#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

View file

@ -0,0 +1,49 @@
using System;
using Server;
namespace Server.Items
{
public abstract class BaseRefreshPotion : BasePotion
{
public abstract double Refresh{ get; }
public BaseRefreshPotion( PotionEffect effect ) : base( 0xF0B, effect )
{
}
public BaseRefreshPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void Drink( Mobile from )
{
if ( from.Stam < from.StamMax )
{
from.Stam += Scale( from, (int)(Refresh * from.StamMax) );
BasePotion.PlayDrinkEffect( from );
if ( !Engines.ConPVP.DuelContext.IsFreeConsume( from ) )
this.Consume();
}
else
{
from.SendMessage( "You decide against drinking this potion, as you are already at full stamina." );
}
}
}
}