#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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52
Scripts/Items/Skill Items/Magical/Potions/NightSight.cs
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52
Scripts/Items/Skill Items/Magical/Potions/NightSight.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class NightSightPotion : BasePotion
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{
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[Constructable]
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public NightSightPotion() : base( 0xF06, PotionEffect.Nightsight )
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{
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}
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public NightSightPotion( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void Drink( Mobile from )
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{
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if ( from.BeginAction( typeof( LightCycle ) ) )
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{
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new LightCycle.NightSightTimer( from ).Start();
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from.LightLevel = LightCycle.DungeonLevel / 2;
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from.FixedParticles( 0x376A, 9, 32, 5007, EffectLayer.Waist );
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from.PlaySound( 0x1E3 );
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BasePotion.PlayDrinkEffect( from );
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if ( !Engines.ConPVP.DuelContext.IsFreeConsume( from ) )
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this.Consume();
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}
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else
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{
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from.SendMessage( "You already have nightsight." );
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}
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}
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}
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}
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