if ( Core.AOS || m == null || !m.Player || m.AccessLevel != AccessLevel.Player )
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return true;
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Guild g = m.Guild as Guild;
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if ( g == null || g.Type != GuildType.Order )
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{
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m.FixedEffect( 0x3728, 10, 13 );
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Delete();
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return false;
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}
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return true;
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}
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}
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}
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