#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
public abstract class BaseStrengthPotion : BasePotion
{
public abstract int StrOffset{ get; }
public abstract TimeSpan Duration{ get; }
public BaseStrengthPotion( PotionEffect effect ) : base( 0xF09, effect )
{
}
public BaseStrengthPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool DoStrength( Mobile from )
{
// TODO: Verify scaled; is it offset, duration, or both?
if ( Spells.SpellHelper.AddStatOffset( from, StatType.Str, Scale( from, StrOffset ), Duration ) )
{
from.FixedEffect( 0x375A, 10, 15 );
from.PlaySound( 0x1E7 );
return true;
}
from.SendLocalizedMessage( 502173 ); // You are already under a similar effect.
return false;
}
public override void Drink( Mobile from )
{
if ( DoStrength( from ) )
{
BasePotion.PlayDrinkEffect( from );
if ( !Engines.ConPVP.DuelContext.IsFreeConsume( from ) )
this.Consume();
}
}
}
}