#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
namespace Server.Items
{
[FlipableAttribute(0xec6, 0xec7)]
public class Dressform : Item
{
[Constructable]
public Dressform() : base(0xec6)
{
Weight = 10;
}
public Dressform(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Targeting;
using Server.HuePickers;
namespace Server.Items
{
public class Dyes : Item /* , IUsesRemaining */ /* TODO complete usesremaing */
{
/*
public bool ShowUsesRemaining { get { return false; } set { } }
[CommandProperty( AccessLevel.GameMaster )]
public virtual int UsesRemaining { get { return m_UsesRemaining; } set { m_UsesRemaining = value; } }
private int m_UsesRemaining;
*/
[Constructable]
public Dyes() : base( 0xFA9 )
{
Weight = 3.0;
/* m_UsesRemaining = 25; */
}
public Dyes( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
/* writer.Write( ( int )m_UsesRemaining ); */
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 0.0 )
Weight = 3.0;
/* m_UsesRemaining = ( version == 0 ) ? 25 : reader.ReadInt(); */
}
public override void OnDoubleClick( Mobile from )
{
from.SendLocalizedMessage( 500856 ); // Select the dye tub to use the dyes on.
from.Target = new InternalTarget();
}
private class InternalTarget : Target
{
public InternalTarget() : base( 1, false, TargetFlags.None )
{
}
private class InternalPicker : HuePicker
{
private DyeTub m_Tub;
public InternalPicker( DyeTub tub ) : base( tub.ItemID )
{
m_Tub = tub;
}
public override void OnResponse( int hue )
{
m_Tub.DyedHue = hue;
}
}
public virtual void SetTubHue( Mobile from, object state, int hue )
{
if( state is DyeTub )
{
DyeTub tub = state as DyeTub;
tub.DyedHue = hue;
/* dyes.m_UsesRemaining--; let this change ride till the overhaul */
}
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( targeted is DyeTub )
{
DyeTub tub = (DyeTub) targeted;
if ( tub.Redyable )
{
if( tub.MetallicHues ) /* OSI has three metallic tubs now */
{
from.SendGump( new MetallicHuePicker( from, new MetallicHuePicker.MetallicHuePickerCallback( SetTubHue ), tub ) );
}
else if( tub.CustomHuePicker != null )
{
from.SendGump( new CustomHuePickerGump( from, tub.CustomHuePicker, new CustomHuePickerCallback( SetTubHue ), tub ) );
}
else
{
from.SendHuePicker( new InternalPicker( tub ) );
}
}
else if ( tub is BlackDyeTub )
{
from.SendLocalizedMessage( 1010092 ); // You can not use this on a black dye tub.
}
else
{
from.SendMessage( "That dye tub may not be redyed." );
}
}
else
{
from.SendLocalizedMessage( 500857 ); // Use this on a dye tub.
}
}
}
}
}

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using System;
using Server.Network;
using Server.Targeting;
using Server.Mobiles;
namespace Server.Items
{
public interface IScissorable
{
bool Scissor( Mobile from, Scissors scissors );
}
[FlipableAttribute( 0xf9f, 0xf9e )]
public class Scissors : Item
{
[Constructable]
public Scissors() : base( 0xF9F )
{
Weight = 1.0;
}
public Scissors( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
from.SendLocalizedMessage( 502434 ); // What should I use these scissors on?
from.Target = new InternalTarget( this );
}
private class InternalTarget : Target
{
private Scissors m_Item;
public InternalTarget( Scissors item ) : base( 2, false, TargetFlags.None )
{
m_Item = item;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Item.Deleted )
return;
/*if ( targeted is Item && !((Item)targeted).IsStandardLoot() )
{
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
}
else */
if( Core.AOS && targeted == from )
{
from.SendLocalizedMessage( 1062845 + Utility.Random( 3 ) ); //"That doesn't seem like the smartest thing to do." / "That was an encounter you don't wish to repeat." / "Ha! You missed!"
}
else if (Core.SE && Utility.RandomDouble() > .20 && (from.Direction & Direction.Running) != 0 && (Core.TickCount - from.LastMoveTime) < from.ComputeMovementSpeed(from.Direction))
{
from.SendLocalizedMessage( 1063305 ); // Didn't your parents ever tell you not to run with scissors in your hand?!
}
else if( targeted is Item && !((Item)targeted).Movable )
{
if( targeted is IScissorable && ( targeted is PlagueBeastInnard || targeted is PlagueBeastMutationCore ) )
{
IScissorable obj = (IScissorable) targeted;
if ( CanScissor( from, obj ) && obj.Scissor( from, m_Item ) )
from.PlaySound( 0x248 );
}
}
else if ( targeted is IScissorable )
{
IScissorable obj = (IScissorable)targeted;
if ( CanScissor( from, obj ) && obj.Scissor( from, m_Item ) )
from.PlaySound( 0x248 );
}
else
{
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
}
}
protected override void OnNonlocalTarget( Mobile from, object targeted )
{
if ( targeted is IScissorable && ( targeted is PlagueBeastInnard || targeted is PlagueBeastMutationCore ) )
{
IScissorable obj = (IScissorable) targeted;
if ( CanScissor( from, obj ) && obj.Scissor( from, m_Item ) )
from.PlaySound( 0x248 );
}
else
base.OnNonlocalTarget( from, targeted );
}
}
public static bool CanScissor( Mobile from, IScissorable obj )
{
if ( obj is Item && ( (Item)obj ).Nontransferable )
{
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
return false;
}
// TODO: Move other general checks from the different implementations here
return true;
}
}
}