#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
82
Scripts/Items/Skill Items/Ninjitsu/EggBomb.cs
Normal file
82
Scripts/Items/Skill Items/Ninjitsu/EggBomb.cs
Normal file
|
|
@ -0,0 +1,82 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class EggBomb : Item
|
||||
{
|
||||
public override int LabelNumber
|
||||
{
|
||||
get { return 1030249; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public EggBomb() : base( 0x2808 )
|
||||
{
|
||||
// Item ID should be 0x2809 - Temporary solution for clients 7.0.0.0 and up
|
||||
Stackable = Core.ML;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public EggBomb( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
// The item must be in your backpack to use it.
|
||||
from.SendLocalizedMessage( 1060640 );
|
||||
}
|
||||
else if ( from.Skills.Ninjitsu.Value < 50.0 )
|
||||
{
|
||||
// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
|
||||
from.SendLocalizedMessage( 1063013, "50\tNinjitsu" );
|
||||
}
|
||||
else if (Core.TickCount - from.NextSkillTime < 0)
|
||||
{
|
||||
// You must wait a few seconds before you can use that item.
|
||||
from.SendLocalizedMessage( 1070772 );
|
||||
}
|
||||
else if ( from.Mana < 10 )
|
||||
{
|
||||
// You don't have enough mana to do that.
|
||||
from.SendLocalizedMessage( 1049456 );
|
||||
}
|
||||
else
|
||||
{
|
||||
SkillHandlers.Hiding.CombatOverride = true;
|
||||
|
||||
if ( from.UseSkill( SkillName.Hiding ) )
|
||||
{
|
||||
from.Mana -= 10;
|
||||
|
||||
from.FixedParticles( 0x3709, 1, 30, 9904, 1108, 6, EffectLayer.RightFoot );
|
||||
from.PlaySound( 0x22F );
|
||||
|
||||
Consume();
|
||||
}
|
||||
|
||||
SkillHandlers.Hiding.CombatOverride = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( ItemID == 0x2809 ) // Temporary solution for clients 7.0.0.0 and up
|
||||
ItemID = 0x2808;
|
||||
}
|
||||
}
|
||||
}
|
||||
134
Scripts/Items/Skill Items/Ninjitsu/Fukiya.cs
Normal file
134
Scripts/Items/Skill Items/Ninjitsu/Fukiya.cs
Normal file
|
|
@ -0,0 +1,134 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Targeting;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server.ContextMenus;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x27AA, 0x27F5 )]
|
||||
public class Fukiya : Item, INinjaWeapon
|
||||
{
|
||||
public virtual int WrongAmmoMessage { get { return 1063329; } } //You can only load fukiya darts
|
||||
public virtual int NoFreeHandMessage { get { return 1063327; } } //You must have a free hand to use a fukiya.
|
||||
public virtual int EmptyWeaponMessage { get { return 1063325; } } //You have no fukiya darts!
|
||||
public virtual int RecentlyUsedMessage { get { return 1063326; } } //You are already using that fukiya.
