#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Skill Items/Magical/Spellbook.cs
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920
Scripts/Items/Skill Items/Magical/Spellbook.cs
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Commands;
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using Server.Engines.Craft;
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using Server.Network;
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using Server.Spells;
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using Server.Targeting;
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namespace Server.Items
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{
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public enum SpellbookType
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{
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Invalid = -1,
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Regular,
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Necromancer,
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Paladin,
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Ninja,
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Samurai,
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Arcanist,
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Mystic
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}
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public enum BookQuality
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{
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Regular,
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Exceptional,
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}
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public class Spellbook : Item, ICraftable, ISlayer
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{
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private string m_EngravedText;
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private BookQuality m_Quality;
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[CommandProperty( AccessLevel.GameMaster )]
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public string EngravedText
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{
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get{ return m_EngravedText; }
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set{ m_EngravedText = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public BookQuality Quality
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{
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get{ return m_Quality; }
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set{ m_Quality = value; InvalidateProperties(); }
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}
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public static void Initialize()
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{
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EventSink.OpenSpellbookRequest += new OpenSpellbookRequestEventHandler( EventSink_OpenSpellbookRequest );
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EventSink.CastSpellRequest += new CastSpellRequestEventHandler( EventSink_CastSpellRequest );
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CommandSystem.Register( "AllSpells", AccessLevel.GameMaster, new CommandEventHandler( AllSpells_OnCommand ) );
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}
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[Usage( "AllSpells" )]
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[Description( "Completely fills a targeted spellbook with scrolls." )]
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private static void AllSpells_OnCommand( CommandEventArgs e )
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{
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e.Mobile.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( AllSpells_OnTarget ) );
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e.Mobile.SendMessage( "Target the spellbook to fill." );
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}
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private static void AllSpells_OnTarget( Mobile from, object obj )
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{
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if ( obj is Spellbook )
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{
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Spellbook book = (Spellbook)obj;
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if ( book.BookCount == 64 )
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book.Content = ulong.MaxValue;
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else
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book.Content = (1ul << book.BookCount) - 1;
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from.SendMessage( "The spellbook has been filled." );
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CommandLogging.WriteLine( from, "{0} {1} filling spellbook {2}", from.AccessLevel, CommandLogging.Format( from ), CommandLogging.Format( book ) );
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}
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else
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{
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from.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( AllSpells_OnTarget ) );
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from.SendMessage( "That is not a spellbook. Try again." );
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}
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}
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private static void EventSink_OpenSpellbookRequest( OpenSpellbookRequestEventArgs e )
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{
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Mobile from = e.Mobile;
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if ( !Multis.DesignContext.Check( from ) )
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return; // They are customizing
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SpellbookType type;
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switch ( e.Type )
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{
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default:
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case 1: type = SpellbookType.Regular; break;
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case 2: type = SpellbookType.Necromancer; break;
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case 3: type = SpellbookType.Paladin; break;
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case 4: type = SpellbookType.Ninja; break;
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case 5: type = SpellbookType.Samurai; break;
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case 6: type = SpellbookType.Arcanist; break;
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case 7: type = SpellbookType.Mystic; break;
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}
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Spellbook book = Spellbook.Find( from, -1, type );
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if ( book != null )
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book.DisplayTo( from );
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}
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private static void EventSink_CastSpellRequest( CastSpellRequestEventArgs e )
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{
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Mobile from = e.Mobile;
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if ( !Multis.DesignContext.Check( from ) )
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return; // They are customizing
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Spellbook book = e.Spellbook as Spellbook;
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int spellID = e.SpellID;
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if ( book == null || !book.HasSpell( spellID ) )
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book = Find( from, spellID );
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if ( book != null && book.HasSpell( spellID ) )
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{
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SpecialMove move = SpellRegistry.GetSpecialMove( spellID );
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if ( move != null )
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{
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SpecialMove.SetCurrentMove( from, move );
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}
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else
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{
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Spell spell = SpellRegistry.NewSpell( spellID, from, null );
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if ( spell != null )
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spell.Cast();
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else
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from.SendLocalizedMessage( 502345 ); // This spell has been temporarily disabled.
