#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Skill Items/Magical/Misc/RecallRune.cs
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321
Scripts/Items/Skill Items/Magical/Misc/RecallRune.cs
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using System;
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using Server.Network;
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using Server.Prompts;
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using Server.Multis;
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using Server.Regions;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1f14, 0x1f15, 0x1f16, 0x1f17 )]
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public class RecallRune : Item
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{
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private string m_Description;
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private bool m_Marked;
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private Point3D m_Target;
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private Map m_TargetMap;
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private BaseHouse m_House;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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if ( m_House != null && !m_House.Deleted )
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{
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writer.Write( (int) 1 ); // version
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writer.Write( (Item) m_House );
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}
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else
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{
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writer.Write( (int) 0 ); // version
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}
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writer.Write( (string) m_Description );
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writer.Write( (bool) m_Marked );
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writer.Write( (Point3D) m_Target );
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writer.Write( (Map) m_TargetMap );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_House = reader.ReadItem() as BaseHouse;
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goto case 0;
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}
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case 0:
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{
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m_Description = reader.ReadString();
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m_Marked = reader.ReadBool();
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m_Target = reader.ReadPoint3D();
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m_TargetMap = reader.ReadMap();
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CalculateHue();
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break;
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}
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}
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
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public BaseHouse House
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{
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get
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{
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if ( m_House != null && m_House.Deleted )
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House = null;
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return m_House;
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}
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set{ m_House = value; CalculateHue(); InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
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public string Description
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{
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get
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{
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return m_Description;
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}
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set
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{
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m_Description = value;
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InvalidateProperties();
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}
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
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public bool Marked
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{
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get
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{
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return m_Marked;
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}
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set
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{
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if ( m_Marked != value )
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{
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m_Marked = value;
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CalculateHue();
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InvalidateProperties();
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}
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}
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
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public Point3D Target
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{
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get
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{
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return m_Target;
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}
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set
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{
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m_Target = value;
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}
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
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public Map TargetMap
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{
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get
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{
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return m_TargetMap;
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}
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set
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{
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if ( m_TargetMap != value )
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{
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m_TargetMap = value;
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CalculateHue();
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InvalidateProperties();
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}
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}
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}
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private void CalculateHue()
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{
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if ( !m_Marked )
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Hue = 0;
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else if ( m_TargetMap == Map.Trammel )
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Hue = (House != null ? 0x47F : 50);
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else if ( m_TargetMap == Map.Felucca )
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Hue = (House != null ? 0x66D : 0);
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else if ( m_TargetMap == Map.Ilshenar )
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Hue = (House != null ? 0x55F : 1102);
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else if ( m_TargetMap == Map.Malas )
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Hue = (House != null ? 0x55F : 1102);
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else if ( m_TargetMap == Map.Tokuno )
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Hue = (House != null ? 0x47F : 1154);
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}
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public void Mark( Mobile m )
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{
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m_Marked = true;
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bool setDesc = false;
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if ( Core.AOS )
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{
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m_House = BaseHouse.FindHouseAt( m );
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if ( m_House == null )
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{
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m_Target = m.Location;
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m_TargetMap = m.Map;
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}
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else
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{
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HouseSign sign = m_House.Sign;
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if ( sign != null )
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m_Description = sign.Name;