|
||||
public virtual int FullWeaponMessage { get { return 1063330; } } //You can only load fukiya darts
|
||||
|
||||
public virtual int WeaponMinRange { get { return 0; } }
|
||||
public virtual int WeaponMaxRange { get { return 6; } }
|
||||
|
||||
public virtual int WeaponDamage { get { return Utility.RandomMinMax(4, 6); } }
|
||||
|
||||
public Type AmmoType{ get { return typeof(FukiyaDarts); } }
|
||||
|
||||
private int m_UsesRemaining;
|
||||
private Poison m_Poison;
|
||||
private int m_PoisonCharges;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int UsesRemaining
|
||||
{
|
||||
get { return m_UsesRemaining; }
|
||||
set { m_UsesRemaining = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Poison Poison
|
||||
{
|
||||
get{ return m_Poison; }
|
||||
set{ m_Poison = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int PoisonCharges
|
||||
{
|
||||
get { return m_PoisonCharges; }
|
||||
set { m_PoisonCharges = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public bool ShowUsesRemaining{ get{ return true; } set{} }
|
||||
|
||||
[Constructable]
|
||||
public Fukiya() : base( 0x27AA )
|
||||
{
|
||||
Weight = 4.0;
|
||||
Layer = Layer.OneHanded;
|
||||
}
|
||||
|
||||
public Fukiya( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public void AttackAnimation(Mobile from, Mobile to)
|
||||
{
|
||||
if (from.Body.IsHuman && !from.Mounted)
|
||||
{
|
||||
from.Animate(33, 2, 1, true, true, 0);
|
||||
}
|
||||
|
||||
from.PlaySound(0x223);
|
||||
from.MovingEffect(to, 0x2804, 5, 0, false, false);
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
|
||||
|
||||
if ( m_Poison != null && m_PoisonCharges > 0 )
|
||||
list.Add( 1062412 + m_Poison.Level, m_PoisonCharges.ToString() );
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
base.GetContextMenuEntries( from, list );
|
||||
|
||||
if ( IsChildOf( from ) )
|
||||
{
|
||||
list.Add(new NinjaWeapon.LoadEntry(this, 6224));
|
||||
list.Add(new NinjaWeapon.UnloadEntry(this, 6225));
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
|
||||
writer.Write( (int) m_UsesRemaining );
|
||||
|
||||
Poison.Serialize( m_Poison, writer );
|
||||
writer.Write( (int) m_PoisonCharges );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_UsesRemaining = reader.ReadInt();
|
||||
|
||||
m_Poison = Poison.Deserialize( reader );
|
||||
m_PoisonCharges = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
104
Scripts/Items/Skill Items/Ninjitsu/FukiyaDarts.cs
Normal file
104
Scripts/Items/Skill Items/Ninjitsu/FukiyaDarts.cs
Normal file
|
|
@ -0,0 +1,104 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class FukiyaDarts : Item, ICraftable, INinjaAmmo
|
||||
{
|
||||
private int m_UsesRemaining;
|
||||
|
||||
private Poison m_Poison;
|
||||
private int m_PoisonCharges;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int UsesRemaining
|
||||
{
|
||||
get { return m_UsesRemaining; }
|
||||
set { m_UsesRemaining = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Poison Poison
|
||||
{
|
||||
get{ return m_Poison; }
|
||||
set{ m_Poison = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int PoisonCharges
|
||||
{
|
||||
get { return m_PoisonCharges; }
|
||||
set { m_PoisonCharges = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public bool ShowUsesRemaining{ get{ return true; } set{} }
|
||||
|
||||
[Constructable]
|
||||
public FukiyaDarts() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FukiyaDarts( int amount ) : base( 0x2806 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
||||
m_UsesRemaining = amount;
|
||||
}
|
||||
|
||||
public FukiyaDarts( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
|
||||
|
||||
if ( m_Poison != null && m_PoisonCharges > 0 )
|
||||
list.Add( 1062412 + m_Poison.Level, m_PoisonCharges.ToString() );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( (int) m_UsesRemaining );
|
||||
|
||||
Poison.Serialize( m_Poison, writer );
|
||||
writer.Write( (int) m_PoisonCharges );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_UsesRemaining = reader.ReadInt();
|
||||
|
||||
m_Poison = Poison.Deserialize( reader );
|
||||
m_PoisonCharges = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
|
||||
{
|
||||
if ( quality == 2 )
|
||||
UsesRemaining *= 2;
|
||||
|
||||
return quality;
|
||||
}
|
||||
}
|
||||
}
|
||||
147
Scripts/Items/Skill Items/Ninjitsu/LeatherNinjaBelt.cs
Normal file
147
Scripts/Items/Skill Items/Ninjitsu/LeatherNinjaBelt.cs
Normal file
|
|
@ -0,0 +1,147 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Targeting;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server.ContextMenus;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2790, 0x27DB )]
|
||||
public class LeatherNinjaBelt : BaseWaist, IDyable, INinjaWeapon
|
||||
{
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
|
||||
public virtual int WrongAmmoMessage { get { return 1063301; } } //You can only place shuriken in a ninja belt.
