#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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114
Scripts/Items/Skill Items/Fishing/Misc/MessageInABottle.cs
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114
Scripts/Items/Skill Items/Fishing/Misc/MessageInABottle.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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public class MessageInABottle : Item
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{
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public static int GetRandomLevel()
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{
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if ( Core.AOS && 1 > Utility.Random( 25 ) )
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return 4; // ancient
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return Utility.RandomMinMax( 1, 3 );
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}
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public override int LabelNumber{ get{ return 1041080; } } // a message in a bottle
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private Map m_TargetMap;
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private int m_Level;
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[CommandProperty( AccessLevel.GameMaster )]
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public Map TargetMap
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{
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get{ return m_TargetMap; }
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set{ m_TargetMap = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Level
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{
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get{ return m_Level; }
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set{ m_Level = Math.Max( 1, Math.Min( value, 4 ) ); }
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}
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[Constructable]
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public MessageInABottle() : this( Map.Trammel )
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{
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}
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public MessageInABottle( Map map ) : this( map, GetRandomLevel() )
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{
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}
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[Constructable]
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public MessageInABottle( Map map, int level ) : base( 0x099F )
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{
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Weight = 1.0;
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m_TargetMap = map;
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m_Level = level;
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}
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public MessageInABottle( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 3 ); // version
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writer.Write( (int) m_Level );
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writer.Write( m_TargetMap );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 3:
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case 2:
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{
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m_Level = reader.ReadInt();
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goto case 1;
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}
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case 1:
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{
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m_TargetMap = reader.ReadMap();
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break;
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}
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case 0:
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{
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m_TargetMap = Map.Trammel;
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break;
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}
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}
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if ( version < 2 )
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m_Level = GetRandomLevel();
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if( version < 3 && m_TargetMap == Map.Tokuno )
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m_TargetMap = Map.Trammel;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) )
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{
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ReplaceWith( new SOS( m_TargetMap, m_Level ) );
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from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 501891 ); // You extract the message from the bottle.
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}
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else
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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}
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}
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}
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