#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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3512 changed files with 627673 additions and 0 deletions
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@ -0,0 +1,32 @@
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using System;
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namespace Server.Items
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{
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public class BlackDyeTub : DyeTub
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{
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[Constructable]
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public BlackDyeTub()
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{
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Hue = DyedHue = 0x0001;
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Redyable = false;
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}
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public BlackDyeTub( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,33 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class BlazeDyeTub : DyeTub
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{
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[Constructable]
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public BlazeDyeTub()
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{
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Hue = DyedHue = 0x489;
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Redyable = false;
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}
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public BlazeDyeTub( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,224 @@
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using System;
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using Server;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Items
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{
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public class CustomHueGroup
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{
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private int m_Name;
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private string m_NameString;
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private int[] m_Hues;
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public int Name{ get{ return m_Name; } }
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public string NameString{ get{ return m_NameString; } }
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public int[] Hues{ get{ return m_Hues; } }
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public CustomHueGroup( int name, int[] hues )
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{
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m_Name = name;
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m_Hues = hues;
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}
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public CustomHueGroup( string name, int[] hues )
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{
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m_NameString = name;
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m_Hues = hues;
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}
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}
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public class CustomHuePicker
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{
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private CustomHueGroup[] m_Groups;
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private bool m_DefaultSupported;
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private int m_Title;
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private string m_TitleString;
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public bool DefaultSupported{ get{ return m_DefaultSupported; } }
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public CustomHueGroup[] Groups{ get{ return m_Groups; } }
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public int Title{ get{ return m_Title; } }
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public string TitleString{ get{ return m_TitleString; } }
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public CustomHuePicker( CustomHueGroup[] groups, bool defaultSupported )
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{
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m_Groups = groups;
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m_DefaultSupported = defaultSupported;
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}
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public CustomHuePicker( CustomHueGroup[] groups, bool defaultSupported, int title )
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{
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m_Groups = groups;
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m_DefaultSupported = defaultSupported;
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m_Title = title;
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}
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public CustomHuePicker( CustomHueGroup[] groups, bool defaultSupported, string title )
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{
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m_Groups = groups;
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m_DefaultSupported = defaultSupported;
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m_TitleString = title;
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}
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public static readonly CustomHuePicker SpecialDyeTub = new CustomHuePicker( new CustomHueGroup[]
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{
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/* Violet */
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new CustomHueGroup( 1018345, new int[]{ 1230, 1231, 1232, 1233, 1234, 1235 } ),
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/* Tan */
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new CustomHueGroup( 1018346, new int[]{ 1501, 1502, 1503, 1504, 1505, 1506, 1507, 1508 } ),
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/* Brown */
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new CustomHueGroup( 1018347, new int[]{ 2012, 2013, 2014, 2015, 2016, 2017 } ),
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/* Dark Blue */
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new CustomHueGroup( 1018348, new int[]{ 1303, 1304, 1305, 1306, 1307, 1308 } ),
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/* Forest Green */
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new CustomHueGroup( 1018349, new int[]{ 1420, 1421, 1422, 1423, 1424, 1425, 1426 } ),
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/* Pink */
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new CustomHueGroup( 1018350, new int[]{ 1619, 1620, 1621, 1622, 1623, 1624, 1625, 1626 } ),
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/* Red */
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new CustomHueGroup( 1018351, new int[]{ 1640, 1641, 1642, 1643, 1644 } ),
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/* Olive */
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new CustomHueGroup( 1018352, new int[]{ 2001, 2002, 2003, 2004, 2005 } )
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}, false, 1018344 );
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public static readonly CustomHuePicker LeatherDyeTub = new CustomHuePicker( new CustomHueGroup[]
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{
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/* Dull Copper */
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new CustomHueGroup( 1018332, new int[]{ 2419, 2420, 2421, 2422, 2423, 2424 } ),
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/* Shadow Iron */
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new CustomHueGroup( 1018333, new int[]{ 2406, 2407, 2408, 2409, 2410, 2411, 2412 } ),
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/* Copper */
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new CustomHueGroup( 1018334, new int[]{ 2413, 2414, 2415, 2416, 2417, 2418 } ),
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/* Bronze */
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new CustomHueGroup( 1018335, new int[]{ 2414, 2415, 2416, 2417, 2418 } ),
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/* Glden */
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new CustomHueGroup( 1018336, new int[]{ 2213, 2214, 2215, 2216, 2217, 2218 } ),
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/* Agapite */
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new CustomHueGroup( 1018337, new int[]{ 2425, 2426, 2427, 2428, 2429, 2430 } ),
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/* Verite */