|
||||
public virtual int NoFreeHandMessage { get { return 1063299; } } //You must have a free hand to throw shuriken.
|
||||
public virtual int EmptyWeaponMessage { get { return 1063297; } } //You have no shuriken in your ninja belt!
|
||||
public virtual int RecentlyUsedMessage { get { return 1063298; } } //You cannot throw another shuriken yet.
|
||||
public virtual int FullWeaponMessage { get { return 1063302; } } //You cannot add any more shuriken.
|
||||
|
||||
public virtual int WeaponMinRange { get { return 2; } }
|
||||
public virtual int WeaponMaxRange { get { return 10; } }
|
||||
|
||||
public virtual int WeaponDamage { get { return Utility.RandomMinMax(3, 5); } }
|
||||
|
||||
public virtual Type AmmoType { get { return typeof(Shuriken); } }
|
||||
|
||||
private int m_UsesRemaining;
|
||||
private Poison m_Poison;
|
||||
private int m_PoisonCharges;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int UsesRemaining
|
||||
{
|
||||
get { return m_UsesRemaining; }
|
||||
set { m_UsesRemaining = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Poison Poison
|
||||
{
|
||||
get{ return m_Poison; }
|
||||
set{ m_Poison = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int PoisonCharges
|
||||
{
|
||||
get { return m_PoisonCharges; }
|
||||
set { m_PoisonCharges = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public bool ShowUsesRemaining{ get{ return true; } set{} }
|
||||
|
||||
[Constructable]
|
||||
public LeatherNinjaBelt() : base( 0x2790 )
|
||||
|
||||
{
|
||||
Weight = 1.0;
|
||||
Layer = Layer.Waist;
|
||||
}
|
||||
|
||||
public LeatherNinjaBelt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public void AttackAnimation(Mobile from, Mobile to)
|
||||
{
|
||||
if (from.Body.IsHuman)
|
||||
{
|
||||
from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
|
||||
}
|
||||
|
||||
from.PlaySound(0x23A);
|
||||
from.MovingEffect(to, 0x27AC, 1, 0, false, false);
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
|
||||
|
||||
if ( m_Poison != null && m_PoisonCharges > 0 )
|
||||
list.Add( 1062412 + m_Poison.Level, m_PoisonCharges.ToString() );
|
||||
}
|
||||
|
||||
public override bool OnEquip( Mobile from )
|
||||
{
|
||||
if (base.OnEquip(from))
|
||||
{
|
||||
from.SendLocalizedMessage(1070785); // Double click this item each time you wish to throw a shuriken.
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
base.GetContextMenuEntries( from, list );
|
||||
|
||||
if ( IsChildOf( from ) )
|
||||
{
|
||||
list.Add(new NinjaWeapon.LoadEntry(this, 6222));
|
||||
list.Add(new NinjaWeapon.UnloadEntry(this, 6223));
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
|
||||
writer.Write( (int) m_UsesRemaining );
|
||||
|
||||
Poison.Serialize( m_Poison, writer );
|
||||
writer.Write( (int) m_PoisonCharges );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_UsesRemaining = reader.ReadInt();
|
||||
|
||||
m_Poison = Poison.Deserialize( reader );
|
||||
m_PoisonCharges = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
385
Scripts/Items/Skill Items/Ninjitsu/NinjaWeapons.cs
Normal file
385
Scripts/Items/Skill Items/Ninjitsu/NinjaWeapons.cs
Normal file
|
|
@ -0,0 +1,385 @@
|
|||
using System;
|
||||
using Server.ContextMenus;
|
||||
using Server.Mobiles;
|
||||
using Server.Spells.Necromancy;
|
||||
using Server.Spells.Ninjitsu;
|
||||
using Server.Targeting;
|
||||
|
||||
/*
|
||||
* There really was no prettier way to do this, other than the one
|
||||
* suggestion to make a rigged baseninjaweapon class that bypasses its
|
||||
* own serialization, due to the way these weapons were originaly coded.
