#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

View file

@ -0,0 +1,131 @@
using System;
using Server;
using Server.Network;
using Server.Mobiles;
using Server.Gumps;
namespace Server.Items
{
[FlipableAttribute( 0xA57, 0xA58, 0xA59 )]
public class Bedroll : Item
{
[Constructable]
public Bedroll() : base( 0xA57 )
{
Weight = 5.0;
}
public Bedroll( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( this.Parent != null || !this.VerifyMove( from ) )
return;
if ( !from.InRange( this, 2 ) )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
return;
}
if ( this.ItemID == 0xA57 ) // rolled
{
Direction dir = PlayerMobile.GetDirection4( from.Location, this.Location );
if ( dir == Direction.North || dir == Direction.South )
this.ItemID = 0xA55;
else
this.ItemID = 0xA56;
}
else // unrolled
{
this.ItemID = 0xA57;
if ( !from.HasGump( typeof( LogoutGump ) ) )
{
CampfireEntry entry = Campfire.GetEntry( from );
if ( entry != null && entry.Safe )
from.SendGump( new LogoutGump( entry, this ) );
}
}
}
private class LogoutGump : Gump
{
private Timer m_CloseTimer;
private CampfireEntry m_Entry;
private Bedroll m_Bedroll;
public LogoutGump( CampfireEntry entry, Bedroll bedroll ) : base( 100, 0 )
{
m_Entry = entry;
m_Bedroll = bedroll;
m_CloseTimer = Timer.DelayCall( TimeSpan.FromSeconds( 10.0 ), new TimerCallback( CloseGump ) );
AddBackground( 0, 0, 400, 350, 0xA28 );
AddHtmlLocalized( 100, 20, 200, 35, 1011015, false, false ); // <center>Logging out via camping</center>
/* Using a bedroll in the safety of a camp will log you out of the game safely.
* If this is what you wish to do choose CONTINUE and you will be logged out.
* Otherwise, select the CANCEL button to avoid logging out at this time.
* The camp will remain secure for 10 seconds at which time this window will close
* and you not be logged out.
*/
AddHtmlLocalized( 50, 55, 300, 140, 1011016, true, true );
AddButton( 45, 298, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 80, 300, 110, 35, 1011011, false, false ); // CONTINUE
AddButton( 200, 298, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 235, 300, 110, 35, 1011012, false, false ); // CANCEL
}
public override void OnResponse( NetState sender, RelayInfo info )
{
PlayerMobile pm = m_Entry.Player;
m_CloseTimer.Stop();
if ( Campfire.GetEntry( pm ) != m_Entry )
return;
if ( info.ButtonID == 1 && m_Entry.Safe && m_Bedroll.Parent == null && m_Bedroll.IsAccessibleTo( pm )
&& m_Bedroll.VerifyMove( pm ) && m_Bedroll.Map == pm.Map && pm.InRange( m_Bedroll, 2 ) )
{
pm.PlaceInBackpack( m_Bedroll );
pm.BedrollLogout = true;
sender.Dispose();
}
Campfire.RemoveEntry( m_Entry );
}
private void CloseGump()
{
Campfire.RemoveEntry( m_Entry );
m_Entry.Player.CloseGump( typeof( LogoutGump ) );
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,217 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Network;
using Server.Mobiles;
namespace Server.Items
{
public enum CampfireStatus
{
Burning,
Extinguishing,
Off
}
public class Campfire : Item
{
public static readonly int SecureRange = 7;
private static readonly Hashtable m_Table = new Hashtable();
public static CampfireEntry GetEntry( Mobile player )
{
return (CampfireEntry) m_Table[player];
}
public static void RemoveEntry( CampfireEntry entry )
{
m_Table.Remove( entry.Player );
entry.Fire.m_Entries.Remove( entry );
}
private Timer m_Timer;
private DateTime m_Created;
private ArrayList m_Entries;
public Campfire() : base( 0xDE3 )
{
Movable = false;
Light = LightType.Circle300;
m_Entries = new ArrayList();
m_Created = DateTime.UtcNow;
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ), new TimerCallback( OnTick ) );
}
public Campfire( Serial serial ) : base( serial )
{
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime Created
{
get{ return m_Created; }
}
[CommandProperty( AccessLevel.GameMaster )]
public CampfireStatus Status
{
get
{
switch ( this.ItemID )
{
case 0xDE3:
return CampfireStatus.Burning;
case 0xDE9:
return CampfireStatus.Extinguishing;
default:
return CampfireStatus.Off;
}
}
set
{
if ( this.Status == value )
return;
switch ( value )
{
case CampfireStatus.Burning:
this.ItemID = 0xDE3;
this.Light = LightType.Circle300;
break;
case CampfireStatus.Extinguishing:
this.ItemID = 0xDE9;
this.Light = LightType.Circle150;
break;
default:
this.ItemID = 0xDEA;
this.Light = LightType.ArchedWindowEast;
ClearEntries();
break;
}
}
}
private void OnTick()
{
DateTime now = DateTime.UtcNow;
TimeSpan age = now - this.Created;
if ( age >= TimeSpan.FromSeconds( 100.0 ) )
this.Delete();
else if ( age >= TimeSpan.FromSeconds( 90.0 ) )
this.Status = CampfireStatus.Off;
else if ( age >= TimeSpan.FromSeconds( 60.0 ) )
this.Status = CampfireStatus.Extinguishing;
if ( this.Status == CampfireStatus.Off || this.Deleted )
return;
foreach ( CampfireEntry entry in new ArrayList( m_Entries ) )
{
if ( !entry.Valid || entry.Player.NetState == null )
{
RemoveEntry( entry );
}
else if ( !entry.Safe && now - entry.Start >= TimeSpan.FromSeconds( 30.0 ) )
{
entry.Safe = true;
entry.Player.SendLocalizedMessage( 500621 ); // The camp is now secure.
}
}
IPooledEnumerable eable = this.GetClientsInRange( SecureRange );
foreach ( NetState state in eable )
{
PlayerMobile pm = state.Mobile as PlayerMobile;
if ( pm != null && GetEntry( pm ) == null )
{
CampfireEntry entry = new CampfireEntry( pm, this );
m_Table[pm] = entry;
m_Entries.Add( entry );
pm.SendLocalizedMessage( 500620 ); // You feel it would take a few moments to secure your camp.
}
}
eable.Free();
}
private void ClearEntries()
{
if ( m_Entries == null )
return;
foreach ( CampfireEntry entry in new ArrayList( m_Entries ) )
{
RemoveEntry( entry );
}
}
public override void OnAfterDelete()
{
if ( m_Timer != null )
m_Timer.Stop();
ClearEntries();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
this.Delete();
}
}
public class CampfireEntry
{
private PlayerMobile m_Player;
private Campfire m_Fire;
private DateTime m_Start;
private bool m_Safe;
public PlayerMobile Player{ get{ return m_Player; } }
public Campfire Fire{ get{ return m_Fire; } }
public DateTime Start{ get{ return m_Start; } }
public bool Valid
{
get{ return !Fire.Deleted && Fire.Status != CampfireStatus.Off && Player.Map == Fire.Map && Player.InRange( Fire, Campfire.SecureRange ); }
}
public bool Safe
{
get{ return Valid && m_Safe; }
set{ m_Safe = value; }
}
public CampfireEntry( PlayerMobile player, Campfire fire )
{
m_Player = player;
m_Fire = fire;
m_Start = DateTime.UtcNow;
m_Safe = false;
}
}
}

