#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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134
Scripts/Items/Skill Items/Ninjitsu/Fukiya.cs
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134
Scripts/Items/Skill Items/Ninjitsu/Fukiya.cs
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using System;
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using Server;
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using Server.Targeting;
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using System.Collections;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Mobiles;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27AA, 0x27F5 )]
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public class Fukiya : Item, INinjaWeapon
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{
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public virtual int WrongAmmoMessage { get { return 1063329; } } //You can only load fukiya darts
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public virtual int NoFreeHandMessage { get { return 1063327; } } //You must have a free hand to use a fukiya.
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public virtual int EmptyWeaponMessage { get { return 1063325; } } //You have no fukiya darts!
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public virtual int RecentlyUsedMessage { get { return 1063326; } } //You are already using that fukiya.
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public virtual int FullWeaponMessage { get { return 1063330; } } //You can only load fukiya darts
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public virtual int WeaponMinRange { get { return 0; } }
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public virtual int WeaponMaxRange { get { return 6; } }
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public virtual int WeaponDamage { get { return Utility.RandomMinMax(4, 6); } }
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public Type AmmoType{ get { return typeof(FukiyaDarts); } }
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private int m_UsesRemaining;
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private Poison m_Poison;
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private int m_PoisonCharges;
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[CommandProperty( AccessLevel.GameMaster )]
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public int UsesRemaining
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{
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get { return m_UsesRemaining; }
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set { m_UsesRemaining = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Poison Poison
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{
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get{ return m_Poison; }
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set{ m_Poison = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int PoisonCharges
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{
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get { return m_PoisonCharges; }
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set { m_PoisonCharges = value; InvalidateProperties(); }
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}
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public bool ShowUsesRemaining{ get{ return true; } set{} }
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[Constructable]
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public Fukiya() : base( 0x27AA )
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{
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Weight = 4.0;
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Layer = Layer.OneHanded;
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}
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public Fukiya( Serial serial ) : base( serial )
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{
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}
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public void AttackAnimation(Mobile from, Mobile to)
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{
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if (from.Body.IsHuman && !from.Mounted)
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{
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from.Animate(33, 2, 1, true, true, 0);
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}
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from.PlaySound(0x223);
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from.MovingEffect(to, 0x2804, 5, 0, false, false);
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
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if ( m_Poison != null && m_PoisonCharges > 0 )
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list.Add( 1062412 + m_Poison.Level, m_PoisonCharges.ToString() );
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}
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public override void OnDoubleClick( Mobile from )
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{
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NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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if ( IsChildOf( from ) )
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{
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list.Add(new NinjaWeapon.LoadEntry(this, 6224));
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list.Add(new NinjaWeapon.UnloadEntry(this, 6225));
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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writer.Write( (int) m_UsesRemaining );
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Poison.Serialize( m_Poison, writer );
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writer.Write( (int) m_PoisonCharges );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_UsesRemaining = reader.ReadInt();
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m_Poison = Poison.Deserialize( reader );
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m_PoisonCharges = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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