|
||||
*/
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public interface INinjaAmmo : IUsesRemaining
|
||||
{
|
||||
int PoisonCharges { get; set; }
|
||||
Poison Poison { get; set; }
|
||||
}
|
||||
|
||||
public interface INinjaWeapon : IUsesRemaining
|
||||
{
|
||||
int NoFreeHandMessage { get; }
|
||||
int EmptyWeaponMessage { get; }
|
||||
int RecentlyUsedMessage { get; }
|
||||
int FullWeaponMessage { get; }
|
||||
int WrongAmmoMessage { get; }
|
||||
Type AmmoType { get; }
|
||||
int PoisonCharges { get; set; }
|
||||
Poison Poison { get; set; }
|
||||
int WeaponDamage { get; }
|
||||
int WeaponMinRange { get; }
|
||||
int WeaponMaxRange { get; }
|
||||
|
||||
void AttackAnimation(Mobile from, Mobile to);
|
||||
}
|
||||
|
||||
public class NinjaWeapon
|
||||
{
|
||||
private const int MaxUses = 10;
|
||||
|
||||
public static void AttemptShoot(PlayerMobile from, INinjaWeapon weapon)
|
||||
{
|
||||
if (CanUseWeapon(from, weapon))
|
||||
{
|
||||
from.BeginTarget(weapon.WeaponMaxRange, false, TargetFlags.Harmful, new TargetStateCallback<INinjaWeapon>(OnTarget), weapon);
|
||||
}
|
||||
}
|
||||
|
||||
private static void Shoot(PlayerMobile from, Mobile target, INinjaWeapon weapon)
|
||||
{
|
||||
if (from != target && CanUseWeapon(from, weapon) && from.CanBeHarmful(target))
|
||||
{
|
||||
if (weapon.WeaponMinRange == 0 || !from.InRange(target, weapon.WeaponMinRange))
|
||||
{
|
||||
from.NinjaWepCooldown = true;
|
||||
|
||||
from.Direction = from.GetDirectionTo(target);
|
||||
|
||||
from.RevealingAction();
|
||||
|
||||
weapon.AttackAnimation(from, target);
|
||||
|
||||
ConsumeUse(weapon);
|
||||
|
||||
if (CombatCheck(from, target))
|
||||
{
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback<object[]>(OnHit), new object[] { from, target, weapon });
|
||||
}
|
||||
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(2.5), new TimerStateCallback<PlayerMobile>(ResetUsing), from);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1063303); // Your target is too close!
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ResetUsing(PlayerMobile from)
|
||||
{
|
||||
from.NinjaWepCooldown = false;
|
||||
}
|
||||
|
||||
private static void Unload(Mobile from, INinjaWeapon weapon)
|
||||
{
|
||||
if (weapon.UsesRemaining > 0)
|
||||
{
|
||||
INinjaAmmo ammo = Activator.CreateInstance(weapon.AmmoType, new object[] { weapon.UsesRemaining }) as INinjaAmmo;
|
||||
|
||||
ammo.Poison = weapon.Poison;
|
||||
ammo.PoisonCharges = weapon.PoisonCharges;
|
||||
|
||||
from.AddToBackpack((Item)ammo);
|
||||
|
||||
weapon.UsesRemaining = 0;
|
||||
weapon.PoisonCharges = 0;
|
||||
weapon.Poison = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static void Reload(PlayerMobile from, INinjaWeapon weapon, INinjaAmmo ammo)
|
||||
{
|
||||
if (weapon.UsesRemaining < MaxUses)
|
||||
{
|
||||
int need = Math.Min((MaxUses - weapon.UsesRemaining), ammo.UsesRemaining);
|
||||
|
||||
if (need > 0)
|
||||
{
|
||||
if (weapon.Poison != null && (ammo.Poison == null || weapon.Poison.Level > ammo.Poison.Level))
|
||||
{
|
||||
from.SendLocalizedMessage(1070767); // Loaded projectile is stronger, unload it first
|
||||
}
|
||||
else
|
||||
{
|
||||
if (weapon.UsesRemaining > 0)
|
||||
{
|
||||
if ((weapon.Poison == null && ammo.Poison != null)