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new CustomHueGroup( 1018338, new int[]{ 2207, 2208, 2209, 2210, 2211, 2212 } ),
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/* Valorite */
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new CustomHueGroup( 1018339, new int[]{ 2219, 2220, 2221, 2222, 2223, 2224 } ),
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/* Reds */
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new CustomHueGroup( 1018340, new int[]{ 2113, 2114, 2115, 2116, 2117, 2118 } ),
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/* Blues */
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new CustomHueGroup( 1018341, new int[]{ 2119, 2120, 2121, 2122, 2123, 2124 } ),
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/* Greens */
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new CustomHueGroup( 1018342, new int[]{ 2126, 2127, 2128, 2129, 2130 } ),
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/* Yellows */
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new CustomHueGroup( 1018343, new int[]{ 2213, 2214, 2215, 2216, 2217, 2218 } )
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}, true );
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}
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public delegate void CustomHuePickerCallback( Mobile from, object state, int hue );
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public class CustomHuePickerGump : Gump
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{
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private Mobile m_From;
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private CustomHuePicker m_Definition;
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private CustomHuePickerCallback m_Callback;
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private object m_State;
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private int GetRadioID( int group, int index )
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{
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return (index * m_Definition.Groups.Length) + group;
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}
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private void RenderBackground()
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{
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AddPage( 0 );
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AddBackground( 0, 0, 450, 450, 5054 );
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AddBackground( 10, 10, 430, 430, 3000 );
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if ( m_Definition.TitleString != null )
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AddHtml( 20, 30, 400, 25, m_Definition.TitleString, false, false );
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else if ( m_Definition.Title > 0 )
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AddHtmlLocalized( 20, 30, 400, 25, m_Definition.Title, false, false );
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AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 55, 400, 200, 25, 1011036, false, false ); // OKAY
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if ( m_Definition.DefaultSupported )
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{
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AddButton( 200, 400, 4005, 4007, 2, GumpButtonType.Reply, 0 );
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AddLabel( 235, 400, 0, "DEFAULT" );
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}
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}
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private void RenderCategories()
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{
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CustomHueGroup[] groups = m_Definition.Groups;
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for ( int i = 0; i < groups.Length; ++i )
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{
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AddButton( 30, 85 + (i * 25), 5224, 5224, 0, GumpButtonType.Page, 1 + i );
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if ( groups[i].NameString != null )
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AddHtml( 55, 85 + (i * 25), 200, 25, groups[i].NameString, false, false );
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else
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AddHtmlLocalized( 55, 85 + (i * 25), 200, 25, groups[i].Name, false, false );
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}
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for ( int i = 0; i < groups.Length; ++i )
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{
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AddPage( 1 + i );
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int[] hues = groups[i].Hues;
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for ( int j = 0; j < hues.Length; ++j )
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{
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AddRadio( 260, 90 + (j * 25), 210, 211, false, GetRadioID( i, j ) );
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AddLabel( 278, 90 + (j * 25), hues[j] - 1, "*****" );
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}
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}
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}
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public CustomHuePickerGump( Mobile from, CustomHuePicker definition, CustomHuePickerCallback callback, object state ) : base( 50, 50 )
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{
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m_From = from;
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m_Definition = definition;
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m_Callback = callback;
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m_State = state;
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RenderBackground();
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RenderCategories();
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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switch ( info.ButtonID )
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{
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case 1: // Okay
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{
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int[] switches = info.Switches;
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if ( switches.Length > 0 )
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{
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int index = switches[0];
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int group = index % m_Definition.Groups.Length;
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index /= m_Definition.Groups.Length;
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if ( group >= 0 && group < m_Definition.Groups.Length )
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{
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int[] hues = m_Definition.Groups[group].Hues;
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if ( index >= 0 && index < hues.Length )
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m_Callback( m_From, m_State, hues[index] );
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}
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}
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break;
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}
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case 2: // Default
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{
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if ( m_Definition.DefaultSupported )
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m_Callback( m_From, m_State, 0 );
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break;
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}
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}
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}
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}
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}
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293
Scripts/Items/Skill Items/Tailor Items/Dyetubs/DyeTub.cs
Normal file
293
Scripts/Items/Skill Items/Tailor Items/Dyetubs/DyeTub.cs
Normal file
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@ -0,0 +1,293 @@
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Multis;
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using Server.Targeting;
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using Server.ContextMenus;
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using Server.Gumps;
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namespace Server.Items
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{
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public interface IDyable
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{
