#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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131
Scripts/Items/Skill Items/Camping/Bedroll.cs
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131
Scripts/Items/Skill Items/Camping/Bedroll.cs
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using System;
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using Server;
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using Server.Network;
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using Server.Mobiles;
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using Server.Gumps;
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namespace Server.Items
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{
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[FlipableAttribute( 0xA57, 0xA58, 0xA59 )]
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public class Bedroll : Item
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{
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[Constructable]
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public Bedroll() : base( 0xA57 )
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{
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Weight = 5.0;
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}
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public Bedroll( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( this.Parent != null || !this.VerifyMove( from ) )
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return;
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if ( !from.InRange( this, 2 ) )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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return;
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}
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if ( this.ItemID == 0xA57 ) // rolled
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{
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Direction dir = PlayerMobile.GetDirection4( from.Location, this.Location );
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if ( dir == Direction.North || dir == Direction.South )
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this.ItemID = 0xA55;
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else
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this.ItemID = 0xA56;
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}
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else // unrolled
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{
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this.ItemID = 0xA57;
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if ( !from.HasGump( typeof( LogoutGump ) ) )
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{
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CampfireEntry entry = Campfire.GetEntry( from );
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if ( entry != null && entry.Safe )
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from.SendGump( new LogoutGump( entry, this ) );
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}
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}
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}
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private class LogoutGump : Gump
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{
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private Timer m_CloseTimer;
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private CampfireEntry m_Entry;
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private Bedroll m_Bedroll;
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public LogoutGump( CampfireEntry entry, Bedroll bedroll ) : base( 100, 0 )
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{
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m_Entry = entry;
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m_Bedroll = bedroll;
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m_CloseTimer = Timer.DelayCall( TimeSpan.FromSeconds( 10.0 ), new TimerCallback( CloseGump ) );
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AddBackground( 0, 0, 400, 350, 0xA28 );
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AddHtmlLocalized( 100, 20, 200, 35, 1011015, false, false ); // <center>Logging out via camping</center>
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/* Using a bedroll in the safety of a camp will log you out of the game safely.
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* If this is what you wish to do choose CONTINUE and you will be logged out.
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* Otherwise, select the CANCEL button to avoid logging out at this time.
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* The camp will remain secure for 10 seconds at which time this window will close
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* and you not be logged out.
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*/
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AddHtmlLocalized( 50, 55, 300, 140, 1011016, true, true );
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AddButton( 45, 298, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 80, 300, 110, 35, 1011011, false, false ); // CONTINUE
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AddButton( 200, 298, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 235, 300, 110, 35, 1011012, false, false ); // CANCEL
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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PlayerMobile pm = m_Entry.Player;
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m_CloseTimer.Stop();
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if ( Campfire.GetEntry( pm ) != m_Entry )
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return;
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if ( info.ButtonID == 1 && m_Entry.Safe && m_Bedroll.Parent == null && m_Bedroll.IsAccessibleTo( pm )
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&& m_Bedroll.VerifyMove( pm ) && m_Bedroll.Map == pm.Map && pm.InRange( m_Bedroll, 2 ) )
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{
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pm.PlaceInBackpack( m_Bedroll );
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pm.BedrollLogout = true;
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sender.Dispose();
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}
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Campfire.RemoveEntry( m_Entry );
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}
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private void CloseGump()
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{
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Campfire.RemoveEntry( m_Entry );
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m_Entry.Player.CloseGump( typeof( LogoutGump ) );
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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217
Scripts/Items/Skill Items/Camping/Campfire.cs
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217
Scripts/Items/Skill Items/Camping/Campfire.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Network;
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using Server.Mobiles;
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namespace Server.Items
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{
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public enum CampfireStatus
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{
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Burning,
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Extinguishing,
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Off
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}
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public class Campfire : Item
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{
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public static readonly int SecureRange = 7;
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private static readonly Hashtable m_Table = new Hashtable();
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public static CampfireEntry GetEntry( Mobile player )
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{
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return (CampfireEntry) m_Table[player];
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}
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public static void RemoveEntry( CampfireEntry entry )
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{
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m_Table.Remove( entry.Player );
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entry.Fire.m_Entries.Remove( entry );
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}
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private Timer m_Timer;
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private DateTime m_Created;
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private ArrayList m_Entries;
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public Campfire() : base( 0xDE3 )
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{
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Movable = false;
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Light = LightType.Circle300;
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m_Entries = new ArrayList();
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m_Created = DateTime.UtcNow;
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m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ), new TimerCallback( OnTick ) );
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}
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public Campfire( Serial serial ) : base( serial )
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{
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime Created
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{
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get{ return m_Created; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public CampfireStatus Status
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{
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get
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{
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switch ( this.ItemID )
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{
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case 0xDE3:
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return CampfireStatus.Burning;
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case 0xDE9:
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return CampfireStatus.Extinguishing;
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default:
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return CampfireStatus.Off;
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}
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}
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set
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{
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if ( this.Status == value )
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return;
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switch ( value )
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{
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case CampfireStatus.Burning:
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this.ItemID = 0xDE3;
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this.Light = LightType.Circle300;
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break;
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case CampfireStatus.Extinguishing:
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this.ItemID = 0xDE9;
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this.Light = LightType.Circle150;
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break;
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default:
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this.ItemID = 0xDEA;
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this.Light = LightType.ArchedWindowEast;
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ClearEntries();
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break;
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}
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}
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}
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private void OnTick()
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{
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DateTime now = DateTime.UtcNow;
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TimeSpan age = now - this.Created;
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if ( age >= TimeSpan.FromSeconds( 100.0 ) )
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this.Delete();
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else if ( age >= TimeSpan.FromSeconds( 90.0 ) )
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this.Status = CampfireStatus.Off;
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else if ( age >= TimeSpan.FromSeconds( 60.0 ) )
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this.Status = CampfireStatus.Extinguishing;
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if ( this.Status == CampfireStatus.Off || this.Deleted )
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return;
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foreach ( CampfireEntry entry in new ArrayList( m_Entries ) )
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{
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if ( !entry.Valid || entry.Player.NetState == null )
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{
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RemoveEntry( entry );
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}
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else if ( !entry.Safe && now - entry.Start >= TimeSpan.FromSeconds( 30.0 ) )
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{
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entry.Safe = true;
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entry.Player.SendLocalizedMessage( 500621 ); // The camp is now secure.
