#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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105
Scripts/Items/Skill Items/Ninjitsu/Shuriken.cs
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105
Scripts/Items/Skill Items/Ninjitsu/Shuriken.cs
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using System;
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using Server;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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[Flipable( 0x27AC, 0x27F7 )]
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public class Shuriken : Item, ICraftable, INinjaAmmo
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{
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private int m_UsesRemaining;
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private Poison m_Poison;
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private int m_PoisonCharges;
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[CommandProperty( AccessLevel.GameMaster )]
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public int UsesRemaining
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{
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get { return m_UsesRemaining; }
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set { m_UsesRemaining = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Poison Poison
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{
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get{ return m_Poison; }
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set{ m_Poison = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int PoisonCharges
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{
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get { return m_PoisonCharges; }
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set { m_PoisonCharges = value; InvalidateProperties(); }
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}
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public bool ShowUsesRemaining{ get{ return true; } set{} }
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[Constructable]
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public Shuriken() : this( 1 )
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{
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}
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[Constructable]
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public Shuriken( int amount ) : base( 0x27AC )
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{
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Weight = 1.0;
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m_UsesRemaining = amount;
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}
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public Shuriken( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
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if ( m_Poison != null && m_PoisonCharges > 0 )
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list.Add( 1062412 + m_Poison.Level, m_PoisonCharges.ToString() );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_UsesRemaining );
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Poison.Serialize( m_Poison, writer );
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writer.Write( (int) m_PoisonCharges );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_UsesRemaining = reader.ReadInt();
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m_Poison = Poison.Deserialize( reader );
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m_PoisonCharges = reader.ReadInt();
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break;
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}
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}
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}
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public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
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{
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if ( quality == 2 )
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UsesRemaining *= 2;
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return quality;
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}
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}
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}
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