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bool Dye( Mobile from, DyeTub sender );
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}
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public class DyeTub : Item, ISecurable
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{
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private bool m_Redyable;
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private int m_DyedHue;
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private SecureLevel m_SecureLevel;
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public virtual CustomHuePicker CustomHuePicker{ get{ return null; } }
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public virtual bool AllowRunebooks
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{
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get{ return false; }
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}
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public virtual bool AllowFurniture
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{
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get{ return false; }
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}
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public virtual bool AllowStatuettes
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{
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get{ return false; }
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}
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public virtual bool AllowLeather
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{
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get{ return false; }
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}
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public virtual bool AllowDyables
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{
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get{ return true; }
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (int)m_SecureLevel );
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writer.Write( (bool) m_Redyable );
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writer.Write( (int) m_DyedHue );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_SecureLevel = (SecureLevel)reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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m_Redyable = reader.ReadBool();
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m_DyedHue = reader.ReadInt();
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break;
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}
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public virtual bool Redyable
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{
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get
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{
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return m_Redyable;
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}
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set
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{
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m_Redyable = value;
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int DyedHue
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{
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get
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{
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return m_DyedHue;
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}
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set
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{
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if ( m_Redyable )
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{
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m_DyedHue = value;
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Hue = value;
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}
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public SecureLevel Level
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{
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get
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{
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return m_SecureLevel;
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}
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set
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{
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m_SecureLevel = value;
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}
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}
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[Constructable]
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public DyeTub() : base( 0xFAB )
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{
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Weight = 10.0;
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m_Redyable = true;
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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SetSecureLevelEntry.AddTo( from, this, list );
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}
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public DyeTub( Serial serial ) : base( serial )
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{
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}
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// Three metallic tubs now.
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public virtual bool MetallicHues{ get { return false; } }
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// Select the clothing to dye.
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public virtual int TargetMessage{ get{ return 500859; } }
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// You can not dye that.
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public virtual int FailMessage{ get{ return 1042083; } }
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.InRange( this.GetWorldLocation(), 1 ) )
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{
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from.SendLocalizedMessage( TargetMessage );
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from.Target = new InternalTarget( this );
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}
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else
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{
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from.SendLocalizedMessage( 500446 ); // That is too far away.
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}
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}
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private class InternalTarget : Target
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{
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private DyeTub m_Tub;
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public InternalTarget( DyeTub tub ) : base( 1, false, TargetFlags.None )
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{
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m_Tub = tub;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( targeted is Item )
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{
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Item item = (Item)targeted;
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if ( item.QuestItem )
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{
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from.SendLocalizedMessage( 1151836 ); // You may not dye toggled quest items.
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}
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else if ( item is IDyable && m_Tub.AllowDyables )
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{
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if ( !from.InRange( m_Tub.GetWorldLocation(), 1 ) || !from.InRange( item.GetWorldLocation(), 1 ) )
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from.SendLocalizedMessage( 500446 ); // That is too far away.
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else if ( item.Parent is Mobile )
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from.SendLocalizedMessage( 500861 ); // Can't Dye clothing that is being worn.
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else if ( ((IDyable)item).Dye( from, m_Tub ) )
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from.PlaySound( 0x23E );
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}
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else if ( (FurnitureAttribute.Check( item ) || (item is PotionKeg)) && m_Tub.AllowFurniture )
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{
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if ( !from.InRange( m_Tub.GetWorldLocation(), 1 ) || !from.InRange( item.GetWorldLocation(), 1 ) )
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{
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from.SendLocalizedMessage( 500446 ); // That is too far away.
