#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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217
Scripts/Items/Skill Items/Camping/Campfire.cs
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217
Scripts/Items/Skill Items/Camping/Campfire.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Network;
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using Server.Mobiles;
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namespace Server.Items
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{
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public enum CampfireStatus
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{
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Burning,
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Extinguishing,
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Off
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}
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public class Campfire : Item
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{
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public static readonly int SecureRange = 7;
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private static readonly Hashtable m_Table = new Hashtable();
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public static CampfireEntry GetEntry( Mobile player )
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{
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return (CampfireEntry) m_Table[player];
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}
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public static void RemoveEntry( CampfireEntry entry )
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{
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m_Table.Remove( entry.Player );
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entry.Fire.m_Entries.Remove( entry );
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}
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private Timer m_Timer;
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private DateTime m_Created;
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private ArrayList m_Entries;
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public Campfire() : base( 0xDE3 )
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{
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Movable = false;
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Light = LightType.Circle300;
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m_Entries = new ArrayList();
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m_Created = DateTime.UtcNow;
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m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ), new TimerCallback( OnTick ) );
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}
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public Campfire( Serial serial ) : base( serial )
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{
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime Created
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{
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get{ return m_Created; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public CampfireStatus Status
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{
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get
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{
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switch ( this.ItemID )
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{
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case 0xDE3:
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return CampfireStatus.Burning;
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case 0xDE9:
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return CampfireStatus.Extinguishing;
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default:
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return CampfireStatus.Off;
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}
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}
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set
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{
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if ( this.Status == value )
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return;
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switch ( value )
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{
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case CampfireStatus.Burning:
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this.ItemID = 0xDE3;
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this.Light = LightType.Circle300;
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break;
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case CampfireStatus.Extinguishing:
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this.ItemID = 0xDE9;
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this.Light = LightType.Circle150;
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break;
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default:
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this.ItemID = 0xDEA;
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this.Light = LightType.ArchedWindowEast;
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ClearEntries();
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break;
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}
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}
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}
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private void OnTick()
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{
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DateTime now = DateTime.UtcNow;
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TimeSpan age = now - this.Created;
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if ( age >= TimeSpan.FromSeconds( 100.0 ) )
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this.Delete();
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else if ( age >= TimeSpan.FromSeconds( 90.0 ) )
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this.Status = CampfireStatus.Off;
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else if ( age >= TimeSpan.FromSeconds( 60.0 ) )
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this.Status = CampfireStatus.Extinguishing;
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if ( this.Status == CampfireStatus.Off || this.Deleted )
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return;
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foreach ( CampfireEntry entry in new ArrayList( m_Entries ) )
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{
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if ( !entry.Valid || entry.Player.NetState == null )
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{
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RemoveEntry( entry );
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}
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else if ( !entry.Safe && now - entry.Start >= TimeSpan.FromSeconds( 30.0 ) )
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{
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entry.Safe = true;
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entry.Player.SendLocalizedMessage( 500621 ); // The camp is now secure.
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}
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}
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IPooledEnumerable eable = this.GetClientsInRange( SecureRange );
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foreach ( NetState state in eable )
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{
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PlayerMobile pm = state.Mobile as PlayerMobile;
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if ( pm != null && GetEntry( pm ) == null )
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{
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CampfireEntry entry = new CampfireEntry( pm, this );
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m_Table[pm] = entry;
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m_Entries.Add( entry );
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pm.SendLocalizedMessage( 500620 ); // You feel it would take a few moments to secure your camp.
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}
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}
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eable.Free();
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}
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private void ClearEntries()
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{
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if ( m_Entries == null )
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return;
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foreach ( CampfireEntry entry in new ArrayList( m_Entries ) )
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{
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RemoveEntry( entry );
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}
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}
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public override void OnAfterDelete()
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{
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if ( m_Timer != null )
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m_Timer.Stop();
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ClearEntries();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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this.Delete();
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}
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}
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public class CampfireEntry
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{
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private PlayerMobile m_Player;
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private Campfire m_Fire;
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private DateTime m_Start;
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private bool m_Safe;
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public PlayerMobile Player{ get{ return m_Player; } }
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public Campfire Fire{ get{ return m_Fire; } }
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public DateTime Start{ get{ return m_Start; } }
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public bool Valid
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{
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get{ return !Fire.Deleted && Fire.Status != CampfireStatus.Off && Player.Map == Fire.Map && Player.InRange( Fire, Campfire.SecureRange ); }
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}
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public bool Safe
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{
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get{ return Valid && m_Safe; }
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set{ m_Safe = value; }
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}
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public CampfireEntry( PlayerMobile player, Campfire fire )
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{
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m_Player = player;
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m_Fire = fire;
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m_Start = DateTime.UtcNow;
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m_Safe = false;
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}
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}
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}
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