#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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73
Scripts/Items/Skill Items/Fishing/FishingPole.cs
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73
Scripts/Items/Skill Items/Fishing/FishingPole.cs
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using System;
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using System.Collections;
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using Server.Targeting;
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using Server.Items;
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using Server.Engines.Harvest;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Network;
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namespace Server.Items
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{
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public class FishingPole : Item
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{
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[Constructable]
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public FishingPole() : base( 0x0DC0 )
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{
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Layer = Layer.TwoHanded;
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Weight = 8.0;
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}
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public override void OnDoubleClick( Mobile from )
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{
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Point3D loc = GetWorldLocation();
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if ( !from.InLOS( loc ) || !from.InRange( loc, 2 ) )
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from.LocalOverheadMessage( MessageType.Regular, 0x3E9, 1019045 ); // I can't reach that
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else
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Fishing.System.BeginHarvesting( from, this );
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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BaseHarvestTool.AddContextMenuEntries( from, this, list, Fishing.System );
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}
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public override bool CheckConflictingLayer( Mobile m, Item item, Layer layer )
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{
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if ( base.CheckConflictingLayer( m, item, layer ) )
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return true;
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if ( layer == Layer.OneHanded )
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{
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m.SendLocalizedMessage( 500214 ); // You already have something in both hands.
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return true;
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}
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return false;
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}
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public FishingPole( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( version < 1 && Layer == Layer.OneHanded )
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Layer = Layer.TwoHanded;
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}
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}
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}
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