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}
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else
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{
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bool okay = ( item.IsChildOf( from.Backpack ) );
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if ( !okay )
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{
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if ( item.Parent == null )
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{
|
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BaseHouse house = BaseHouse.FindHouseAt( item );
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if ( house == null || ( !house.IsLockedDown( item ) && !house.IsSecure( item ) ) )
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from.SendLocalizedMessage( 501022 ); // Furniture must be locked down to paint it.
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else if ( !house.IsCoOwner( from ) )
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from.SendLocalizedMessage( 501023 ); // You must be the owner to use this item.
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else
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okay = true;
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}
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else
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{
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from.SendLocalizedMessage( 1048135 ); // The furniture must be in your backpack to be painted.
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}
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}
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if ( okay )
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{
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item.Hue = m_Tub.DyedHue;
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from.PlaySound( 0x23E );
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}
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}
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}
|
||||
else if ( (item is Runebook || item is RecallRune ) && m_Tub.AllowRunebooks )
|
||||
{
|
||||
if ( !from.InRange( m_Tub.GetWorldLocation(), 1 ) || !from.InRange( item.GetWorldLocation(), 1 ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 500446 ); // That is too far away.
|
||||
}
|
||||
else if ( !item.Movable )
|
||||
{
|
||||
from.SendLocalizedMessage( 1049776 ); // You cannot dye runes or runebooks that are locked down.
|
||||
}
|
||||
else
|
||||
{
|
||||
item.Hue = m_Tub.DyedHue;
|
||||
from.PlaySound( 0x23E );
|
||||
}
|
||||
}
|
||||
else if ( item is MonsterStatuette && m_Tub.AllowStatuettes )
|
||||
{
|
||||
if ( !from.InRange( m_Tub.GetWorldLocation(), 1 ) || !from.InRange( item.GetWorldLocation(), 1 ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 500446 ); // That is too far away.
|
||||
}
|
||||
else if ( !item.Movable )
|
||||
{
|
||||
from.SendLocalizedMessage( 1049779 ); // You cannot dye statuettes that are locked down.
|
||||
}
|
||||
else
|
||||
{
|
||||
item.Hue = m_Tub.DyedHue;
|
||||
from.PlaySound( 0x23E );
|
||||
}
|
||||
}
|
||||
else if ( (item is BaseArmor && (((BaseArmor)item).MaterialType == ArmorMaterialType.Leather || ((BaseArmor)item).MaterialType == ArmorMaterialType.Studded) || item is ElvenBoots || item is WoodlandBelt) && m_Tub.AllowLeather )
|
||||
{
|
||||
if ( !from.InRange( m_Tub.GetWorldLocation(), 1 ) || !from.InRange( item.GetWorldLocation(), 1 ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 500446 ); // That is too far away.
|
||||
}
|
||||
else if ( !item.Movable )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042419 ); // You may not dye leather items which are locked down.
|
||||
}
|
||||
else if ( item.Parent is Mobile )
|
||||
{
|
||||
from.SendLocalizedMessage( 500861 ); // Can't Dye clothing that is being worn.
|
||||
}
|
||||
else
|
||||
{
|
||||
item.Hue = m_Tub.DyedHue;
|
||||
from.PlaySound( 0x23E );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( m_Tub.FailMessage );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( m_Tub.FailMessage );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,76 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class FurnitureDyeTub : DyeTub, Engines.VeteranRewards.IRewardItem
|
||||
{
|
||||
public override bool AllowDyables{ get{ return false; } }
|
||||
public override bool AllowFurniture{ get{ return true; } }
|
||||
public override int TargetMessage{ get{ return 501019; } } // Select the furniture to dye.
|
||||
public override int FailMessage{ get{ return 501021; } } // That is not a piece of furniture.
