#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

View file

@ -0,0 +1,50 @@
using System;
using Server;
namespace Server.Items
{
public class CurePotion : BaseCurePotion
{
private static CureLevelInfo[] m_OldLevelInfo = new CureLevelInfo[]
{
new CureLevelInfo( Poison.Lesser, 1.00 ), // 100% chance to cure lesser poison
new CureLevelInfo( Poison.Regular, 0.75 ), // 75% chance to cure regular poison
new CureLevelInfo( Poison.Greater, 0.50 ), // 50% chance to cure greater poison
new CureLevelInfo( Poison.Deadly, 0.15 ) // 15% chance to cure deadly poison
};
private static CureLevelInfo[] m_AosLevelInfo = new CureLevelInfo[]
{
new CureLevelInfo( Poison.Lesser, 1.00 ),
new CureLevelInfo( Poison.Regular, 0.95 ),
new CureLevelInfo( Poison.Greater, 0.75 ),
new CureLevelInfo( Poison.Deadly, 0.50 ),
new CureLevelInfo( Poison.Lethal, 0.25 )
};
public override CureLevelInfo[] LevelInfo{ get{ return Core.AOS ? m_AosLevelInfo : m_OldLevelInfo; } }
[Constructable]
public CurePotion() : base( PotionEffect.Cure )
{
}
public CurePotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}