#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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358
Scripts/Items/Skill Items/Lumberjack/Log.cs
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358
Scripts/Items/Skill Items/Lumberjack/Log.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1bdd, 0x1be0 )]
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public class Log : Item, ICommodity, IAxe
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{
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private CraftResource m_Resource;
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get { return m_Resource; }
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set { m_Resource = value; InvalidateProperties(); }
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}
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int ICommodity.DescriptionNumber { get { return CraftResources.IsStandard( m_Resource ) ? LabelNumber : 1075062 + ( (int)m_Resource - (int)CraftResource.RegularWood ); } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public Log() : this( 1 )
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{
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}
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[Constructable]
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public Log( int amount ) : this( CraftResource.RegularWood, amount )
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{
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}
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[Constructable]
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public Log( CraftResource resource )
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: this( resource, 1 )
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{
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}
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[Constructable]
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public Log( CraftResource resource, int amount )
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: base( 0x1BDD )
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{
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Stackable = true;
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Weight = 2.0;
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Amount = amount;
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m_Resource = resource;
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Hue = CraftResources.GetHue( resource );
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( !CraftResources.IsStandard( m_Resource ) )
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{
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int num = CraftResources.GetLocalizationNumber( m_Resource );
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if ( num > 0 )
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list.Add( num );
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else
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list.Add( CraftResources.GetName( m_Resource ) );
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}
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}
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public Log( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (int)m_Resource );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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}
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if ( version == 0 )
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m_Resource = CraftResource.RegularWood;
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}
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public virtual bool TryCreateBoards( Mobile from, double skill, Item item )
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{
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if ( Deleted || !from.CanSee( this ) )
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return false;
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else if ( from.Skills.Carpentry.Value < skill &&
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from.Skills.Lumberjacking.Value < skill )
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{
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item.Delete();
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from.SendLocalizedMessage( 1072652 ); // You cannot work this strange and unusual wood.
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return false;
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}
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base.ScissorHelper( from, item, 1, false );
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return true;
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}
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public virtual bool Axe( Mobile from, BaseAxe axe )
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{
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if ( !TryCreateBoards( from , 0, new Board() ) )
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return false;
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return true;
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}
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}
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public class HeartwoodLog : Log
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{
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[Constructable]
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public HeartwoodLog() : this( 1 )
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{
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}
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[Constructable]
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public HeartwoodLog( int amount )
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: base( CraftResource.Heartwood, amount )
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{
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}
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public HeartwoodLog( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override bool Axe( Mobile from, BaseAxe axe )
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{
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if ( !TryCreateBoards( from , 100, new HeartwoodBoard() ) )
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return false;
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return true;
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}
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}
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public class BloodwoodLog : Log
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{
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[Constructable]
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public BloodwoodLog()
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: this( 1 )
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{
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}
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[Constructable]
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public BloodwoodLog( int amount )
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: base( CraftResource.Bloodwood, amount )
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{
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}
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public BloodwoodLog( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override bool Axe( Mobile from, BaseAxe axe )
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{
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if ( !TryCreateBoards( from , 100, new BloodwoodBoard() ) )
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return false;
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return true;
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}
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}
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public class FrostwoodLog : Log
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{
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[Constructable]
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public FrostwoodLog()
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: this( 1 )
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{
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}
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[Constructable]
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public FrostwoodLog( int amount )
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: base( CraftResource.Frostwood, amount )
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{
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}
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public FrostwoodLog( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override bool Axe( Mobile from, BaseAxe axe )
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{
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if ( !TryCreateBoards( from , 100, new FrostwoodBoard() ) )
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return false;
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return true;
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}
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}
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public class OakLog : Log
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{
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[Constructable]
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public OakLog()
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: this( 1 )
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{
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}
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[Constructable]
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public OakLog( int amount )
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: base( CraftResource.OakWood, amount )
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{
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}
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public OakLog( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override bool Axe( Mobile from, BaseAxe axe )
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{
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if ( !TryCreateBoards( from , 65, new OakBoard() ) )
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return false;
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return true;
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}
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}
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public class AshLog : Log
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{
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[Constructable]
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public AshLog()
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: this( 1 )
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{
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}
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[Constructable]
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public AshLog( int amount )
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: base( CraftResource.AshWood, amount )
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{
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}
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public AshLog( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override bool Axe( Mobile from, BaseAxe axe )
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{
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if ( !TryCreateBoards( from , 80, new AshBoard() ) )
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return false;
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return true;
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}
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}
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public class YewLog : Log
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{
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[Constructable]
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public YewLog()
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: this( 1 )
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{
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}
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[Constructable]
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public YewLog( int amount )
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: base( CraftResource.YewWood, amount )
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{
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}
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public YewLog( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override bool Axe( Mobile from, BaseAxe axe )
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{
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if ( !TryCreateBoards( from , 95, new YewBoard() ) )
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return false;
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return true;
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}
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}
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}
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