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}
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}
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else
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{
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from.SendLocalizedMessage( 500015 ); // You do not have that spell!
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}
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}
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private static Dictionary<Mobile, List<Spellbook>> m_Table = new Dictionary<Mobile, List<Spellbook>>();
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public static SpellbookType GetTypeForSpell( int spellID )
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{
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if ( spellID >= 0 && spellID < 64 )
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return SpellbookType.Regular;
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else if ( spellID >= 100 && spellID < 117 )
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return SpellbookType.Necromancer;
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else if ( spellID >= 200 && spellID < 210 )
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return SpellbookType.Paladin;
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else if( spellID >= 400 && spellID < 406 )
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return SpellbookType.Samurai;
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else if( spellID >= 500 && spellID < 508 )
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return SpellbookType.Ninja;
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else if ( spellID >= 600 && spellID < 617 )
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return SpellbookType.Arcanist;
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else if ( spellID >= 677 && spellID < 693 )
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return SpellbookType.Mystic;
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return SpellbookType.Invalid;
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}
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public static Spellbook FindRegular( Mobile from )
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{
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return Find( from, -1, SpellbookType.Regular );
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}
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public static Spellbook FindNecromancer( Mobile from )
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{
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return Find( from, -1, SpellbookType.Necromancer );
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}
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public static Spellbook FindPaladin( Mobile from )
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{
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return Find( from, -1, SpellbookType.Paladin );
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}
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public static Spellbook FindSamurai( Mobile from )
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{
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return Find( from, -1, SpellbookType.Samurai );
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}
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public static Spellbook FindNinja( Mobile from )
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{
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return Find( from, -1, SpellbookType.Ninja );
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}
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public static Spellbook FindArcanist( Mobile from )
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{
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return Find( from, -1, SpellbookType.Arcanist );
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}
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public static Spellbook FindMystic( Mobile from )
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{
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return Find( from, -1, SpellbookType.Mystic );
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}
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public static Spellbook Find( Mobile from, int spellID )
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{
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return Find( from, spellID, GetTypeForSpell( spellID ) );
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}
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public static Spellbook Find( Mobile from, int spellID, SpellbookType type )
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{
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if ( from == null )
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return null;
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if ( from.Deleted )
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{
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m_Table.Remove( from );
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return null;
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}
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List<Spellbook> list = null;
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m_Table.TryGetValue( from, out list );
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bool searchAgain = false;
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if ( list == null )
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m_Table[from] = list = FindAllSpellbooks( from );
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else
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searchAgain = true;
