#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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32
Scripts/Items/Skill Items/Tailor Items/Misc/Dressform.cs
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32
Scripts/Items/Skill Items/Tailor Items/Misc/Dressform.cs
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using System;
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namespace Server.Items
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{
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[FlipableAttribute(0xec6, 0xec7)]
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public class Dressform : Item
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{
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[Constructable]
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public Dressform() : base(0xec6)
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{
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Weight = 10;
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}
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public Dressform(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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127
Scripts/Items/Skill Items/Tailor Items/Misc/Dyes.cs
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127
Scripts/Items/Skill Items/Tailor Items/Misc/Dyes.cs
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using System;
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using Server.Targeting;
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using Server.HuePickers;
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namespace Server.Items
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{
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public class Dyes : Item /* , IUsesRemaining */ /* TODO complete usesremaing */
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{
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/*
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public bool ShowUsesRemaining { get { return false; } set { } }
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[CommandProperty( AccessLevel.GameMaster )]
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public virtual int UsesRemaining { get { return m_UsesRemaining; } set { m_UsesRemaining = value; } }
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private int m_UsesRemaining;
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*/
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[Constructable]
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public Dyes() : base( 0xFA9 )
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{
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Weight = 3.0;
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/* m_UsesRemaining = 25; */
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}
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public Dyes( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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/* writer.Write( ( int )m_UsesRemaining ); */
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 0.0 )
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Weight = 3.0;
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/* m_UsesRemaining = ( version == 0 ) ? 25 : reader.ReadInt(); */
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}
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public override void OnDoubleClick( Mobile from )
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{
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from.SendLocalizedMessage( 500856 ); // Select the dye tub to use the dyes on.
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from.Target = new InternalTarget();
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}
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private class InternalTarget : Target
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{
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public InternalTarget() : base( 1, false, TargetFlags.None )
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{
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}
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private class InternalPicker : HuePicker
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{
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private DyeTub m_Tub;
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public InternalPicker( DyeTub tub ) : base( tub.ItemID )
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{
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m_Tub = tub;
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}
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public override void OnResponse( int hue )
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{
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m_Tub.DyedHue = hue;
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}
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}
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public virtual void SetTubHue( Mobile from, object state, int hue )
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{
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if( state is DyeTub )
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{
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DyeTub tub = state as DyeTub;
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tub.DyedHue = hue;
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/* dyes.m_UsesRemaining--; let this change ride till the overhaul */
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}
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( targeted is DyeTub )
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{
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DyeTub tub = (DyeTub) targeted;
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if ( tub.Redyable )
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{
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if( tub.MetallicHues ) /* OSI has three metallic tubs now */
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{
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from.SendGump( new MetallicHuePicker( from, new MetallicHuePicker.MetallicHuePickerCallback( SetTubHue ), tub ) );
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}
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else if( tub.CustomHuePicker != null )
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{
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from.SendGump( new CustomHuePickerGump( from, tub.CustomHuePicker, new CustomHuePickerCallback( SetTubHue ), tub ) );
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}
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else
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{
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from.SendHuePicker( new InternalPicker( tub ) );
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}
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}
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else if ( tub is BlackDyeTub )
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{
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from.SendLocalizedMessage( 1010092 ); // You can not use this on a black dye tub.
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}
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else
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{
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from.SendMessage( "That dye tub may not be redyed." );
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}
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}
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else
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{
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from.SendLocalizedMessage( 500857 ); // Use this on a dye tub.
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}
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}
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}
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}
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}
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124
Scripts/Items/Skill Items/Tailor Items/Misc/Scissors.cs
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124
Scripts/Items/Skill Items/Tailor Items/Misc/Scissors.cs
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using System;
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using Server.Network;
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using Server.Targeting;
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using Server.Mobiles;
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namespace Server.Items
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{
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public interface IScissorable
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{
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bool Scissor( Mobile from, Scissors scissors );
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}
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[FlipableAttribute( 0xf9f, 0xf9e )]
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public class Scissors : Item
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{
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[Constructable]
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public Scissors() : base( 0xF9F )
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{
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Weight = 1.0;
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}
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public Scissors( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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from.SendLocalizedMessage( 502434 ); // What should I use these scissors on?
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from.Target = new InternalTarget( this );
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}
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private class InternalTarget : Target
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{
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private Scissors m_Item;
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public InternalTarget( Scissors item ) : base( 2, false, TargetFlags.None )
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{
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m_Item = item;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Item.Deleted )
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return;
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/*if ( targeted is Item && !((Item)targeted).IsStandardLoot() )
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{
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from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
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}
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else */
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if( Core.AOS && targeted == from )
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{
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from.SendLocalizedMessage( 1062845 + Utility.Random( 3 ) ); //"That doesn't seem like the smartest thing to do." / "That was an encounter you don't wish to repeat." / "Ha! You missed!"
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}
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else if (Core.SE && Utility.RandomDouble() > .20 && (from.Direction & Direction.Running) != 0 && (Core.TickCount - from.LastMoveTime) < from.ComputeMovementSpeed(from.Direction))
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{
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from.SendLocalizedMessage( 1063305 ); // Didn't your parents ever tell you not to run with scissors in your hand?!
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}
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else if( targeted is Item && !((Item)targeted).Movable )
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{
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if( targeted is IScissorable && ( targeted is PlagueBeastInnard || targeted is PlagueBeastMutationCore ) )
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{
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IScissorable obj = (IScissorable) targeted;
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if ( CanScissor( from, obj ) && obj.Scissor( from, m_Item ) )
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from.PlaySound( 0x248 );
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}
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}
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else if ( targeted is IScissorable )
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{
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IScissorable obj = (IScissorable)targeted;
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if ( CanScissor( from, obj ) && obj.Scissor( from, m_Item ) )
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from.PlaySound( 0x248 );
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}
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else
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{
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from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
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}
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}
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protected override void OnNonlocalTarget( Mobile from, object targeted )
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{
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if ( targeted is IScissorable && ( targeted is PlagueBeastInnard || targeted is PlagueBeastMutationCore ) )
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{
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IScissorable obj = (IScissorable) targeted;
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if ( CanScissor( from, obj ) && obj.Scissor( from, m_Item ) )
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from.PlaySound( 0x248 );
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}
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else
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base.OnNonlocalTarget( from, targeted );
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}
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}
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public static bool CanScissor( Mobile from, IScissorable obj )
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{
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if ( obj is Item && ( (Item)obj ).Nontransferable )
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{
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from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
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return false;
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}
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// TODO: Move other general checks from the different implementations here
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return true;
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}
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}
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}
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