|
||||
|| ((weapon.Poison != null && ammo.Poison != null) && weapon.Poison.Level != ammo.Poison.Level))
|
||||
{
|
||||
Unload(from, weapon);
|
||||
need = Math.Min(MaxUses, ammo.UsesRemaining);
|
||||
}
|
||||
}
|
||||
int poisonneeded = Math.Min((MaxUses - weapon.PoisonCharges), ammo.PoisonCharges);
|
||||
|
||||
weapon.UsesRemaining += need;
|
||||
weapon.PoisonCharges += poisonneeded;
|
||||
|
||||
if (weapon.PoisonCharges > 0)
|
||||
{
|
||||
weapon.Poison = ammo.Poison;
|
||||
}
|
||||
|
||||
ammo.PoisonCharges -= poisonneeded;
|
||||
ammo.UsesRemaining -= need;
|
||||
|
||||
if (ammo.UsesRemaining < 1)
|
||||
{
|
||||
((Item)ammo).Delete();
|
||||
}
|
||||
else if (ammo.PoisonCharges < 1)
|
||||
{
|
||||
ammo.Poison = null;
|
||||
}
|
||||
}
|
||||
} // "else" here would mean they targeted "ammo" with 0 uses. undefined behavior.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(weapon.FullWeaponMessage);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ConsumeUse(INinjaWeapon weapon)
|
||||
{
|
||||
if (weapon.UsesRemaining > 0)
|
||||
{
|
||||
weapon.UsesRemaining--;
|
||||
|
||||
if (weapon.UsesRemaining < 1)
|
||||
{
|
||||
weapon.PoisonCharges = 0;
|
||||
weapon.Poison = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool CanUseWeapon(PlayerMobile from, INinjaWeapon weapon)
|
||||
{
|
||||
if (WeaponIsValid(weapon, from))
|
||||
{
|
||||
if (weapon.UsesRemaining > 0)
|
||||
{
|
||||
if (!from.NinjaWepCooldown)
|
||||
{
|
||||
if (BasePotion.HasFreeHand(from))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(weapon.NoFreeHandMessage);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(weapon.RecentlyUsedMessage);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(weapon.EmptyWeaponMessage);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool CombatCheck(Mobile attacker, Mobile defender) /* mod'd from baseweapon */
|
||||
{
|
||||
BaseWeapon defWeapon = defender.Weapon as BaseWeapon;
|
||||
|
||||
Skill atkSkill = defender.Skills.Ninjitsu;
|
||||
Skill defSkill = defender.Skills[defWeapon.Skill];
|
||||
|
||||
double atSkillValue = attacker.Skills.Ninjitsu.Value;
|
||||
double defSkillValue = defWeapon.GetDefendSkillValue(attacker, defender);
|
||||
|
||||
double attackValue = AosAttributes.GetValue(attacker, AosAttribute.AttackChance);
|
||||
|
||||
if (defSkillValue <= -20.0)
|
||||
{
|
||||
defSkillValue = -19.9;
|
||||
}
|
||||
|
||||
if (Spells.Chivalry.DivineFurySpell.UnderEffect(attacker))
|
||||
{
|
||||
attackValue += 10;
|
||||
}
|
||||
|
||||
if (AnimalForm.UnderTransformation(attacker, typeof(GreyWolf)) || AnimalForm.UnderTransformation(attacker, typeof(BakeKitsune)))
|
||||
{
|
||||
attackValue += 20;
|
||||
}
|
||||
|
||||
if (HitLower.IsUnderAttackEffect(attacker))
|
||||
{
|
||||
attackValue -= 25;
|
||||
}
|
||||
|
||||
if (attackValue > 45)
|
||||
{
|
||||
attackValue = 45;
|
||||
}
|
||||
|
||||
attackValue = (atSkillValue + 20.0) * (100 + attackValue);
|
||||
|
||||
double defenseValue = AosAttributes.GetValue(defender, AosAttribute.DefendChance);
|
||||
|
||||
if (Spells.Chivalry.DivineFurySpell.UnderEffect(defender))
|
||||
{
|
||||
defenseValue -= 20;
|
||||
}
|
||||
|
||||
if (HitLower.IsUnderDefenseEffect(defender))
|
||||
{
|
||||