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}
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}
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IPooledEnumerable eable = this.GetClientsInRange( SecureRange );
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foreach ( NetState state in eable )
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{
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PlayerMobile pm = state.Mobile as PlayerMobile;
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if ( pm != null && GetEntry( pm ) == null )
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{
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CampfireEntry entry = new CampfireEntry( pm, this );
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m_Table[pm] = entry;
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m_Entries.Add( entry );
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pm.SendLocalizedMessage( 500620 ); // You feel it would take a few moments to secure your camp.
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}
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}
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eable.Free();
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}
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private void ClearEntries()
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{
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if ( m_Entries == null )
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return;
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foreach ( CampfireEntry entry in new ArrayList( m_Entries ) )
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{
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RemoveEntry( entry );
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}
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}
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public override void OnAfterDelete()
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{
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if ( m_Timer != null )
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m_Timer.Stop();
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ClearEntries();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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this.Delete();
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}
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}
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public class CampfireEntry
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{
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private PlayerMobile m_Player;
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private Campfire m_Fire;
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private DateTime m_Start;
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private bool m_Safe;
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public PlayerMobile Player{ get{ return m_Player; } }
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public Campfire Fire{ get{ return m_Fire; } }
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public DateTime Start{ get{ return m_Start; } }
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public bool Valid
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{
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get{ return !Fire.Deleted && Fire.Status != CampfireStatus.Off && Player.Map == Fire.Map && Player.InRange( Fire, Campfire.SecureRange ); }
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}
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public bool Safe
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{
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get{ return Valid && m_Safe; }
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set{ m_Safe = value; }
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}
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public CampfireEntry( PlayerMobile player, Campfire fire )
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{
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m_Player = player;
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m_Fire = fire;
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m_Start = DateTime.UtcNow;
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m_Safe = false;
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}
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}
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}
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120
Scripts/Items/Skill Items/Camping/Kindling.cs
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120
Scripts/Items/Skill Items/Camping/Kindling.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Network;
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using Server.Regions;
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namespace Server.Items
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{
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public class Kindling : Item
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{
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[Constructable]
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public Kindling() : this( 1 )
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{
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}
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[Constructable]
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public Kindling( int amount ) : base( 0xDE1 )
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{
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Stackable = true;
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Weight = 5.0;
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Amount = amount;
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}
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public Kindling( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !this.VerifyMove( from ) )
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return;
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if ( !from.InRange( this.GetWorldLocation(), 2 ) )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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return;
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}
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Point3D fireLocation = GetFireLocation( from );
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if ( fireLocation == Point3D.Zero )
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{
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from.SendLocalizedMessage( 501695 ); // There is not a spot nearby to place your campfire.
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}
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else if ( !from.CheckSkill( SkillName.Camping, 0.0, 100.0 ) )
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{
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from.SendLocalizedMessage( 501696 ); // You fail to ignite the campfire.
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}
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else
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{
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Consume();
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if ( !this.Deleted && this.Parent == null )
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from.PlaceInBackpack( this );
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new Campfire().MoveToWorld( fireLocation, from.Map );
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}
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}
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private Point3D GetFireLocation( Mobile from )
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{
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if ( from.Region.IsPartOf( typeof( DungeonRegion ) ) )
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return Point3D.Zero;
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if ( this.Parent == null )
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return this.Location;
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ArrayList list = new ArrayList( 4 );
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AddOffsetLocation( from, 0, -1, list );
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AddOffsetLocation( from, -1, 0, list );
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AddOffsetLocation( from, 0, 1, list );
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AddOffsetLocation( from, 1, 0, list );
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if ( list.Count == 0 )
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return Point3D.Zero;
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int idx = Utility.Random( list.Count );
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return (Point3D) list[idx];
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}
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private void AddOffsetLocation( Mobile from, int offsetX, int offsetY, ArrayList list )
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{
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Map map = from.Map;
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int x = from.X + offsetX;
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int y = from.Y + offsetY;
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Point3D loc = new Point3D( x, y, from.Z );
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if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) )
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{
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list.Add( loc );
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}
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else
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{
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loc = new Point3D( x, y, map.GetAverageZ( x, y ) );
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if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) )
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list.Add( loc );
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}
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}
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}
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}
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