#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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124
Scripts/Items/Skill Items/Misc/RecipeScroll.cs
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124
Scripts/Items/Skill Items/Misc/RecipeScroll.cs
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using System;
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using Server;
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using Server.Engines.Craft;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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{
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public class RecipeScroll : Item
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{
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public override int LabelNumber { get { return 1074560; } } // recipe scroll
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private int m_RecipeID;
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[CommandProperty( AccessLevel.GameMaster )]
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public int RecipeID
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{
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get { return m_RecipeID; }
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set { m_RecipeID = value; InvalidateProperties(); }
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}
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public Recipe Recipe
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{
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get
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{
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if ( Recipe.Recipes.ContainsKey( m_RecipeID ) )
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return Recipe.Recipes[m_RecipeID];
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return null;
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}
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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Recipe r = this.Recipe;
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if( r != null )
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list.Add( 1049644, r.TextDefinition.ToString() ); // [~1_stuff~]
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}
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public RecipeScroll( Recipe r )
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: this( r.ID )
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{
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}
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[Constructable]
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public RecipeScroll( int recipeID )
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: base( 0x2831 )
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{
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m_RecipeID = recipeID;
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}
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public RecipeScroll( Serial serial )
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: base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if( !from.InRange( this.GetWorldLocation(), 2 ) )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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return;
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}
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Recipe r = this.Recipe;
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if( r != null && from is PlayerMobile )
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{
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PlayerMobile pm = from as PlayerMobile;
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if( !pm.HasRecipe( r ) )
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{
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bool allRequiredSkills = true;
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double chance = r.CraftItem.GetSuccessChance( from, null, r.CraftSystem, false, ref allRequiredSkills );
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if ( allRequiredSkills && chance >= 0.0 )
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{
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pm.SendLocalizedMessage( 1073451, r.TextDefinition.ToString() ); // You have learned a new recipe: ~1_RECIPE~
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pm.AcquireRecipe( r );
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this.Delete();
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}
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else
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{
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pm.SendLocalizedMessage( 1044153 ); // You don't have the required skills to attempt this item.
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}
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}
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else
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{
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pm.SendLocalizedMessage( 1073427 ); // You already know this recipe.
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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writer.Write( (int)m_RecipeID );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch( version )
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{
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case 0:
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{
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m_RecipeID = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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