|
||||
public override int LabelNumber{ get{ return 1041246; } } // Furniture Dye Tub
|
||||
|
||||
private bool m_IsRewardItem;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FurnitureDyeTub()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( from, this, null ) )
|
||||
return;
|
||||
|
||||
base.OnDoubleClick( from );
|
||||
}
|
||||
|
||||
public FurnitureDyeTub( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( Core.ML && m_IsRewardItem )
|
||||
list.Add( 1076217 ); // 1st Year Veteran Reward
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( LootType == LootType.Regular )
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,74 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LeatherDyeTub : DyeTub, Engines.VeteranRewards.IRewardItem
|
||||
{
|
||||
public override bool AllowDyables{ get{ return false; } }
|
||||
public override bool AllowLeather{ get{ return true; } }
|
||||
public override int TargetMessage{ get{ return 1042416; } } // Select the leather item to dye.
|
||||
public override int FailMessage{ get{ return 1042418; } } // You can only dye leather with this tub.
|
||||
public override int LabelNumber{ get{ return 1041284; } } // Leather Dye Tub
|
||||
public override CustomHuePicker CustomHuePicker { get { return CustomHuePicker.LeatherDyeTub; } }
|
||||
|
||||
private bool m_IsRewardItem;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public LeatherDyeTub()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( from, this, null ) )
|
||||
return;
|
||||
|
||||
base.OnDoubleClick( from );
|
||||
}
|
||||
|
||||
public LeatherDyeTub( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( Core.ML && m_IsRewardItem )
|
||||
list.Add( 1076218 ); // 2nd Year Veteran Reward
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MetallicClothDyetub : DyeTub
|
||||
{
|
||||
public override int LabelNumber { get { return 1152920; } } // Metallic Cloth ...
|
||||
|
||||
public override bool MetallicHues { get { return true; } }
|
||||
|
||||
[Constructable]
|
||||
public MetallicClothDyetub()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public MetallicClothDyetub( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,82 @@
|
|||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MetallicHuePicker : Gump
|
||||
{
|
||||
public delegate void MetallicHuePickerCallback( Mobile from, object state, int hue );
|
||||
|
||||
private Mobile m_From;
|
||||
private MetallicHuePickerCallback m_Callback;
|
||||
private object m_State;
|
||||
|
||||
public void Render()
|
||||
{
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 0, 0, 450, 450, 0x13BE );
|
||||
AddBackground( 10, 10, 430, 430, 0xBB8 );
|
||||
|
||||
AddHtmlLocalized( 55, 400, 200, 25, 1011036, false, false ); // OKAY
|
||||
|
||||
AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
|
||||
AddButton( 200, 400, 4005, 4007, 2, GumpButtonType.Reply, 0 );
|
||||
AddLabel( 235, 400, 0, "DEFAULT" );
|
||||
|
||||
AddHtmlLocalized( 55, 25, 200, 25, 1150063, false, false ); // Base/Shadow Color
|
||||
AddHtmlLocalized( 260, 25, 200, 25, 1150064, false, false ); // Highlight Color
|
||||
|
||||
for( int row = 0; row < 13; row++ )
|
||||
{
|
||||
AddButton( 30, ( 65 + ( row * 25 ) ), 0x1467, 0x1468, row + 1, GumpButtonType.Page, row + 1 );
|
||||
AddItem( 50, ( 65 + ( row * 25 ) ), 0x1412, 2501 + ( row * 12 ) + ( ( row == 12 ) ? 6 : 0 ) );
|
||||
}
|
||||
|
||||
for( int page = 1; page < 14; page++ )
|
||||
{
|
||||
AddPage( page );
|
||||
|
||||
for( int row = 0; row < 12; row++ )
|
||||
{
|
||||
int hue = ( 2501 + ( ( page == 13 ) ? 6 : 0 ) + ( row + ( 12 * ( page - 1 ) ) ) ); /* OSI just had to skip 6 unused hues, didnt they */
|
||||
AddRadio( 260, ( 65 + ( row * 25 ) ), 0xd2, 0xd3, false, hue );
|
||||
AddItem( 280, ( 65 + ( row * 25 ) ), 0x1412, hue );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public MetallicHuePicker( Mobile from, MetallicHuePickerCallback callback, object state )
|
||||
: base( 450, 450 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Callback = callback;
|
||||
m_State = state;
|
||||
|
||||
Render();
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
switch( info.ButtonID )
|
||||
{
|
||||
case 1: // Okay
|
||||
{
|
||||
if( info.Switches.Length > 0 )
|
||||
{
|
||||
m_Callback( m_From, m_State, info.Switches[ 0 ] );
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2: // Default
|
||||
{
|
||||
m_Callback( m_From, m_State, 0 );
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MetallicLeatherDyeTub : LeatherDyeTub
|
||||
{
|
||||
public override CustomHuePicker CustomHuePicker{ get{ return null; } }
|
||||
|
||||
public override int LabelNumber { get { return 1153495; } } // Metallic Leather ...
