#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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62
Scripts/Items/Skill Items/Specialized/GlassblowingBook.cs
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62
Scripts/Items/Skill Items/Specialized/GlassblowingBook.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class GlassblowingBook : Item
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{
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public override string DefaultName
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{
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get { return "Crafting Glass With Glassblowing"; }
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}
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[Constructable]
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public GlassblowingBook() : base( 0xFF4 )
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{
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Weight = 1.0;
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}
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public GlassblowingBook( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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PlayerMobile pm = from as PlayerMobile;
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( pm == null || from.Skills[SkillName.Alchemy].Base < 100.0 )
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{
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pm.SendMessage( "Only a Grandmaster Alchemist can learn from this book." );
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}
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else if ( pm.Glassblowing )
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{
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pm.SendMessage( "You have already learned this information." );
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}
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else
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{
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pm.Glassblowing = true;
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pm.SendMessage( "You have learned to make items from glass. You will need to find miners to mine find sand for you to make these items." );
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Delete();
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}
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}
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}
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}
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62
Scripts/Items/Skill Items/Specialized/MasonryBook.cs
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62
Scripts/Items/Skill Items/Specialized/MasonryBook.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class MasonryBook : Item
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{
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public override string DefaultName
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{
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get { return "Making Valuables With Stonecrafting"; }
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}
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[Constructable]
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public MasonryBook() : base( 0xFBE )
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{
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Weight = 1.0;
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}
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public MasonryBook( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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PlayerMobile pm = from as PlayerMobile;
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( pm == null || from.Skills[SkillName.Carpentry].Base < 100.0 )
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{
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pm.SendMessage( "Only a Grandmaster Carpenter can learn from this book." );
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}
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else if ( pm.Masonry )
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{
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pm.SendMessage( "You have already learned this information." );
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}
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else
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{
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pm.Masonry = true;
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pm.SendMessage( "You have learned to make items from stone. You will need miners to gather stones for you to make these items." );
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Delete();
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}
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}
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}
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}
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47
Scripts/Items/Skill Items/Specialized/Sand.cs
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47
Scripts/Items/Skill Items/Specialized/Sand.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x11EA, 0x11EB )]
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public class Sand : Item, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override int LabelNumber{ get{ return 1044626; } } // sand
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[Constructable]
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public Sand() : this( 1 )
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{
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}
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[Constructable]
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public Sand( int amount ) : base( 0x11EA )
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{
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Stackable = Core.ML;
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Weight = 1.0;
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}
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public Sand( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( version == 0 && this.Name == "sand" )
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this.Name = null;
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}
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}
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}
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62
Scripts/Items/Skill Items/Specialized/SandMiningBook.cs
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62
Scripts/Items/Skill Items/Specialized/SandMiningBook.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class SandMiningBook : Item
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{
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public override string DefaultName
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{
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get { return "Find Glass-Quality Sand"; }
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}
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[Constructable]
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public SandMiningBook() : base( 0xFF4 )
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{
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Weight = 1.0;
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}
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public SandMiningBook( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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PlayerMobile pm = from as PlayerMobile;
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( pm == null || from.Skills[SkillName.Mining].Base < 100.0 )
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{
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pm.SendMessage( "Only a Grandmaster Miner can learn from this book." );
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}
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else if ( pm.SandMining )
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{
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pm.SendMessage( "You have already learned this information." );
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}
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else
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{
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pm.SandMining = true;
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pm.SendMessage( "You have learned how to mine fine sand. Target sand areas when mining to look for fine sand." );
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Delete();
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}
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}
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}
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}
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62
Scripts/Items/Skill Items/Specialized/StoneMiningBook.cs
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62
Scripts/Items/Skill Items/Specialized/StoneMiningBook.cs
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@ -0,0 +1,62 @@
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class StoneMiningBook : Item
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{
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public override string DefaultName
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{
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get { return "Mining For Quality Stone"; }
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}
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[Constructable]
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public StoneMiningBook() : base( 0xFBE )
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{
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Weight = 1.0;
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}
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public StoneMiningBook( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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PlayerMobile pm = from as PlayerMobile;
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( pm == null || from.Skills[SkillName.Mining].Base < 100.0 )
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{
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from.SendMessage( "Only a Grandmaster Miner can learn from this book." );
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}
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else if ( pm.StoneMining )
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{
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pm.SendMessage( "You have already learned this knowledge." );
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}
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else
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{
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pm.StoneMining = true;
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pm.SendMessage( "You have learned to mine for stones. Target mountains when mining to find stones." );
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Delete();
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}
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}
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}
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}
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