View file

@ -0,0 +1,120 @@
using System;
using System.Collections;
using Server;
using Server.Network;
using Server.Regions;
namespace Server.Items
{
public class Kindling : Item
{
[Constructable]
public Kindling() : this( 1 )
{
}
[Constructable]
public Kindling( int amount ) : base( 0xDE1 )
{
Stackable = true;
Weight = 5.0;
Amount = amount;
}
public Kindling( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
if ( !this.VerifyMove( from ) )
return;
if ( !from.InRange( this.GetWorldLocation(), 2 ) )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
return;
}
Point3D fireLocation = GetFireLocation( from );
if ( fireLocation == Point3D.Zero )
{
from.SendLocalizedMessage( 501695 ); // There is not a spot nearby to place your campfire.
}
else if ( !from.CheckSkill( SkillName.Camping, 0.0, 100.0 ) )
{
from.SendLocalizedMessage( 501696 ); // You fail to ignite the campfire.
}
else
{
Consume();
if ( !this.Deleted && this.Parent == null )
from.PlaceInBackpack( this );
new Campfire().MoveToWorld( fireLocation, from.Map );
}
}
private Point3D GetFireLocation( Mobile from )
{
if ( from.Region.IsPartOf( typeof( DungeonRegion ) ) )
return Point3D.Zero;
if ( this.Parent == null )
return this.Location;
ArrayList list = new ArrayList( 4 );
AddOffsetLocation( from, 0, -1, list );
AddOffsetLocation( from, -1, 0, list );
AddOffsetLocation( from, 0, 1, list );
AddOffsetLocation( from, 1, 0, list );
if ( list.Count == 0 )
return Point3D.Zero;
int idx = Utility.Random( list.Count );
return (Point3D) list[idx];
}
private void AddOffsetLocation( Mobile from, int offsetX, int offsetY, ArrayList list )
{
Map map = from.Map;
int x = from.X + offsetX;
int y = from.Y + offsetY;
Point3D loc = new Point3D( x, y, from.Z );
if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) )
{
list.Add( loc );
}
else
{
loc = new Point3D( x, y, map.GetAverageZ( x, y ) );
if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) )
list.Add( loc );
}
}
}
}