|
||||
|
||||
public override bool MetallicHues { get { return true; } }
|
||||
|
||||
[Constructable]
|
||||
public MetallicLeatherDyeTub()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public MetallicLeatherDyeTub( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( Core.ML && IsRewardItem )
|
||||
list.Add( 1076221 ); // 5th Year Veteran Reward
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,71 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RewardBlackDyeTub : DyeTub, Engines.VeteranRewards.IRewardItem
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1006008; } } // Black Dye Tub
|
||||
|
||||
private bool m_IsRewardItem;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public RewardBlackDyeTub()
|
||||
{
|
||||
Hue = DyedHue = 0x0001;
|
||||
Redyable = false;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( from, this, null ) )
|
||||
return;
|
||||
|
||||
base.OnDoubleClick( from );
|
||||
}
|
||||
|
||||
public RewardBlackDyeTub( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( Core.ML && m_IsRewardItem )
|
||||
list.Add( 1076217 ); // 1st Year Veteran Reward
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,74 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RunebookDyeTub : DyeTub, Engines.VeteranRewards.IRewardItem
|
||||
{
|
||||
public override bool AllowDyables{ get{ return false; } }
|
||||
public override bool AllowRunebooks{ get{ return true; } }
|
||||
public override int TargetMessage{ get{ return 1049774; } } // Target the runebook or runestone to dye
|
||||
public override int FailMessage{ get{ return 1049775; } } // You can only dye runestones or runebooks with this tub.
|
||||
public override int LabelNumber{ get{ return 1049740; } } // Runebook Dye Tub
|
||||
public override CustomHuePicker CustomHuePicker{ get{ return CustomHuePicker.LeatherDyeTub; } }
|
||||
|
||||
private bool m_IsRewardItem;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public RunebookDyeTub()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( from, this, null ) )
|
||||
return;
|
||||
|
||||
base.OnDoubleClick( from );
|
||||
}
|
||||
|
||||
public RunebookDyeTub( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( Core.ML && m_IsRewardItem )
|
||||
list.Add( 1076220 ); // 4th Year Veteran Reward
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,71 @@
|
|||
using System;
|
||||
using Server.Engines.VeteranRewards;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SpecialDyeTub : DyeTub, IRewardItem
|
||||
{
|
||||
public override CustomHuePicker CustomHuePicker{ get{ return CustomHuePicker.SpecialDyeTub; } }
|
||||
public override int LabelNumber{ get{ return 1041285; } } // Special Dye Tub
|
||||
|
||||
private bool m_IsRewardItem;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public SpecialDyeTub()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( from, this, null ) )
|
||||
return;
|
||||
|
||||
base.OnDoubleClick( from );
|
||||
}
|
||||
|
||||
public SpecialDyeTub( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( Core.ML && m_IsRewardItem )
|
||||
list.Add( 1076217 ); // 1st Year Veteran Reward
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,74 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class StatuetteDyeTub : DyeTub, Engines.VeteranRewards.IRewardItem
|
||||
{
|
||||
public override bool AllowDyables{ get{ return false; } }
|
||||
public override bool AllowStatuettes{ get{ return true; } }
|
||||
public override int TargetMessage{ get{ return 1049777; } } // Target the statuette to dye
|
||||
public override int FailMessage{ get{ return 1049778; } } // You can only dye veteran reward statuettes with this tub.
