#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Skill Items/Specialized/StoneMiningBook.cs
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62
Scripts/Items/Skill Items/Specialized/StoneMiningBook.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class StoneMiningBook : Item
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{
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public override string DefaultName
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{
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get { return "Mining For Quality Stone"; }
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}
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[Constructable]
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public StoneMiningBook() : base( 0xFBE )
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{
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Weight = 1.0;
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}
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public StoneMiningBook( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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PlayerMobile pm = from as PlayerMobile;
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( pm == null || from.Skills[SkillName.Mining].Base < 100.0 )
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{
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from.SendMessage( "Only a Grandmaster Miner can learn from this book." );
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}
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else if ( pm.StoneMining )
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{
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pm.SendMessage( "You have already learned this knowledge." );
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}
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else
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{
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pm.StoneMining = true;
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pm.SendMessage( "You have learned to mine for stones. Target mountains when mining to find stones." );
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Delete();
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}
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}
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}
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}
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