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Spellbook book = FindSpellbookInList( list, from, spellID, type );
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if ( book == null && searchAgain )
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{
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m_Table[from] = list = FindAllSpellbooks( from );
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book = FindSpellbookInList( list, from, spellID, type );
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}
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return book;
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}
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public static Spellbook FindSpellbookInList( List<Spellbook> list, Mobile from, int spellID, SpellbookType type )
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{
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Container pack = from.Backpack;
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for ( int i = list.Count - 1; i >= 0; --i )
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{
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if ( i >= list.Count )
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continue;
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Spellbook book = list[i];
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if ( !book.Deleted && (book.Parent == from || (pack != null && book.Parent == pack)) && ValidateSpellbook( book, spellID, type ) )
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return book;
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list.RemoveAt( i );
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}
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return null;
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}
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public static List<Spellbook> FindAllSpellbooks( Mobile from )
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{
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List<Spellbook> list = new List<Spellbook>();
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Item item = from.FindItemOnLayer( Layer.OneHanded );
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if ( item is Spellbook )
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list.Add( (Spellbook)item );
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Container pack = from.Backpack;
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if ( pack == null )
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return list;
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for ( int i = 0; i < pack.Items.Count; ++i )
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{
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item = pack.Items[i];
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if ( item is Spellbook )
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list.Add( (Spellbook)item );
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}
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return list;
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}
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public static Spellbook FindEquippedSpellbook( Mobile from )
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{
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return (from.FindItemOnLayer( Layer.OneHanded ) as Spellbook);
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}
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public static bool ValidateSpellbook( Spellbook book, int spellID, SpellbookType type )
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{
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return ( book.SpellbookType == type && ( spellID == -1 || book.HasSpell( spellID ) ) );
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}
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public override bool DisplayWeight { get { return false; } }
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private AosAttributes m_AosAttributes;
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private AosSkillBonuses m_AosSkillBonuses;
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[CommandProperty( AccessLevel.GameMaster )]
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public AosAttributes Attributes
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{
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get{ return m_AosAttributes; }
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set{}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public AosSkillBonuses SkillBonuses
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{
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get{ return m_AosSkillBonuses; }
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set{}
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}
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public virtual SpellbookType SpellbookType{ get{ return SpellbookType.Regular; } }
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public virtual int BookOffset{ get{ return 0; } }
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public virtual int BookCount{ get{ return 64; } }
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private ulong m_Content;
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private int m_Count;
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public override bool AllowSecureTrade( Mobile from, Mobile to, Mobile newOwner, bool accepted )
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{
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if ( !Ethics.Ethic.CheckTrade( from, to, newOwner, this ) )
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return false;
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return base.AllowSecureTrade( from, to, newOwner, accepted );