defenseValue -= 25;
|
||||
}
|
||||
|
||||
int refBonus = 0;
|
||||
|
||||
if (Block.GetBonus(defender, ref refBonus))
|
||||
{
|
||||
defenseValue += refBonus;
|
||||
}
|
||||
|
||||
if (SkillHandlers.Discordance.GetEffect(attacker, ref refBonus))
|
||||
{
|
||||
defenseValue -= refBonus;
|
||||
}
|
||||
|
||||
if (defenseValue > 45)
|
||||
{
|
||||
defenseValue = 45;
|
||||
}
|
||||
|
||||
defenseValue = (defSkillValue + 20.0) * (100 + defenseValue);
|
||||
|
||||
double chance = attackValue / (defenseValue * 2.0);
|
||||
|
||||
if (chance < 0.02)
|
||||
{
|
||||
chance = 0.02;
|
||||
}
|
||||
|
||||
return attacker.CheckSkill(atkSkill.SkillName, chance);
|
||||
}
|
||||
|
||||
private static void OnHit(object[] states)
|
||||
{
|
||||
Mobile from = states[0] as Mobile;
|
||||
Mobile target = states[1] as Mobile;
|
||||
INinjaWeapon weapon = states[2] as INinjaWeapon;
|
||||
|
||||
if (from.CanBeHarmful(target))
|
||||
{
|
||||
from.DoHarmful(target);
|
||||
|
||||
AOS.Damage(target, from, weapon.WeaponDamage, 100, 0, 0, 0, 0);
|
||||
|
||||
if (weapon.Poison != null && weapon.PoisonCharges > 0)
|
||||
{
|
||||
if (EvilOmenSpell.TryEndEffect(target))
|
||||
{
|
||||
target.ApplyPoison(from, Poison.GetPoison(weapon.Poison.Level + 1));
|
||||
}
|
||||
else
|
||||
{
|
||||
target.ApplyPoison(from, weapon.Poison);
|
||||
}
|
||||
|
||||
weapon.PoisonCharges--;
|
||||
|
||||
if (weapon.PoisonCharges < 1)
|
||||
{
|
||||
weapon.Poison = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void OnTarget(Mobile from, object targeted, INinjaWeapon weapon)
|
||||
{
|
||||
PlayerMobile player = from as PlayerMobile;
|
||||
|
||||
if (WeaponIsValid(weapon, from))
|
||||
{
|
||||
if (targeted is Mobile)
|
||||
{
|
||||
Shoot(player, (Mobile)targeted, weapon);
|
||||
}
|
||||
else if (targeted.GetType() == weapon.AmmoType)
|
||||
{
|
||||
Reload(player, weapon, (INinjaAmmo)targeted);
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SendLocalizedMessage(weapon.WrongAmmoMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool WeaponIsValid(INinjaWeapon weapon, Mobile from)
|
||||
{
|
||||
Item item = weapon as Item;
|
||||
|
||||
if (!item.Deleted && item.RootParent == from)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public class LoadEntry : ContextMenuEntry
|
||||
{
|
||||
private INinjaWeapon weapon;
|
||||
|
||||
public LoadEntry(INinjaWeapon wep, int entry)
|
||||
: base(entry, 0)
|
||||
{
|
||||
weapon = wep;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if (WeaponIsValid(weapon, Owner.From))
|
||||
{
|
||||
Owner.From.BeginTarget(10, false, TargetFlags.Harmful, new TargetStateCallback<INinjaWeapon>(OnTarget), weapon);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class UnloadEntry : ContextMenuEntry
|
||||
{
|
||||
private INinjaWeapon weapon;
|
||||
|
||||
public UnloadEntry(INinjaWeapon wep, int entry)
|
||||
: base(entry, 0)
|
||||
{
|
||||
weapon = wep;
|
||||
|
||||
Enabled = (weapon.UsesRemaining > 0);
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if (WeaponIsValid(weapon, Owner.From))
|
||||
{
|
||||
Unload(Owner.From, weapon);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
105
Scripts/Items/Skill Items/Ninjitsu/Shuriken.cs
Normal file
105
Scripts/Items/Skill Items/Ninjitsu/Shuriken.cs
