#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class EarthquakeScroll : SpellScroll
{
[Constructable]
public EarthquakeScroll() : this( 1 )
{
}
[Constructable]
public EarthquakeScroll( int amount ) : base( 56, 0x1F65, amount )
{
}
public EarthquakeScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class EnergyVortexScroll : SpellScroll
{
[Constructable]
public EnergyVortexScroll() : this( 1 )
{
}
[Constructable]
public EnergyVortexScroll( int amount ) : base( 57, 0x1F66, amount )
{
}
public EnergyVortexScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ResurrectionScroll : SpellScroll
{
[Constructable]
public ResurrectionScroll() : this( 1 )
{
}
[Constructable]
public ResurrectionScroll( int amount ) : base( 58, 0x1F67, amount )
{
}
public ResurrectionScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SummonAirElementalScroll : SpellScroll
{
[Constructable]
public SummonAirElementalScroll() : this( 1 )
{
}
[Constructable]
public SummonAirElementalScroll( int amount ) : base( 59, 0x1F68, amount )
{
}
public SummonAirElementalScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SummonDaemonScroll : SpellScroll
{
[Constructable]
public SummonDaemonScroll() : this( 1 )
{
}
[Constructable]
public SummonDaemonScroll( int amount ) : base( 60, 0x1F69, amount )
{
}
public SummonDaemonScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SummonEarthElementalScroll : SpellScroll
{
[Constructable]
public SummonEarthElementalScroll() : this( 1 )
{
}
[Constructable]
public SummonEarthElementalScroll( int amount ) : base( 61, 0x1F6A, amount )
{
}
public SummonEarthElementalScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SummonFireElementalScroll : SpellScroll
{
[Constructable]
public SummonFireElementalScroll() : this( 1 )
{
}
[Constructable]
public SummonFireElementalScroll( int amount ) : base( 62, 0x1F6B, amount )
{
}
public SummonFireElementalScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SummonWaterElementalScroll : SpellScroll
{
[Constructable]
public SummonWaterElementalScroll() : this( 1 )
{
}
[Constructable]
public SummonWaterElementalScroll( int amount ) : base( 63, 0x1F6C, amount )
{
}
public SummonWaterElementalScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class BladeSpiritsScroll : SpellScroll
{
[Constructable]
public BladeSpiritsScroll() : this( 1 )
{
}
[Constructable]
public BladeSpiritsScroll( int amount ) : base( 32, 0x1F4D, amount )
{
}
public BladeSpiritsScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class DispelFieldScroll : SpellScroll
{
[Constructable]
public DispelFieldScroll() : this( 1 )
{
}
[Constructable]
public DispelFieldScroll( int amount ) : base( 33, 0x1F4E, amount )
{
}
public DispelFieldScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class IncognitoScroll : SpellScroll
{
[Constructable]
public IncognitoScroll() : this( 1 )
{
}
[Constructable]
public IncognitoScroll( int amount ) : base( 34, 0x1F4F, amount )
{
}
public IncognitoScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class MagicReflectScroll : SpellScroll
{
[Constructable]
public MagicReflectScroll() : this( 1 )
{
}
[Constructable]
public MagicReflectScroll( int amount ) : base( 35, 0x1F50, amount )
{
}
public MagicReflectScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class MindBlastScroll : SpellScroll
{
[Constructable]
public MindBlastScroll() : this( 1 )
{
}
[Constructable]
public MindBlastScroll( int amount ) : base( 36, 0x1F51, amount )
{
}
public MindBlastScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ParalyzeScroll : SpellScroll
{
[Constructable]
public ParalyzeScroll() : this( 1 )
{
}
[Constructable]
public ParalyzeScroll( int amount ) : base( 37, 0x1F52, amount )
{
}
public ParalyzeScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class PoisonFieldScroll : SpellScroll
{
[Constructable]
public PoisonFieldScroll() : this( 1 )
{
}
[Constructable]
public PoisonFieldScroll( int amount ) : base( 38, 0x1F53, amount )
{
}
public PoisonFieldScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SummonCreatureScroll : SpellScroll
{
[Constructable]
public SummonCreatureScroll() : this( 1 )
{
}
[Constructable]
public SummonCreatureScroll( int amount ) : base( 39, 0x1F54, amount )
{
}
public SummonCreatureScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ClumsyScroll : SpellScroll
{
[Constructable]
public ClumsyScroll() : this( 1 )
{
}
[Constructable]
public ClumsyScroll( int amount ) : base( 0, 0x1F2E, amount )
{
}
public ClumsyScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class CreateFoodScroll : SpellScroll
{
[Constructable]
public CreateFoodScroll() : this( 1 )
{
}
[Constructable]
public CreateFoodScroll( int amount ) : base( 1, 0x1F2F, amount )
{
}
public CreateFoodScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class FeeblemindScroll : SpellScroll
{
[Constructable]
public FeeblemindScroll() : this( 1 )
{
}
[Constructable]
public FeeblemindScroll( int amount ) : base( 2, 0x1F30, amount )
{
}
public FeeblemindScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class HealScroll : SpellScroll
{
[Constructable]
public HealScroll() : this( 1 )
{
}
[Constructable]
public HealScroll( int amount ) : base( 3, 0x1F31, amount )
{
}
public HealScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class MagicArrowScroll : SpellScroll
{
[Constructable]
public MagicArrowScroll() : this( 1 )
{
}
[Constructable]
public MagicArrowScroll( int amount ) : base( 4, 0x1F32, amount )
{
}
public MagicArrowScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class NightSightScroll : SpellScroll
{
[Constructable]
public NightSightScroll() : this( 1 )
{
}
[Constructable]
public NightSightScroll( int amount ) : base( 5, 0x1F33, amount )
{
}
public NightSightScroll( Serial ser ) : base(ser)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ReactiveArmorScroll : SpellScroll
{
[Constructable]
public ReactiveArmorScroll() : this( 1 )
{
}
[Constructable]
public ReactiveArmorScroll( int amount ) : base( 6, 0x1F2D, amount )
{
}
public ReactiveArmorScroll( Serial ser ) : base(ser)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class WeakenScroll : SpellScroll
{
[Constructable]
public WeakenScroll() : this( 1 )
{
}
[Constructable]
public WeakenScroll( int amount ) : base( 7, 0x1F34, amount )
{
}
public WeakenScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ArchProtectionScroll : SpellScroll
{
[Constructable]
public ArchProtectionScroll() : this( 1 )
{
}
[Constructable]
public ArchProtectionScroll( int amount ) : base( 25, 0x1F46, amount )
{
}
public ArchProtectionScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ArchCureScroll : SpellScroll
{
[Constructable]
public ArchCureScroll() : this( 1 )
{
}
[Constructable]
public ArchCureScroll( int amount ) : base( 24, 0x1F45, amount )
{
}
public ArchCureScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class CurseScroll : SpellScroll
{
[Constructable]
public CurseScroll() : this( 1 )
{
}
[Constructable]
public CurseScroll( int amount ) : base( 26, 0x1F47, amount )
{
}
public CurseScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class FireFieldScroll : SpellScroll
{
[Constructable]
public FireFieldScroll() : this( 1 )
{
}
[Constructable]
public FireFieldScroll( int amount ) : base( 27, 0x1F48, amount )
{
}
public FireFieldScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class GreaterHealScroll : SpellScroll
{
[Constructable]
public GreaterHealScroll() : this( 1 )
{
}
[Constructable]
public GreaterHealScroll( int amount ) : base( 28, 0x1F49, amount )
{
}
public GreaterHealScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class LightningScroll : SpellScroll
{
[Constructable]
public LightningScroll() : this( 1 )
{
}
[Constructable]
public LightningScroll( int amount ) : base( 29, 0x1F4A, amount )
{
}
public LightningScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ManaDrainScroll : SpellScroll
{
[Constructable]
public ManaDrainScroll() : this( 1 )
{
}
[Constructable]
public ManaDrainScroll( int amount ) : base( 30, 0x1F4B, amount )
{
}
public ManaDrainScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class RecallScroll : SpellScroll
{
[Constructable]
public RecallScroll() : this( 1 )
{
}
[Constructable]
public RecallScroll( int amount ) : base( 31, 0x1F4C, amount )
{
}
public RecallScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class AnimatedWeaponScroll : SpellScroll
{
[Constructable]
public AnimatedWeaponScroll()
: this( 1 )
{
}
[Constructable]
public AnimatedWeaponScroll( int amount )
: base( 683, 0x2DA4, amount )
{
}
public AnimatedWeaponScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class BombardScroll : SpellScroll
{
[Constructable]
public BombardScroll()
: this( 1 )
{
}
[Constructable]
