#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Skill Items/Magical/SpellweavingBook.cs
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Scripts/Items/Skill Items/Magical/SpellweavingBook.cs
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using System;
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using Server.Network;
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using Server.Spells;
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namespace Server.Items
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{
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public class SpellweavingBook : Spellbook
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{
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public override SpellbookType SpellbookType{ get{ return SpellbookType.Arcanist; } }
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public override int BookOffset{ get{ return 600; } }
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public override int BookCount{ get{ return 16; } }
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[Constructable]
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public SpellweavingBook() : this( (ulong)0 )
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{
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}
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[Constructable]
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public SpellweavingBook( ulong content ) : base( content, 0x2D50 )
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{
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Hue = 0x8A2;
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Layer = Layer.OneHanded;
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}
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public SpellweavingBook( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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