|
||||
public override int LabelNumber{ get{ return 1049741; } } // Reward Statuette Dye Tub
|
||||
public override CustomHuePicker CustomHuePicker{ get{ return CustomHuePicker.LeatherDyeTub; } }
|
||||
|
||||
private bool m_IsRewardItem;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public StatuetteDyeTub()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( from, this, null ) )
|
||||
return;
|
||||
|
||||
base.OnDoubleClick( from );
|
||||
}
|
||||
|
||||
public StatuetteDyeTub( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( Core.ML && m_IsRewardItem )
|
||||
list.Add( 1076221 ); // 5th Year Veteran Reward
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,37 @@
|
|||
using Server;
|
||||
using System;
|
||||
|
||||
namespace Server.Items /* High seas, loot from merchant ship's hold, also a "uncommon" loot item */
|
||||
{
|
||||
public class WhiteClothDyeTub : DyeTub
|
||||
{
|
||||
public override int LabelNumber { get { return 1149984; } } // White Cloth Dye Tub
|
||||
|
||||
public override bool Redyable { get { return false; } }
|
||||
|
||||
[Constructable]
|
||||
public WhiteClothDyeTub()
|
||||
{
|
||||
DyedHue = Hue = 0x9C2;
|
||||
}
|
||||
|
||||
public WhiteClothDyeTub( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( ( int )0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,39 @@
|
|||
using Server;
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class WhiteLeatherDyeTub : LeatherDyeTub /* OSI UO 13th anniv gift, from redeemable gift tickets */
|
||||
{
|
||||
public override int LabelNumber { get { return 1149900; } } // White Leather Dye Tub
|
||||
|
||||
public override bool Redyable { get { return false; } }
|
||||
|
||||
[Constructable]
|
||||
public WhiteLeatherDyeTub()
|
||||
{
|
||||
DyedHue = Hue = 0x9C2;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
|
||||
public WhiteLeatherDyeTub( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( ( int )1 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Scripts/Items/Skill Items/Tailor Items/Misc/Dressform.cs
Normal file
32
Scripts/Items/Skill Items/Tailor Items/Misc/Dressform.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute(0xec6, 0xec7)]
|
||||
public class Dressform : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Dressform() : base(0xec6)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public Dressform(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
127
Scripts/Items/Skill Items/Tailor Items/Misc/Dyes.cs
Normal file
127
Scripts/Items/Skill Items/Tailor Items/Misc/Dyes.cs
Normal file
|
|
@ -0,0 +1,127 @@
|
|||
using System;
|
||||
using Server.Targeting;
|
||||
using Server.HuePickers;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Dyes : Item /* , IUsesRemaining */ /* TODO complete usesremaing */
|
||||
{
|
||||
/*
|
||||
public bool ShowUsesRemaining { get { return false; } set { } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public virtual int UsesRemaining { get { return m_UsesRemaining; } set { m_UsesRemaining = value; } }
|
||||
|
||||
private int m_UsesRemaining;
|
||||
*/
|
||||
|
||||
[Constructable]
|
||||
public Dyes() : base( 0xFA9 )
|
||||
{
|
||||
Weight = 3.0;
|
||||
|
||||
/* m_UsesRemaining = 25; */
|
||||
}
|
||||
|
||||
public Dyes( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
/* writer.Write( ( int )m_UsesRemaining ); */
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 0.0 )
|
||||
Weight = 3.0;
|
||||
|
||||
/* m_UsesRemaining = ( version == 0 ) ? 25 : reader.ReadInt(); */
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
from.SendLocalizedMessage( 500856 ); // Select the dye tub to use the dyes on.
