#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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566
Scripts/Items/Skill Items/Magical/Scrolls/SpellweavingScrolls.cs
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566
Scripts/Items/Skill Items/Magical/Scrolls/SpellweavingScrolls.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class ArcaneCircleScroll : SpellScroll
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{
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[Constructable]
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public ArcaneCircleScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public ArcaneCircleScroll( int amount )
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: base( 600, 0x2D51, amount )
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{
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Hue = 0x8FD;
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}
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public ArcaneCircleScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class GiftOfRenewalScroll : SpellScroll
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{
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[Constructable]
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public GiftOfRenewalScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public GiftOfRenewalScroll( int amount )
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: base( 601, 0x2D52, amount )
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{
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Hue = 0x8FD;
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}
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public GiftOfRenewalScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class ImmolatingWeaponScroll : SpellScroll
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{
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[Constructable]
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public ImmolatingWeaponScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public ImmolatingWeaponScroll( int amount )
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: base( 602, 0x2D53, amount )
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{
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Hue = 0x8FD;
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}
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public ImmolatingWeaponScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class AttuneWeaponScroll : SpellScroll
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{
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[Constructable]
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public AttuneWeaponScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public AttuneWeaponScroll( int amount )
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: base( 603, 0x2D54, amount )
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{
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Hue = 0x8FD;
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}
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public AttuneWeaponScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class ThunderstormScroll : SpellScroll
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{
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[Constructable]
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public ThunderstormScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public ThunderstormScroll( int amount )
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: base( 604, 0x2D55, amount )
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{
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Hue = 0x8FD;
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}
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public ThunderstormScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class NatureFuryScroll : SpellScroll
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{
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[Constructable]
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public NatureFuryScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public NatureFuryScroll( int amount )
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: base( 605, 0x2D56, amount )
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{
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Hue = 0x8FD;
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}
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public NatureFuryScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SummonFeyScroll : SpellScroll
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{
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[Constructable]
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public SummonFeyScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public SummonFeyScroll( int amount )
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: base( 606, 0x2D57, amount )
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{
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Hue = 0x8FD;
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}
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public SummonFeyScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SummonFiendScroll : SpellScroll
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{
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[Constructable]
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public SummonFiendScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public SummonFiendScroll( int amount )
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: base( 607, 0x2D58, amount )
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{
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Hue = 0x8FD;
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}
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public SummonFiendScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class ReaperFormScroll : SpellScroll
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{
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[Constructable]
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public ReaperFormScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public ReaperFormScroll( int amount )
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: base( 608, 0x2D59, amount )
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{
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Hue = 0x8FD;
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}
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public ReaperFormScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class WildfireScroll : SpellScroll
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{
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[Constructable]
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public WildfireScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public WildfireScroll( int amount )
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: base( 609, 0x2D5A, amount )
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{
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Hue = 0x8FD;
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}
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public WildfireScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class EssenceOfWindScroll : SpellScroll
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{
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[Constructable]
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public EssenceOfWindScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public EssenceOfWindScroll( int amount )
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: base( 610, 0x2D5B, amount )
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{
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Hue = 0x8FD;
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}
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public EssenceOfWindScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class DryadAllureScroll : SpellScroll
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{
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[Constructable]
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public DryadAllureScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public DryadAllureScroll( int amount )
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: base( 611, 0x2D5C, amount )
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{
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Hue = 0x8FD;
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}
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public DryadAllureScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class EtherealVoyageScroll : SpellScroll
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{
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[Constructable]
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public EtherealVoyageScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public EtherealVoyageScroll( int amount )
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: base( 612, 0x2D5D, amount )
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{
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Hue = 0x8FD;
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}
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public EtherealVoyageScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class WordOfDeathScroll : SpellScroll
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{
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[Constructable]
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public WordOfDeathScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public WordOfDeathScroll( int amount )
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: base( 613, 0x2D5E, amount )
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{
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Hue = 0x8FD;
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}
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public WordOfDeathScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class GiftOfLifeScroll : SpellScroll
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{
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[Constructable]
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public GiftOfLifeScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public GiftOfLifeScroll( int amount )
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: base( 614, 0x2D5F, amount )
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{
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Hue = 0x8FD;
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}
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public GiftOfLifeScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class ArcaneEmpowermentScroll : SpellScroll
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{
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[Constructable]
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public ArcaneEmpowermentScroll()
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: this( 1 )
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{
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}
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[Constructable]
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public ArcaneEmpowermentScroll( int amount )
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: base( 615, 0x2D60, amount )
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{
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Hue = 0x8FD;
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}
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public ArcaneEmpowermentScroll( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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