Normal file
|
|
@ -0,0 +1,105 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable( 0x27AC, 0x27F7 )]
|
||||
public class Shuriken : Item, ICraftable, INinjaAmmo
|
||||
{
|
||||
private int m_UsesRemaining;
|
||||
|
||||
private Poison m_Poison;
|
||||
private int m_PoisonCharges;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int UsesRemaining
|
||||
{
|
||||
get { return m_UsesRemaining; }
|
||||
set { m_UsesRemaining = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Poison Poison
|
||||
{
|
||||
get{ return m_Poison; }
|
||||
set{ m_Poison = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int PoisonCharges
|
||||
{
|
||||
get { return m_PoisonCharges; }
|
||||
set { m_PoisonCharges = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public bool ShowUsesRemaining{ get{ return true; } set{} }
|
||||
|
||||
[Constructable]
|
||||
public Shuriken() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Shuriken( int amount ) : base( 0x27AC )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
||||
m_UsesRemaining = amount;
|
||||
}
|
||||
|
||||
public Shuriken( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
|
||||
|
||||
if ( m_Poison != null && m_PoisonCharges > 0 )
|
||||
list.Add( 1062412 + m_Poison.Level, m_PoisonCharges.ToString() );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( (int) m_UsesRemaining );
|
||||
|
||||
Poison.Serialize( m_Poison, writer );
|
||||
writer.Write( (int) m_PoisonCharges );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_UsesRemaining = reader.ReadInt();
|
||||
|
||||
m_Poison = Poison.Deserialize( reader );
|
||||
m_PoisonCharges = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
|
||||
{
|
||||
if ( quality == 2 )
|
||||
UsesRemaining *= 2;
|
||||
|
||||
return quality;
|
||||
}
|
||||
}
|
||||
}
|
||||
73
Scripts/Items/Skill Items/Ninjitsu/SmokeBomb.cs
Normal file
73
Scripts/Items/Skill Items/Ninjitsu/SmokeBomb.cs
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SmokeBomb : Item
|
||||
{
|
||||
[Constructable]
|
||||
public SmokeBomb() : base( 0x2808 )
|
||||
{
|
||||
Stackable = Core.ML;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public SmokeBomb( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
// The item must be in your backpack to use it.
|
||||
from.SendLocalizedMessage( 1060640 );
|
||||
}
|
||||
else if ( from.Skills.Ninjitsu.Value < 50.0 )
|
||||
{
|
||||
// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
|
||||
from.SendLocalizedMessage( 1063013, "50\tNinjitsu" );
|
||||
}
|
||||
else if (Core.TickCount - from.NextSkillTime < 0)
|
||||
{
|
||||
// You must wait a few seconds before you can use that item.
|
||||
from.SendLocalizedMessage( 1070772 );
|
||||
}
|
||||
else if ( from.Mana < 10 )
|
||||
{
|
||||
// You don't have enough mana to do that.
|
||||
from.SendLocalizedMessage( 1049456 );
|
||||
}
|
||||
else
|
||||
{
|
||||
SkillHandlers.Hiding.CombatOverride = true;
|
||||
|
||||
if ( from.UseSkill( SkillName.Hiding ) )
|
||||
{
|
||||
from.Mana -= 10;
|
||||
|
||||
from.FixedParticles( 0x3709, 1, 30, 9904, 1108, 6, EffectLayer.RightFoot );
|
||||
from.PlaySound( 0x22F );
|
||||
|
||||
Consume();
|
||||
}
|
||||
|
||||
SkillHandlers.Hiding.CombatOverride = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue