#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Skill Items/Magical/NecromancerSpellbook.cs
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45
Scripts/Items/Skill Items/Magical/NecromancerSpellbook.cs
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using System;
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using Server.Network;
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using Server.Spells;
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namespace Server.Items
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{
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public class NecromancerSpellbook : Spellbook
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{
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public override SpellbookType SpellbookType{ get{ return SpellbookType.Necromancer; } }
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public override int BookOffset{ get{ return 100; } }
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public override int BookCount{ get{ return ((Core.SE) ? 17 : 16); } }
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[Constructable]
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public NecromancerSpellbook() : this( (ulong)0 )
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{
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}
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[Constructable]
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public NecromancerSpellbook( ulong content ) : base( content, 0x2253 )
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{
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Layer = (Core.ML ? Layer.OneHanded : Layer.Invalid);
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}
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public NecromancerSpellbook( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if( version == 0 && Core.ML )
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Layer = Layer.OneHanded;
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}
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}
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}
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