|
||||
from.Target = new InternalTarget();
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
public InternalTarget() : base( 1, false, TargetFlags.None )
|
||||
{
|
||||
}
|
||||
|
||||
private class InternalPicker : HuePicker
|
||||
{
|
||||
private DyeTub m_Tub;
|
||||
|
||||
public InternalPicker( DyeTub tub ) : base( tub.ItemID )
|
||||
{
|
||||
m_Tub = tub;
|
||||
}
|
||||
|
||||
public override void OnResponse( int hue )
|
||||
{
|
||||
m_Tub.DyedHue = hue;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void SetTubHue( Mobile from, object state, int hue )
|
||||
{
|
||||
if( state is DyeTub )
|
||||
{
|
||||
DyeTub tub = state as DyeTub;
|
||||
|
||||
tub.DyedHue = hue;
|
||||
|
||||
/* dyes.m_UsesRemaining--; let this change ride till the overhaul */
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( targeted is DyeTub )
|
||||
{
|
||||
DyeTub tub = (DyeTub) targeted;
|
||||
|
||||
if ( tub.Redyable )
|
||||
{
|
||||
if( tub.MetallicHues ) /* OSI has three metallic tubs now */
|
||||
{
|
||||
from.SendGump( new MetallicHuePicker( from, new MetallicHuePicker.MetallicHuePickerCallback( SetTubHue ), tub ) );
|
||||
}
|
||||
else if( tub.CustomHuePicker != null )
|
||||
{
|
||||
from.SendGump( new CustomHuePickerGump( from, tub.CustomHuePicker, new CustomHuePickerCallback( SetTubHue ), tub ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendHuePicker( new InternalPicker( tub ) );
|
||||
}
|
||||
}
|
||||
else if ( tub is BlackDyeTub )
|
||||
{
|
||||
from.SendLocalizedMessage( 1010092 ); // You can not use this on a black dye tub.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That dye tub may not be redyed." );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 500857 ); // Use this on a dye tub.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
124
Scripts/Items/Skill Items/Tailor Items/Misc/Scissors.cs
Normal file
124
Scripts/Items/Skill Items/Tailor Items/Misc/Scissors.cs
Normal file
|
|
@ -0,0 +1,124 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public interface IScissorable
|
||||
{
|
||||
bool Scissor( Mobile from, Scissors scissors );
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0xf9f, 0xf9e )]
|
||||
public class Scissors : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Scissors() : base( 0xF9F )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Scissors( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
from.SendLocalizedMessage( 502434 ); // What should I use these scissors on?
|
||||
|
||||
from.Target = new InternalTarget( this );
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private Scissors m_Item;
|
||||
|
||||
public InternalTarget( Scissors item ) : base( 2, false, TargetFlags.None )
|
||||
{
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( m_Item.Deleted )
|
||||
return;
|
||||
|
||||
/*if ( targeted is Item && !((Item)targeted).IsStandardLoot() )
|
||||
{
|
||||
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
|
||||
}
|
||||
else */
|
||||
if( Core.AOS && targeted == from )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062845 + Utility.Random( 3 ) ); //"That doesn't seem like the smartest thing to do." / "That was an encounter you don't wish to repeat." / "Ha! You missed!"
|
||||
}
|
||||
else if (Core.SE && Utility.RandomDouble() > .20 && (from.Direction & Direction.Running) != 0 && (Core.TickCount - from.LastMoveTime) < from.ComputeMovementSpeed(from.Direction))
|
||||
{
|
||||
from.SendLocalizedMessage( 1063305 ); // Didn't your parents ever tell you not to run with scissors in your hand?!
|
||||
}
|
||||
else if( targeted is Item && !((Item)targeted).Movable )
|
||||
{
|
||||
if( targeted is IScissorable && ( targeted is PlagueBeastInnard || targeted is PlagueBeastMutationCore ) )
|
||||
{
|
||||
IScissorable obj = (IScissorable) targeted;
|
||||
|
||||
if ( CanScissor( from, obj ) && obj.Scissor( from, m_Item ) )
|
||||
from.PlaySound( 0x248 );
|
||||
}
|
||||
}
|
||||
else if ( targeted is IScissorable )
|
||||
{
|
||||
IScissorable obj = (IScissorable)targeted;
|
||||
|
||||
if ( CanScissor( from, obj ) && obj.Scissor( from, m_Item ) )
|
||||
from.PlaySound( 0x248 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnNonlocalTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( targeted is IScissorable && ( targeted is PlagueBeastInnard || targeted is PlagueBeastMutationCore ) )
|
||||
{
|
||||
IScissorable obj = (IScissorable) targeted;
|
||||
|
||||
if ( CanScissor( from, obj ) && obj.Scissor( from, m_Item ) )
|
||||
from.PlaySound( 0x248 );
|
||||
}
|
||||
else
|
||||
base.OnNonlocalTarget( from, targeted );
|
||||
}
|
||||
}
|
||||
|
||||
public static bool CanScissor( Mobile from, IScissorable obj )
|
||||
{
|
||||
if ( obj is Item && ( (Item)obj ).Nontransferable )
|
||||
{
|
||||
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Move other general checks from the different implementations here
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue