#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using Server;
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using Server.Network;
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namespace Server.Items
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{
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public abstract class BaseHealPotion : BasePotion
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{
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public abstract int MinHeal { get; }
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public abstract int MaxHeal { get; }
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public abstract double Delay { get; }
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public BaseHealPotion( PotionEffect effect ) : base( 0xF0C, effect )
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{
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}
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public BaseHealPotion( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public void DoHeal( Mobile from )
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{
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int min = Scale( from, MinHeal );
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int max = Scale( from, MaxHeal );
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from.Heal( Utility.RandomMinMax( min, max ) );
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}
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public override void Drink( Mobile from )
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{
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if ( from.Hits < from.HitsMax )
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{
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if ( from.Poisoned || MortalStrike.IsWounded( from ) )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x22, 1005000 ); // You can not heal yourself in your current state.
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}
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else
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{
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if ( from.BeginAction( typeof( BaseHealPotion ) ) )
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{
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DoHeal( from );
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BasePotion.PlayDrinkEffect( from );
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if ( !Engines.ConPVP.DuelContext.IsFreeConsume( from ) )
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this.Consume();
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Timer.DelayCall( TimeSpan.FromSeconds( Delay ), new TimerStateCallback( ReleaseHealLock ), from );
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}
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else
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x22, 500235 ); // You must wait 10 seconds before using another healing potion.
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}
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}
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}
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else
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{
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from.SendLocalizedMessage( 1049547 ); // You decide against drinking this potion, as you are already at full health.
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}
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}
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private static void ReleaseHealLock( object state )
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{
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((Mobile)state).EndAction( typeof( BaseHealPotion ) );
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}
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}
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}
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using System;
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using Server;
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namespace Server.Items
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{
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public class GreaterHealPotion : BaseHealPotion
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{
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public override int MinHeal { get { return (Core.AOS ? 20 : 9); } }
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public override int MaxHeal { get { return (Core.AOS ? 25 : 30); } }
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public override double Delay{ get{ return 10.0; } }
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[Constructable]
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public GreaterHealPotion() : base( PotionEffect.HealGreater )
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{
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}
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public GreaterHealPotion( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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using Server;
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namespace Server.Items
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{
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public class HealPotion : BaseHealPotion
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{
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public override int MinHeal { get { return (Core.AOS ? 13 : 6); } }
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public override int MaxHeal { get { return (Core.AOS ? 16 : 20); } }
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public override double Delay{ get{ return (Core.AOS ? 8.0 : 10.0); } }
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[Constructable]
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public HealPotion() : base( PotionEffect.Heal )
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{
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}
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public HealPotion( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,35 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class LesserHealPotion : BaseHealPotion
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{
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public override int MinHeal { get { return (Core.AOS ? 6 : 3); } }
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public override int MaxHeal { get { return (Core.AOS ? 8 : 10); } }
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public override double Delay{ get{ return (Core.AOS ? 3.0 : 10.0); } }
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[Constructable]
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public LesserHealPotion() : base( PotionEffect.HealLesser )
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{
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}
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public LesserHealPotion( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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