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}
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public override bool CanEquip( Mobile from )
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{
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if ( !Ethics.Ethic.CheckEquip( from, this ) )
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{
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return false;
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}
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else if ( !from.CanBeginAction( typeof( BaseWeapon ) ) )
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{
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return false;
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}
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return base.CanEquip( from );
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}
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public override bool AllowEquipedCast( Mobile from )
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{
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return true;
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}
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public override bool OnDragDrop( Mobile from, Item dropped )
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{
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if ( dropped is SpellScroll && dropped.Amount == 1 )
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{
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SpellScroll scroll = (SpellScroll)dropped;
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SpellbookType type = GetTypeForSpell( scroll.SpellID );
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if ( type != this.SpellbookType )
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{
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return false;
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}
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else if ( HasSpell( scroll.SpellID ) )
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{
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from.SendLocalizedMessage( 500179 ); // That spell is already present in that spellbook.
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return false;
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}
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else
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{
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int val = scroll.SpellID - BookOffset;
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if ( val >= 0 && val < BookCount )
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{
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m_Content |= (ulong)1 << val;
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++m_Count;
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InvalidateProperties();
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scroll.Delete();
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from.Send( new PlaySound( 0x249, GetWorldLocation() ) );
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return true;
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}
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return false;
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}
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}
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else
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{
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return false;
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public ulong Content
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{
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get
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{
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return m_Content;
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}
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set
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{
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if ( m_Content != value )
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{
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m_Content = value;
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m_Count = 0;
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while ( value > 0 )
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{
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m_Count += (int)(value & 0x1);
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value >>= 1;
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}
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InvalidateProperties();
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}
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int SpellCount
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{
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get
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{
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return m_Count;
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}
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}
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[Constructable]
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public Spellbook() : this( (ulong)0 )
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{
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}
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[Constructable]
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public Spellbook( ulong content ) : this( content, 0xEFA )
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{
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}
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public Spellbook( ulong content, int itemID ) : base( itemID )