public BombardScroll( int amount )
: base( 688, 0x2DA9, amount )
{
}
public BombardScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class CleansingWindsScroll : SpellScroll
{
[Constructable]
public CleansingWindsScroll()
: this( 1 )
{
}
[Constructable]
public CleansingWindsScroll( int amount )
: base( 687, 0x2DA8, amount )
{
}
public CleansingWindsScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class EagleStrikeScroll : SpellScroll
{
[Constructable]
public EagleStrikeScroll()
: this( 1 )
{
}
[Constructable]
public EagleStrikeScroll( int amount )
: base( 682, 0x2DA3, amount )
{
}
public EagleStrikeScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class EnchantScroll : SpellScroll
{
[Constructable]
public EnchantScroll()
: this( 1 )
{
}
[Constructable]
public EnchantScroll( int amount )
: base( 680, 0x2DA1, amount )
{
}
public EnchantScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class HailStormScroll : SpellScroll
{
[Constructable]
public HailStormScroll()
: this( 1 )
{
}
[Constructable]
public HailStormScroll( int amount )
: base( 690, 0x2DAB, amount )
{
}
public HailStormScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class HealingStoneScroll : SpellScroll
{
[Constructable]
public HealingStoneScroll()
: this( 1 )
{
}
[Constructable]
public HealingStoneScroll( int amount )
: base( 678, 0x2D9F, amount )
{
}
public HealingStoneScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class MassSleepScroll : SpellScroll
{
[Constructable]
public MassSleepScroll()
: this( 1 )
{
}
[Constructable]
public MassSleepScroll( int amount )
: base( 686, 0x2DA7, amount )
{
}
public MassSleepScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class NetherBoltScroll : SpellScroll
{
[Constructable]
public NetherBoltScroll()
: this( 1 )
{
}
[Constructable]
public NetherBoltScroll( int amount )
: base( 677, 0x2D9E, amount )
{
}
public NetherBoltScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class NetherCycloneScroll : SpellScroll
{
[Constructable]
public NetherCycloneScroll()
: this( 1 )
{
}
[Constructable]
public NetherCycloneScroll( int amount )
: base( 691, 0x2DAC, amount )
{
}
public NetherCycloneScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class PurgeMagicScroll : SpellScroll
{
[Constructable]
public PurgeMagicScroll()
: this( 1 )
{
}
[Constructable]
public PurgeMagicScroll( int amount )
: base( 679, 0x2DA0, amount )
{
}
public PurgeMagicScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class RisingColossusScroll : SpellScroll
{
[Constructable]
public RisingColossusScroll()
: this( 1 )
{
}
[Constructable]
public RisingColossusScroll( int amount )
: base( 692, 0x2DAD, amount )
{
}
public RisingColossusScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SleepScroll : SpellScroll
{
[Constructable]
public SleepScroll()
: this( 1 )
{
}
[Constructable]
public SleepScroll( int amount )
: base( 681, 0x2DA2, amount )
{
}
public SleepScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SpellPlagueScroll : SpellScroll
{
[Constructable]
public SpellPlagueScroll()
: this( 1 )
{
}
[Constructable]
public SpellPlagueScroll( int amount )
: base( 689, 0x2DAA, amount )
{
}
public SpellPlagueScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SpellTriggerScroll : SpellScroll
{
[Constructable]
public SpellTriggerScroll()
: this( 1 )
{
}
[Constructable]
public SpellTriggerScroll( int amount )
: base( 685, 0x2DA6, amount )
{
}
public SpellTriggerScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class StoneFormScroll : SpellScroll
{
[Constructable]
public StoneFormScroll()
: this( 1 )
{
}
[Constructable]
public StoneFormScroll( int amount )
: base( 684, 0x2DA5, amount )
{
}
public StoneFormScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class AnimateDeadScroll : SpellScroll
{
[Constructable]
public AnimateDeadScroll() : this( 1 )
{
}
[Constructable]
public AnimateDeadScroll( int amount ) : base( 100, 0x2260, amount )
{
}
public AnimateDeadScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class BloodOathScroll : SpellScroll
{
[Constructable]
public BloodOathScroll() : this( 1 )
{
}
[Constructable]
public BloodOathScroll( int amount ) : base( 101, 0x2261, amount )
{
}
public BloodOathScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class CorpseSkinScroll : SpellScroll
{
[Constructable]
public CorpseSkinScroll() : this( 1 )
{
}
[Constructable]
public CorpseSkinScroll( int amount ) : base( 102, 0x2262, amount )
{
}
public CorpseSkinScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class CurseWeaponScroll : SpellScroll
{
[Constructable]
public CurseWeaponScroll() : this( 1 )
{
}
[Constructable]
public CurseWeaponScroll( int amount ) : base( 103, 0x2263, amount )
{
}
public CurseWeaponScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class EvilOmenScroll : SpellScroll
{
[Constructable]
public EvilOmenScroll() : this( 1 )
{
}
[Constructable]
public EvilOmenScroll( int amount ) : base( 104, 0x2264, amount )
{
}
public EvilOmenScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ExorcismScroll : SpellScroll
{
[Constructable]
public ExorcismScroll() : this( 1 )
{
}
[Constructable]
public ExorcismScroll( int amount ) : base( 116, 0x2270, amount )
{
}
public ExorcismScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class HorrificBeastScroll : SpellScroll
{
[Constructable]
public HorrificBeastScroll() : this( 1 )
{
}
[Constructable]
public HorrificBeastScroll( int amount ) : base( 105, 0x2265, amount )
{
}
public HorrificBeastScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class LichFormScroll : SpellScroll
{
[Constructable]
public LichFormScroll() : this( 1 )
{
}
[Constructable]
public LichFormScroll( int amount ) : base( 106, 0x2266, amount )
{
}
public LichFormScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class MindRotScroll : SpellScroll
{
[Constructable]
public MindRotScroll() : this( 1 )
{
}
[Constructable]
public MindRotScroll( int amount ) : base( 107, 0x2267, amount )
{
}
public MindRotScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class PainSpikeScroll : SpellScroll
{
[Constructable]
public PainSpikeScroll() : this( 1 )
{
}
[Constructable]
public PainSpikeScroll( int amount ) : base( 108, 0x2268, amount )
{
}
public PainSpikeScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class PoisonStrikeScroll : SpellScroll
{
[Constructable]
public PoisonStrikeScroll() : this( 1 )
{
}
[Constructable]
public PoisonStrikeScroll( int amount ) : base( 109, 0x2269, amount )
{
}
public PoisonStrikeScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class StrangleScroll : SpellScroll
{
[Constructable]
public StrangleScroll() : this( 1 )
{
}
[Constructable]
public StrangleScroll( int amount ) : base( 110, 0x226A, amount )
{
}
public StrangleScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SummonFamiliarScroll : SpellScroll
{
[Constructable]
public SummonFamiliarScroll() : this( 1 )
{
}
[Constructable]
public SummonFamiliarScroll( int amount ) : base( 111, 0x226B, amount )
{
}
public SummonFamiliarScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class VampiricEmbraceScroll : SpellScroll
{
[Constructable]
public VampiricEmbraceScroll() : this( 1 )
{
}
[Constructable]
public VampiricEmbraceScroll( int amount ) : base( 112, 0x226C, amount )
{
}
public VampiricEmbraceScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class VengefulSpiritScroll : SpellScroll
{
[Constructable]
public VengefulSpiritScroll() : this( 1 )
{
}
[Constructable]
public VengefulSpiritScroll( int amount ) : base( 113, 0x226D, amount )
{
}
public VengefulSpiritScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class WitherScroll : SpellScroll
{
[Constructable]
public WitherScroll() : this( 1 )
{
}
[Constructable]
public WitherScroll( int amount ) : base( 114, 0x226E, amount )
{
}
public WitherScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class WraithFormScroll : SpellScroll
{
[Constructable]
public WraithFormScroll() : this( 1 )
{
}
[Constructable]
public WraithFormScroll( int amount ) : base( 115, 0x226F, amount )
{
}
public WraithFormScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class AgilityScroll : SpellScroll
{
[Constructable]
public AgilityScroll() : this( 1 )
{
}
[Constructable]
public AgilityScroll( int amount ) : base( 8, 0x1F35, amount )
{
}
public AgilityScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class CunningScroll : SpellScroll
{
[Constructable]
public CunningScroll() : this( 1 )
{
}
[Constructable]
public CunningScroll( int amount ) : base( 9, 0x1F36, amount )
{
}
public CunningScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class CureScroll : SpellScroll
{
[Constructable]
public CureScroll() : this( 1 )
{
}
[Constructable]
