#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Skill Items/Harvest Tools/SturdyPickaxe.cs
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60
Scripts/Items/Skill Items/Harvest Tools/SturdyPickaxe.cs
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using System;
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using Server;
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using Server.Engines.Harvest;
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namespace Server.Items
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{
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public class SturdyPickaxe : BaseAxe, IUsesRemaining
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{
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public override int LabelNumber{ get{ return 1045126; } } // sturdy pickaxe
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public override HarvestSystem HarvestSystem{ get{ return Mining.System; } }
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Disarm; } }
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public override int AosStrengthReq{ get{ return 50; } }
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public override int AosMinDamage{ get{ return 13; } }
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public override int AosMaxDamage{ get{ return 15; } }
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public override int AosSpeed{ get{ return 35; } }
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public override float MlSpeed{ get{ return 3.00f; } }
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public override int OldStrengthReq{ get{ return 25; } }
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public override int OldMinDamage{ get{ return 1; } }
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public override int OldMaxDamage{ get{ return 15; } }
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public override int OldSpeed{ get{ return 35; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash1H; } }
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[Constructable]
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public SturdyPickaxe() : this( 180 )
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{
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}
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[Constructable]
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public SturdyPickaxe( int uses ) : base( 0xE86 )
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{
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Weight = 11.0;
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Hue = 0x973;
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UsesRemaining = uses;
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ShowUsesRemaining = true;
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}
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public SturdyPickaxe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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