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{
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m_AosAttributes = new AosAttributes( this );
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m_AosSkillBonuses = new AosSkillBonuses( this );
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Weight = 3.0;
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Layer = Layer.OneHanded;
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LootType = LootType.Blessed;
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Content = content;
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}
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public override void OnAfterDuped( Item newItem )
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{
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Spellbook book = newItem as Spellbook;
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if ( book == null )
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return;
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book.m_AosAttributes = new AosAttributes( newItem, m_AosAttributes );
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book.m_AosSkillBonuses = new AosSkillBonuses( newItem, m_AosSkillBonuses );
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}
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public override void OnAdded(IEntity parent)
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{
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if ( Core.AOS && parent is Mobile )
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{
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Mobile from = (Mobile)parent;
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m_AosSkillBonuses.AddTo( from );
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int strBonus = m_AosAttributes.BonusStr;
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int dexBonus = m_AosAttributes.BonusDex;
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int intBonus = m_AosAttributes.BonusInt;
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if ( strBonus != 0 || dexBonus != 0 || intBonus != 0 )
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{
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string modName = this.Serial.ToString();
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if ( strBonus != 0 )
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from.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );
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if ( dexBonus != 0 )
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from.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );
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if ( intBonus != 0 )
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from.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
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}
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from.CheckStatTimers();
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}
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}
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public override void OnRemoved(IEntity parent)
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{
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if ( Core.AOS && parent is Mobile )
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{
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Mobile from = (Mobile)parent;
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m_AosSkillBonuses.Remove();
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string modName = this.Serial.ToString();
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from.RemoveStatMod( modName + "Str" );
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from.RemoveStatMod( modName + "Dex" );
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from.RemoveStatMod( modName + "Int" );
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from.CheckStatTimers();
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}
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}
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public bool HasSpell( int spellID )
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{
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spellID -= BookOffset;
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return ( spellID >= 0 && spellID < BookCount && (m_Content & ((ulong)1 << spellID)) != 0 );
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}
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public Spellbook( Serial serial ) : base( serial )
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{
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}
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public void DisplayTo( Mobile to )
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{
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// The client must know about the spellbook or it will crash!
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NetState ns = to.NetState;
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if ( ns == null )
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return;
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if ( Parent == null )
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{
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to.Send( this.WorldPacket );
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}
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else if ( Parent is Item )
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{
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// What will happen if the client doesn't know about our parent?
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if ( ns.ContainerGridLines )