public CureScroll( int amount ) : base( 10, 0x1F37, amount )
{
}
public CureScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class HarmScroll : SpellScroll
{
[Constructable]
public HarmScroll() : this( 1 )
{
}
[Constructable]
public HarmScroll( int amount ) : base( 11, 0x1F38, amount )
{
}
public HarmScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class MagicTrapScroll : SpellScroll
{
[Constructable]
public MagicTrapScroll() : this( 1 )
{
}
[Constructable]
public MagicTrapScroll( int amount ) : base( 12, 0x1F39, amount )
{
}
public MagicTrapScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class MagicUnTrapScroll : SpellScroll
{
[Constructable]
public MagicUnTrapScroll() : this( 1 )
{
}
[Constructable]
public MagicUnTrapScroll( int amount ) : base( 13, 0x1F3A, amount )
{
}
public MagicUnTrapScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ProtectionScroll : SpellScroll
{
[Constructable]
public ProtectionScroll() : this( 1 )
{
}
[Constructable]
public ProtectionScroll( int amount ) : base( 14, 0x1F3B, amount )
{
}
public ProtectionScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class StrengthScroll : SpellScroll
{
[Constructable]
public StrengthScroll() : this( 1 )
{
}
[Constructable]
public StrengthScroll( int amount ) : base( 15, 0x1F3C, amount )
{
}
public StrengthScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ChainLightningScroll : SpellScroll
{
[Constructable]
public ChainLightningScroll() : this( 1 )
{
}
[Constructable]
public ChainLightningScroll( int amount ) : base( 48, 0x1F5D, amount )
{
}
public ChainLightningScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class EnergyFieldScroll : SpellScroll
{
[Constructable]
public EnergyFieldScroll() : this( 1 )
{
}
[Constructable]
public EnergyFieldScroll( int amount ) : base( 49, 0x1F5E, amount )
{
}
public EnergyFieldScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class FlamestrikeScroll : SpellScroll
{
[Constructable]
public FlamestrikeScroll() : this( 1 )
{
}
[Constructable]
public FlamestrikeScroll( int amount ) : base( 50, 0x1F5F, amount )
{
}
public FlamestrikeScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class GateTravelScroll : SpellScroll
{
[Constructable]
public GateTravelScroll() : this( 1 )
{
}
[Constructable]
public GateTravelScroll( int amount ) : base( 51, 0x1F60, amount )
{
}
public GateTravelScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ManaVampireScroll : SpellScroll
{
[Constructable]
public ManaVampireScroll() : this( 1 )
{
}
[Constructable]
public ManaVampireScroll( int amount ) : base( 52, 0x1F61, amount )
{
}
public ManaVampireScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class MassDispelScroll : SpellScroll
{
[Constructable]
public MassDispelScroll() : this( 1 )
{
}
[Constructable]
public MassDispelScroll( int amount ) : base( 53, 0x1F62, amount )
{
}
public MassDispelScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class MeteorSwarmScroll : SpellScroll
{
[Constructable]
public MeteorSwarmScroll() : this( 1 )
{
}
[Constructable]
public MeteorSwarmScroll( int amount ) : base( 54, 0x1F63, amount )
{
}
public MeteorSwarmScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class PolymorphScroll : SpellScroll
{
[Constructable]
public PolymorphScroll() : this( 1 )
{
}
[Constructable]
public PolymorphScroll( int amount ) : base( 55, 0x1F64, amount )
{
}
public PolymorphScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class DispelScroll : SpellScroll
{
[Constructable]
public DispelScroll() : this( 1 )
{
}
[Constructable]
public DispelScroll( int amount ) : base( 40, 0x1F55, amount )
{
}
public DispelScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class EnergyBoltScroll : SpellScroll
{
[Constructable]
public EnergyBoltScroll() : this( 1 )
{
}
[Constructable]
public EnergyBoltScroll( int amount ) : base( 41, 0x1F56, amount )
{
}
public EnergyBoltScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ExplosionScroll : SpellScroll
{
[Constructable]
public ExplosionScroll() : this( 1 )
{
}
[Constructable]
public ExplosionScroll( int amount ) : base( 42, 0x1F57, amount )
{
}
public ExplosionScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class InvisibilityScroll : SpellScroll
{
[Constructable]
public InvisibilityScroll() : this( 1 )
{
}
[Constructable]
public InvisibilityScroll( int amount ) : base( 43, 0x1F58, amount )
{
}
public InvisibilityScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class MarkScroll : SpellScroll
{
[Constructable]
public MarkScroll() : this( 1 )
{
}
[Constructable]
public MarkScroll( int amount ) : base( 44, 0x1F59, amount )
{
}
public MarkScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class MassCurseScroll : SpellScroll
{
[Constructable]
public MassCurseScroll() : this( 1 )
{
}
[Constructable]
public MassCurseScroll( int amount ) : base( 45, 0x1F5A, amount )
{
}
public MassCurseScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ParalyzeFieldScroll : SpellScroll
{
[Constructable]
public ParalyzeFieldScroll() : this( 1 )
{
}
[Constructable]
public ParalyzeFieldScroll( int amount ) : base( 46, 0x1F5B, amount )
{
}
public ParalyzeFieldScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class RevealScroll : SpellScroll
{
[Constructable]
public RevealScroll() : this( 1 )
{
}
[Constructable]
public RevealScroll( int amount ) : base( 47, 0x1F5C, amount )
{
}
public RevealScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Server.Spells;
using Server.ContextMenus;
namespace Server.Items
{
public class SpellScroll : Item, ICommodity
{
private int m_SpellID;
public int SpellID
{
get
{
return m_SpellID;
}
}
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return (Core.ML); } }
public SpellScroll( Serial serial ) : base( serial )
{
}
[Constructable]
public SpellScroll( int spellID, int itemID ) : this( spellID, itemID, 1 )
{
}
[Constructable]
public SpellScroll( int spellID, int itemID, int amount ) : base( itemID )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
m_SpellID = spellID;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_SpellID );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_SpellID = reader.ReadInt();
break;
}
}
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
if ( from.Alive && this.Movable )
list.Add( new ContextMenus.AddToSpellbookEntry() );
}
public override void OnDoubleClick( Mobile from )
{
if ( !Multis.DesignContext.Check( from ) )
return; // They are customizing
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
return;
}
Spell spell = SpellRegistry.NewSpell( m_SpellID, from, this );
if ( spell != null )
spell.Cast();
else
from.SendLocalizedMessage( 502345 ); // This spell has been temporarily disabled.
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ArcaneCircleScroll : SpellScroll
{
[Constructable]
public ArcaneCircleScroll()
: this( 1 )
{
}
[Constructable]
public ArcaneCircleScroll( int amount )
: base( 600, 0x2D51, amount )
{
Hue = 0x8FD;
}
public ArcaneCircleScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GiftOfRenewalScroll : SpellScroll
{
[Constructable]
public GiftOfRenewalScroll()
: this( 1 )
{
}
[Constructable]
public GiftOfRenewalScroll( int amount )
: base( 601, 0x2D52, amount )
{
Hue = 0x8FD;
}
public GiftOfRenewalScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ImmolatingWeaponScroll : SpellScroll
{
[Constructable]
public ImmolatingWeaponScroll()
: this( 1 )
{
}
[Constructable]
public ImmolatingWeaponScroll( int amount )
: base( 602, 0x2D53, amount )
{
Hue = 0x8FD;
}
public ImmolatingWeaponScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class AttuneWeaponScroll : SpellScroll
{
[Constructable]
public AttuneWeaponScroll()
: this( 1 )
{
}
[Constructable]
public AttuneWeaponScroll( int amount )
: base( 603, 0x2D54, amount )
{
Hue = 0x8FD;
}
public AttuneWeaponScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ThunderstormScroll : SpellScroll
{
[Constructable]
public ThunderstormScroll()
: this( 1 )
{
}
[Constructable]
public ThunderstormScroll( int amount )
: base( 604, 0x2D55, amount )
{
Hue = 0x8FD;
}
public ThunderstormScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class NatureFuryScroll : SpellScroll
{
[Constructable]
public NatureFuryScroll()
: this( 1 )
{
}
[Constructable]
public NatureFuryScroll( int amount )
: base( 605, 0x2D56, amount )
{
Hue = 0x8FD;
}
public NatureFuryScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SummonFeyScroll : SpellScroll
{
[Constructable]
public SummonFeyScroll()
: this( 1 )
{
}
[Constructable]
public SummonFeyScroll( int amount )
: base( 606, 0x2D57, amount )
{
Hue = 0x8FD;
}
public SummonFeyScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SummonFiendScroll : SpellScroll
{
[Constructable]
public SummonFiendScroll()
: this( 1 )
{