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else
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m_Description = null;
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if ( m_Description == null || (m_Description = m_Description.Trim()).Length == 0 )
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m_Description = "an unnamed house";
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setDesc = true;
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int x = m_House.BanLocation.X;
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int y = m_House.BanLocation.Y + 2;
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int z = m_House.BanLocation.Z;
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Map map = m_House.Map;
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if ( map != null && !map.CanFit( x, y, z, 16, false, false ) )
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z = map.GetAverageZ( x, y );
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m_Target = new Point3D( x, y, z );
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m_TargetMap = map;
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}
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}
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else
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{
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m_House = null;
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m_Target = m.Location;
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m_TargetMap = m.Map;
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}
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if( !setDesc )
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m_Description = BaseRegion.GetRuneNameFor( Region.Find( m_Target, m_TargetMap ) );
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CalculateHue();
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InvalidateProperties();
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}
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private const string RuneFormat = "a recall rune for {0}";
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_Marked )
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{
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string desc;
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if ( (desc = m_Description) == null || (desc = desc.Trim()).Length == 0 )
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desc = "an unknown location";
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if ( m_TargetMap == Map.Tokuno )
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list.Add( (House != null ? 1063260 : 1063259), RuneFormat, desc ); // ~1_val~ (Tokuno Islands)[(House)]
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else if ( m_TargetMap == Map.Malas )
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list.Add( (House != null ? 1062454 : 1060804), RuneFormat, desc ); // ~1_val~ (Malas)[(House)]
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else if ( m_TargetMap == Map.Felucca )
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list.Add( (House != null ? 1062452 : 1060805), RuneFormat, desc ); // ~1_val~ (Felucca)[(House)]
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else if ( m_TargetMap == Map.Trammel )
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list.Add( (House != null ? 1062453 : 1060806), RuneFormat, desc ); // ~1_val~ (Trammel)[(House)]
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else
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list.Add( (House != null ? "{0} ({1})(House)" : "{0} ({1})"), String.Format( RuneFormat, desc ), m_TargetMap );
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}
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}
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public override void OnSingleClick( Mobile from )
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{
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if ( m_Marked )
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{
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string desc;
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if ( (desc = m_Description) == null || (desc = desc.Trim()).Length == 0 )
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desc = "an unknown location";
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if ( m_TargetMap == Map.Tokuno )
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LabelTo( from, (House != null ? 1063260 : 1063259), String.Format( RuneFormat, desc ) ); // ~1_val~ (Tokuno Islands)[(House)]
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else if ( m_TargetMap == Map.Malas )
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LabelTo( from, (House != null ? 1062454 : 1060804), String.Format( RuneFormat, desc ) ); // ~1_val~ (Malas)[(House)]
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else if ( m_TargetMap == Map.Felucca )
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LabelTo( from, (House != null ? 1062452 : 1060805), String.Format( RuneFormat, desc ) ); // ~1_val~ (Felucca)[(House)]
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else if ( m_TargetMap == Map.Trammel )
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LabelTo( from, (House != null ? 1062453 : 1060806), String.Format( RuneFormat, desc ) ); // ~1_val~ (Trammel)[(House)]
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else
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LabelTo( from, (House != null ? "{0} ({1})(House)" : "{0} ({1})"), String.Format( RuneFormat, desc ), m_TargetMap );
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}
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else
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{
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LabelTo( from, "an unmarked recall rune" );
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}
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}
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public override void OnDoubleClick( Mobile from )
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{
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int number;
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if ( !IsChildOf( from.Backpack ) )
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{
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number = 1042001; // That must be in your pack for you to use it.
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}
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else if ( House != null )
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{
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number = 1062399; // You cannot edit the description for this rune.
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}
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else if ( m_Marked )
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{
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number = 501804; // Please enter a description for this marked object.
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from.Prompt = new RenamePrompt( this );
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}
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else
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{
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number = 501805; // That rune is not yet marked.
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}
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from.SendLocalizedMessage( number );
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}
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private class RenamePrompt : Prompt
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{
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private RecallRune m_Rune;
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public RenamePrompt( RecallRune rune )
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{
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m_Rune = rune;
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}
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public override void OnResponse( Mobile from, string text )
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{
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if ( m_Rune.House == null && m_Rune.Marked )
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{
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m_Rune.Description = text;
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from.SendLocalizedMessage( 1010474 ); // The etching on the rune has been changed.
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}
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}
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}
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[Constructable]
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public RecallRune() : base( 0x1F14 )
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{
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Weight = 1.0;
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CalculateHue();
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}
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public RecallRune( Serial serial ) : base( serial )
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{
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}
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}
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}
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