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to.Send( new ContainerContentUpdate6017( this ) );
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else
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to.Send( new ContainerContentUpdate( this ) );
|
||||
}
|
||||
else if ( Parent is Mobile )
|
||||
{
|
||||
// What will happen if the client doesn't know about our parent?
|
||||
to.Send( new EquipUpdate( this ) );
|
||||
}
|
||||
|
||||
if ( ns.HighSeas )
|
||||
to.Send( new DisplaySpellbookHS( this ) );
|
||||
else
|
||||
to.Send( new DisplaySpellbook( this ) );
|
||||
|
||||
if ( ObjectPropertyList.Enabled ) {
|
||||
if ( ns.NewSpellbook ) {
|
||||
to.Send( new NewSpellbookContent( this, ItemID, BookOffset + 1, m_Content ) );
|
||||
} else {
|
||||
if (ns.ContainerGridLines) {
|
||||
to.Send(new SpellbookContent6017(m_Count, BookOffset + 1, m_Content, this));
|
||||
} else {
|
||||
to.Send(new SpellbookContent(m_Count, BookOffset + 1, m_Content, this));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if ( ns.ContainerGridLines ) {
|
||||
to.Send( new SpellbookContent6017( m_Count, BookOffset + 1, m_Content, this ) );
|
||||
} else {
|
||||
to.Send( new SpellbookContent( m_Count, BookOffset + 1, m_Content, this ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Mobile m_Crafter;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Mobile Crafter
|
||||
{
|
||||
get{ return m_Crafter; }
|
||||
set{ m_Crafter = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public override bool DisplayLootType{ get{ return Core.AOS; } }
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( m_Quality == BookQuality.Exceptional )
|
||||
list.Add( 1063341 ); // exceptional
|
||||
|
||||
if ( m_EngravedText != null )
|
||||
list.Add( 1072305, m_EngravedText ); // Engraved: ~1_INSCRIPTION~
|
||||
|
||||
if ( m_Crafter != null )
|
||||
list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
|
||||
|
||||
m_AosSkillBonuses.GetProperties( list );
|
||||
|
||||
if( m_Slayer != SlayerName.None )
|
||||
{
|
||||
SlayerEntry entry = SlayerGroup.GetEntryByName( m_Slayer );
|
||||
if( entry != null )
|
||||
list.Add( entry.Title );
|
||||
}
|
||||
|
||||
if( m_Slayer2 != SlayerName.None )
|
||||
{
|
||||
SlayerEntry entry = SlayerGroup.GetEntryByName( m_Slayer2 );
|
||||
if( entry != null )
|
||||
list.Add( entry.Title );
|
||||
}
|
||||
|
||||
int prop;
|
||||
|
||||
if ( (prop = m_AosAttributes.WeaponDamage) != 0 )
|
||||
list.Add( 1060401, prop.ToString() ); // damage increase ~1_val~%
|
||||
|
||||
if ( (prop = m_AosAttributes.DefendChance) != 0 )
|
||||
list.Add( 1060408, prop.ToString() ); // defense chance increase ~1_val~%
|
||||
|
||||
if ( (prop = m_AosAttributes.BonusDex) != 0 )
|
||||
list.Add( 1060409, prop.ToString() ); // dexterity bonus ~1_val~
|
||||
|
||||
if ( (prop = m_AosAttributes.EnhancePotions) != 0 )
|
||||
list.Add( 1060411, prop.ToString() ); // enhance potions ~1_val~%
|
||||
|
||||
if ( (prop = m_AosAttributes.CastRecovery) != 0 )
|
||||
list.Add( 1060412, prop.ToString() ); // faster cast recovery ~1_val~
|
||||
|
||||
if ( (prop = m_AosAttributes.CastSpeed) != 0 )
|
||||
list.Add( 1060413, prop.ToString() ); // faster casting ~1_val~
|
||||
|
||||
if ( (prop = m_AosAttributes.AttackChance) != 0 )
|
||||
list.Add( 1060415, prop.ToString() ); // hit chance increase ~1_val~%
|
||||
|
||||
if ( (prop = m_AosAttributes.BonusHits) != 0 )
|
||||
list.Add( 1060431, prop.ToString() ); // hit point increase ~1_val~
|
||||
|
||||
if ( (prop = m_AosAttributes.BonusInt) != 0 )
|
||||
list.Add( 1060432, prop.ToString() ); // intelligence bonus ~1_val~
|
||||
|
||||
if ( (prop = m_AosAttributes.LowerManaCost) != 0 )
|
||||
list.Add( 1060433, prop.ToString() ); // lower mana cost ~1_val~%
|
||||
|
||||
if ( (prop = m_AosAttributes.LowerRegCost) != 0 )
|
||||
list.Add( 1060434, prop.ToString() ); // lower reagent cost ~1_val~%
|
||||
|
||||
if ( (prop = m_AosAttributes.Luck) != 0 )
|
||||
list.Add( 1060436, prop.ToString() ); // luck ~1_val~
|
||||
|
||||
if ( (prop = m_AosAttributes.BonusMana) != 0 )
|
||||
list.Add( 1060439, prop.ToString() ); // mana increase ~1_val~
|
||||
|
||||
if ( (prop = m_AosAttributes.RegenMana) != 0 )
|
||||
list.Add( 1060440, prop.ToString() ); // mana regeneration ~1_val~
|
||||
|
||||
if ( (prop = m_AosAttributes.NightSight) != 0 )
|
||||
list.Add( 1060441 ); // night sight
|
||||
|
||||
if ( (prop = m_AosAttributes.ReflectPhysical) != 0 )
|
||||
list.Add( 1060442, prop.ToString() ); // reflect physical damage ~1_val~%
|
||||
|
||||
if ( (prop = m_AosAttributes.RegenStam) != 0 )
|
||||
list.Add( 1060443, prop.ToString() ); // stamina regeneration ~1_val~
|
||||
|
||||
if ( (prop = m_AosAttributes.RegenHits) != 0 )
|
||||
list.Add( 1060444, prop.ToString() ); // hit point regeneration ~1_val~
|
||||
|
||||
if ( (prop = m_AosAttributes.SpellChanneling) != 0 )
|
||||
list.Add( 1060482 ); // spell channeling
|
||||
|
||||
if ( (prop = m_AosAttributes.SpellDamage) != 0 )
|
||||
list.Add( 1060483, prop.ToString() ); // spell damage increase ~1_val~%
|
||||
|
||||
if ( (prop = m_AosAttributes.BonusStam) != 0 )
|
||||
list.Add( 1060484, prop.ToString() ); // stamina increase ~1_val~
|
||||
|
||||
if ( (prop = m_AosAttributes.BonusStr) != 0 )
|
||||
list.Add( 1060485, prop.ToString() ); // strength bonus ~1_val~
|
||||
|
||||
if ( (prop = m_AosAttributes.WeaponSpeed) != 0 )
|
||||
list.Add( 1060486, prop.ToString() ); // swing speed increase ~1_val~%
|
||||
|
||||
if ( Core.ML && (prop = m_AosAttributes.IncreasedKarmaLoss) != 0 )
|
||||
list.Add( 1075210, prop.ToString() ); // Increased Karma Loss ~1val~%
|
||||
|
||||
list.Add( 1042886, m_Count.ToString() ); // ~1_NUMBERS_OF_SPELLS~ Spells
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
|
||||
if ( m_Crafter != null )
|
||||
this.LabelTo( from, 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
|
||||
|
||||