}
[Constructable]
public SummonFiendScroll( int amount )
: base( 607, 0x2D58, amount )
{
Hue = 0x8FD;
}
public SummonFiendScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ReaperFormScroll : SpellScroll
{
[Constructable]
public ReaperFormScroll()
: this( 1 )
{
}
[Constructable]
public ReaperFormScroll( int amount )
: base( 608, 0x2D59, amount )
{
Hue = 0x8FD;
}
public ReaperFormScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class WildfireScroll : SpellScroll
{
[Constructable]
public WildfireScroll()
: this( 1 )
{
}
[Constructable]
public WildfireScroll( int amount )
: base( 609, 0x2D5A, amount )
{
Hue = 0x8FD;
}
public WildfireScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class EssenceOfWindScroll : SpellScroll
{
[Constructable]
public EssenceOfWindScroll()
: this( 1 )
{
}
[Constructable]
public EssenceOfWindScroll( int amount )
: base( 610, 0x2D5B, amount )
{
Hue = 0x8FD;
}
public EssenceOfWindScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class DryadAllureScroll : SpellScroll
{
[Constructable]
public DryadAllureScroll()
: this( 1 )
{
}
[Constructable]
public DryadAllureScroll( int amount )
: base( 611, 0x2D5C, amount )
{
Hue = 0x8FD;
}
public DryadAllureScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class EtherealVoyageScroll : SpellScroll
{
[Constructable]
public EtherealVoyageScroll()
: this( 1 )
{
}
[Constructable]
public EtherealVoyageScroll( int amount )
: base( 612, 0x2D5D, amount )
{
Hue = 0x8FD;
}
public EtherealVoyageScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class WordOfDeathScroll : SpellScroll
{
[Constructable]
public WordOfDeathScroll()
: this( 1 )
{
}
[Constructable]
public WordOfDeathScroll( int amount )
: base( 613, 0x2D5E, amount )
{
Hue = 0x8FD;
}
public WordOfDeathScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GiftOfLifeScroll : SpellScroll
{
[Constructable]
public GiftOfLifeScroll()
: this( 1 )
{
}
[Constructable]
public GiftOfLifeScroll( int amount )
: base( 614, 0x2D5F, amount )
{
Hue = 0x8FD;
}
public GiftOfLifeScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ArcaneEmpowermentScroll : SpellScroll
{
[Constructable]
public ArcaneEmpowermentScroll()
: this( 1 )
{
}
[Constructable]
public ArcaneEmpowermentScroll( int amount )
: base( 615, 0x2D60, amount )
{
Hue = 0x8FD;
}
public ArcaneEmpowermentScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class BlessScroll : SpellScroll
{
[Constructable]
public BlessScroll() : this( 1 )
{
}
[Constructable]
public BlessScroll( int amount ) : base( 16, 0x1F3D, amount )
{
}
public BlessScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class FireballScroll : SpellScroll
{
[Constructable]
public FireballScroll() : this( 1 )
{
}
[Constructable]
public FireballScroll( int amount ) : base( 17, 0x1F3E, amount )
{
}
public FireballScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class MagicLockScroll : SpellScroll
{
[Constructable]
public MagicLockScroll() : this( 1 )
{
}
[Constructable]
public MagicLockScroll( int amount ) : base( 18, 0x1F3F, amount )
{
}
public MagicLockScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class PoisonScroll : SpellScroll
{
[Constructable]
public PoisonScroll() : this( 1 )
{
}
[Constructable]
public PoisonScroll( int amount ) : base( 19, 0x1F40, amount )
{
}
public PoisonScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class TelekinisisScroll : SpellScroll
{
[Constructable]
public TelekinisisScroll() : this( 1 )
{
}
[Constructable]
public TelekinisisScroll( int amount ) : base( 20, 0x1F41, amount )
{
}
public TelekinisisScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class TeleportScroll : SpellScroll
{
[Constructable]
public TeleportScroll() : this( 1 )
{
}
[Constructable]
public TeleportScroll( int amount ) : base( 21, 0x1F42, amount )
{
}
public TeleportScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class UnlockScroll : SpellScroll
{
[Constructable]
public UnlockScroll() : this( 1 )
{
}
[Constructable]
public UnlockScroll( int amount ) : base( 22, 0x1F43, amount )
{
}
public UnlockScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class WallOfStoneScroll : SpellScroll
{
[Constructable]
public WallOfStoneScroll() : this( 1 )
{
}
[Constructable]
public WallOfStoneScroll( int amount ) : base( 23, 0x1F44, amount )
{
}
public WallOfStoneScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}