#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class AgilityScroll : SpellScroll
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{
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[Constructable]
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public AgilityScroll() : this( 1 )
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{
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}
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[Constructable]
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public AgilityScroll( int amount ) : base( 8, 0x1F35, amount )
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{
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}
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public AgilityScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class CunningScroll : SpellScroll
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{
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[Constructable]
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public CunningScroll() : this( 1 )
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{
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}
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[Constructable]
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public CunningScroll( int amount ) : base( 9, 0x1F36, amount )
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{
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}
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public CunningScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class CureScroll : SpellScroll
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{
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[Constructable]
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public CureScroll() : this( 1 )
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{
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}
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[Constructable]
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public CureScroll( int amount ) : base( 10, 0x1F37, amount )
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{
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}
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public CureScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class HarmScroll : SpellScroll
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{
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[Constructable]
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public HarmScroll() : this( 1 )
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{
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}
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[Constructable]
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public HarmScroll( int amount ) : base( 11, 0x1F38, amount )
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{
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}
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public HarmScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class MagicTrapScroll : SpellScroll
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{
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[Constructable]
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public MagicTrapScroll() : this( 1 )
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{
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}
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[Constructable]
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public MagicTrapScroll( int amount ) : base( 12, 0x1F39, amount )
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{
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}
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public MagicTrapScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class MagicUnTrapScroll : SpellScroll
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{
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[Constructable]
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public MagicUnTrapScroll() : this( 1 )
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{
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}
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[Constructable]
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public MagicUnTrapScroll( int amount ) : base( 13, 0x1F3A, amount )
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{
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}
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public MagicUnTrapScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,39 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class ProtectionScroll : SpellScroll
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{
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[Constructable]
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public ProtectionScroll() : this( 1 )
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{
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}
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[Constructable]
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public ProtectionScroll( int amount ) : base( 14, 0x1F3B, amount )
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{
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}
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public ProtectionScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,39 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class StrengthScroll : SpellScroll
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{
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[Constructable]
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public StrengthScroll() : this( 1 )
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{
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}
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[Constructable]
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public StrengthScroll( int amount ) : base( 15, 0x1F3C, amount )
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{
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}
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public StrengthScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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