this.LabelTo( from, 1042886, m_Count.ToString() );
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
Container pack = from.Backpack;
|
||||
|
||||
if ( Parent == from || ( pack != null && Parent == pack ) )
|
||||
DisplayTo( from );
|
||||
else
|
||||
from.SendLocalizedMessage( 500207 ); // The spellbook must be in your backpack (and not in a container within) to open.
|
||||
}
|
||||
|
||||
|
||||
private SlayerName m_Slayer;
|
||||
private SlayerName m_Slayer2;
|
||||
//Currently though there are no dual slayer spellbooks, OSI has a habit of putting dual slayer stuff in later
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public SlayerName Slayer
|
||||
{
|
||||
get { return m_Slayer; }
|
||||
set { m_Slayer = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public SlayerName Slayer2
|
||||
{
|
||||
get { return m_Slayer2; }
|
||||
set { m_Slayer2 = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 5 ); // version
|
||||
|
||||
writer.Write( (byte) m_Quality );
|
||||
|
||||
writer.Write( (string) m_EngravedText );
|
||||
|
||||
writer.Write( m_Crafter );
|
||||
|
||||
writer.Write( (int)m_Slayer );
|
||||
writer.Write( (int)m_Slayer2 );
|
||||
|
||||
m_AosAttributes.Serialize( writer );
|
||||
m_AosSkillBonuses.Serialize( writer );
|
||||
|
||||
writer.Write( m_Content );
|
||||
writer.Write( m_Count );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 5:
|
||||
{
|
||||
m_Quality = (BookQuality) reader.ReadByte();
|
||||
|
||||
goto case 4;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
m_EngravedText = reader.ReadString();
|
||||
|
||||
goto case 3;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
m_Crafter = reader.ReadMobile();
|
||||
goto case 2;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
m_Slayer = (SlayerName)reader.ReadInt();
|
||||
m_Slayer2 = (SlayerName)reader.ReadInt();
|
||||
goto case 1;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
m_AosAttributes = new AosAttributes( this, reader );
|
||||
m_AosSkillBonuses = new AosSkillBonuses( this, reader );
|
||||
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_Content = reader.ReadULong();
|
||||
m_Count = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_AosAttributes == null )
|
||||
m_AosAttributes = new AosAttributes( this );
|
||||
|
||||
if ( m_AosSkillBonuses == null )
|
||||
m_AosSkillBonuses = new AosSkillBonuses( this );
|
||||
|
||||
if ( Core.AOS && Parent is Mobile )
|
||||
m_AosSkillBonuses.AddTo( (Mobile) Parent );
|
||||
|
||||
int strBonus = m_AosAttributes.BonusStr;
|
||||
int dexBonus = m_AosAttributes.BonusDex;
|
||||
int intBonus = m_AosAttributes.BonusInt;
|
||||
|
||||
if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
|
||||
{
|
||||
Mobile m = (Mobile)Parent;
|
||||
|
||||
string modName = Serial.ToString();
|
||||
|
||||
if ( strBonus != 0 )
|
||||
m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );
|
||||
|
||||
if ( dexBonus != 0 )
|
||||
m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );
|
||||
|
||||
if ( intBonus != 0 )
|
||||
m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
|
||||
}
|
||||
|
||||
if ( Parent is Mobile )
|
||||
((Mobile)Parent).CheckStatTimers();
|
||||
}
|
||||
|
||||
private static int[] m_LegendPropertyCounts = new int[]
|
||||
{
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0 properties : 21/52 : 40%
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 1 property : 15/52 : 29%
|
||||
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 2 properties : 10/52 : 19%
|
||||
3, 3, 3, 3, 3, 3 // 3 properties : 6/52 : 12%
|
||||
|
||||
};
|
||||
|
||||
private static int[] m_ElderPropertyCounts = new int[]
|
||||
{
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,// 0 properties : 15/34 : 44%
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 1 property : 10/34 : 29%
|
||||
2, 2, 2, 2, 2, 2, // 2 properties : 6/34 : 18%
|
||||
3, 3, 3 // 3 properties : 3/34 : 9%
|
||||
};
|
||||
|
||||
private static int[] m_GrandPropertyCounts = new int[]
|
||||
{
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0 properties : 10/20 : 50%
|
||||
1, 1, 1, 1, 1, 1, // 1 property : 6/20 : 30%
|
||||
2, 2, 2, // 2 properties : 3/20 : 15%
|
||||
3 // 3 properties : 1/20 : 5%
|
||||
};
|
||||
|
||||
private static int[] m_MasterPropertyCounts = new int[]
|
||||
{
|
||||
0, 0, 0, 0, 0, 0, // 0 properties : 6/10 : 60%
|
||||
1, 1, 1, // 1 property : 3/10 : 30%
|
||||
2 // 2 properties : 1/10 : 10%
|
||||
};
|
||||
|
||||
private static int[] m_AdeptPropertyCounts = new int[]
|
||||
{
|
||||
0, 0, 0, // 0 properties : 3/4 : 75%
|
||||
1 // 1 property : 1/4 : 25%
|
||||
};
|
||||
|
||||
public virtual int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
|
||||
{
|
||||
int magery = from.Skills.Magery.BaseFixedPoint;
|
||||
|
||||
if ( magery >= 800 )
|
||||
{
|
||||
int[] propertyCounts;
|
||||
int minIntensity;
|
||||
int maxIntensity;
|
||||
|
||||
if ( magery >= 1000 )
|
||||
{
|
||||
if( magery >= 1200 )
|
||||
propertyCounts = m_LegendPropertyCounts;
|
||||
else if( magery >= 1100 )
|
||||
propertyCounts = m_ElderPropertyCounts;
|
||||
else
|
||||
propertyCounts = m_GrandPropertyCounts;
|
||||
|
||||
minIntensity = 55;
|
||||
maxIntensity = 75;
|
||||
}
|
||||
else if ( magery >= 900 )
|
||||
{
|
||||
propertyCounts = m_MasterPropertyCounts;
|
||||
minIntensity = 25;
|
||||
maxIntensity = 45;
|
||||
}
|
||||
else
|
||||
{
|
||||
propertyCounts = m_AdeptPropertyCounts;
|
||||
minIntensity = 0;
|
||||
maxIntensity = 15;
|
||||
}
|
||||
|
||||
int propertyCount = propertyCounts[Utility.Random( propertyCounts.Length )];
|
||||
|
||||
BaseRunicTool.ApplyAttributesTo( this, true, 0, propertyCount, minIntensity, maxIntensity );
|
||||
}
|
||||
|
||||
if ( makersMark )
|
||||
Crafter = from;
|
||||
|
||||
m_Quality = (BookQuality) ( quality - 1 );
|
||||
|
||||
return quality;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue