#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Items
{
public class StoneMiningBook : Item
{
public override string DefaultName
{
get { return "Mining For Quality Stone"; }
}
[Constructable]
public StoneMiningBook() : base( 0xFBE )
{
Weight = 1.0;
}
public StoneMiningBook( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
PlayerMobile pm = from as PlayerMobile;
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( pm == null || from.Skills[SkillName.Mining].Base < 100.0 )
{
from.SendMessage( "Only a Grandmaster Miner can learn from this book." );
}
else if ( pm.StoneMining )
{
pm.SendMessage( "You have already learned this knowledge." );
}
else
{
pm.StoneMining = true;
pm.SendMessage( "You have learned to mine for stones. Target mountains when mining to find stones." );
Delete();
}
}
}
}