#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Skill Items/Magical/Potions/DarkglowPotion.cs
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39
Scripts/Items/Skill Items/Magical/Potions/DarkglowPotion.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class DarkglowPotion : BasePoisonPotion
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{
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public override Poison Poison{ get{ return Poison.Greater; } } /* MUST be restored when prerequisites are done */
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public override double MinPoisoningSkill{ get{ return 95.0; } }
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public override double MaxPoisoningSkill{ get{ return 100.0; } }
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public override int LabelNumber{ get{ return 1072849; } } // Darkglow Poison
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[Constructable]
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public DarkglowPotion() : base( PotionEffect.Darkglow )
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{
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Hue = 0x96;
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}
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public DarkglowPotion( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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