#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Skill Items/Harvest Tools/BaseHarvestTool.cs
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242
Scripts/Items/Skill Items/Harvest Tools/BaseHarvestTool.cs
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using System;
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using System.Collections.Generic;
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using Server.Mobiles;
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using Server.Network;
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using Server.Engines.Craft;
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using Server.Engines.Harvest;
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using Server.ContextMenus;
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namespace Server.Items
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{
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public interface IUsesRemaining
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{
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int UsesRemaining{ get; set; }
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bool ShowUsesRemaining{ get; set; }
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}
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public abstract class BaseHarvestTool : Item, IUsesRemaining, ICraftable
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{
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private Mobile m_Crafter;
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private ToolQuality m_Quality;
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private int m_UsesRemaining;
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Crafter
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{
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get{ return m_Crafter; }
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set{ m_Crafter = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public ToolQuality Quality
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{
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get{ return m_Quality; }
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set{ UnscaleUses(); m_Quality = value; InvalidateProperties(); ScaleUses(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int UsesRemaining
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{
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get { return m_UsesRemaining; }
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set { m_UsesRemaining = value; InvalidateProperties(); }
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}
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public void ScaleUses()
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{
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m_UsesRemaining = (m_UsesRemaining * GetUsesScalar()) / 100;
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InvalidateProperties();
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}
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public void UnscaleUses()
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{
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m_UsesRemaining = (m_UsesRemaining * 100) / GetUsesScalar();
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}
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public int GetUsesScalar()
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{
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if ( m_Quality == ToolQuality.Exceptional )
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return 200;
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return 100;
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}
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public bool ShowUsesRemaining{ get{ return true; } set{} }
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public abstract HarvestSystem HarvestSystem{ get; }
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public BaseHarvestTool( int itemID ) : this( 50, itemID )
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{
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}
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public BaseHarvestTool( int usesRemaining, int itemID ) : base( itemID )
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{
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m_UsesRemaining = usesRemaining;
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m_Quality = ToolQuality.Regular;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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// Makers mark not displayed on OSI
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//if ( m_Crafter != null )
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// list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
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if ( m_Quality == ToolQuality.Exceptional )
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list.Add( 1060636 ); // exceptional
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list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
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}
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public virtual void DisplayDurabilityTo( Mobile m )
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{
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LabelToAffix( m, 1017323, AffixType.Append, ": " + m_UsesRemaining.ToString() ); // Durability
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}
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public override void OnSingleClick( Mobile from )
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{
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DisplayDurabilityTo( from );
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base.OnSingleClick( from );
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) || Parent == from )
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HarvestSystem.BeginHarvesting( from, this );
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else
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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AddContextMenuEntries( from, this, list, HarvestSystem );
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}
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public static void AddContextMenuEntries( Mobile from, Item item, List<ContextMenuEntry> list, HarvestSystem system )
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{
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if ( system != Mining.System )
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return;
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if ( !item.IsChildOf( from.Backpack ) && item.Parent != from )
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return;
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PlayerMobile pm = from as PlayerMobile;
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if ( pm == null )
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return;
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ContextMenuEntry miningEntry = new ContextMenuEntry( pm.ToggleMiningStone ? 6179 : 6178 );
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miningEntry.Color = 0x421F;
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list.Add( miningEntry );
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list.Add( new ToggleMiningStoneEntry( pm, false, 6176 ) );
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list.Add( new ToggleMiningStoneEntry( pm, true, 6177 ) );
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}
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private class ToggleMiningStoneEntry : ContextMenuEntry
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{
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private PlayerMobile m_Mobile;
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private bool m_Value;
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public ToggleMiningStoneEntry( PlayerMobile mobile, bool value, int number ) : base( number )
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{
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m_Mobile = mobile;
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m_Value = value;
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bool stoneMining = ( mobile.StoneMining && mobile.Skills[SkillName.Mining].Base >= 100.0 );
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if ( mobile.ToggleMiningStone == value || ( value && !stoneMining ) )
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this.Flags |= CMEFlags.Disabled;
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}
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public override void OnClick()
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{
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bool oldValue = m_Mobile.ToggleMiningStone;
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if ( m_Value )
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{
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if ( oldValue )
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{
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m_Mobile.SendLocalizedMessage( 1054023 ); // You are already set to mine both ore and stone!
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}
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else if ( !m_Mobile.StoneMining || m_Mobile.Skills[SkillName.Mining].Base < 100.0 )
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{
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m_Mobile.SendLocalizedMessage( 1054024 ); // You have not learned how to mine stone or you do not have enough skill!
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}
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else
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{
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m_Mobile.ToggleMiningStone = true;
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m_Mobile.SendLocalizedMessage( 1054022 ); // You are now set to mine both ore and stone.
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}
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}
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else
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{
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if ( oldValue )
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{
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m_Mobile.ToggleMiningStone = false;
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m_Mobile.SendLocalizedMessage( 1054020 ); // You are now set to mine only ore.
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}
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else
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{
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m_Mobile.SendLocalizedMessage( 1054021 ); // You are already set to mine only ore!
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}
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}
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}
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}
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public BaseHarvestTool( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (Mobile) m_Crafter );
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writer.Write( (int) m_Quality );
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writer.Write( (int) m_UsesRemaining );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Crafter = reader.ReadMobile();
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m_Quality = (ToolQuality) reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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m_UsesRemaining = reader.ReadInt();
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break;
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}
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}
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}
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#region ICraftable Members
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public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
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{
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Quality = (ToolQuality)quality;
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if ( makersMark )
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Crafter = from;
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return quality;
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}
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#endregion
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}
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}
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