#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
124
Scripts/Items/Skill Items/Tailor Items/Misc/Scissors.cs
Normal file
124
Scripts/Items/Skill Items/Tailor Items/Misc/Scissors.cs
Normal file
|
|
@ -0,0 +1,124 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public interface IScissorable
|
||||
{
|
||||
bool Scissor( Mobile from, Scissors scissors );
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0xf9f, 0xf9e )]
|
||||
public class Scissors : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Scissors() : base( 0xF9F )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Scissors( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
from.SendLocalizedMessage( 502434 ); // What should I use these scissors on?
|
||||
|
||||
from.Target = new InternalTarget( this );
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private Scissors m_Item;
|
||||
|
||||
public InternalTarget( Scissors item ) : base( 2, false, TargetFlags.None )
|
||||
{
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( m_Item.Deleted )
|
||||
return;
|
||||
|
||||
/*if ( targeted is Item && !((Item)targeted).IsStandardLoot() )
|
||||
{
|
||||
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
|
||||
}
|
||||
else */
|
||||
if( Core.AOS && targeted == from )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062845 + Utility.Random( 3 ) ); //"That doesn't seem like the smartest thing to do." / "That was an encounter you don't wish to repeat." / "Ha! You missed!"
|
||||
}
|
||||
else if (Core.SE && Utility.RandomDouble() > .20 && (from.Direction & Direction.Running) != 0 && (Core.TickCount - from.LastMoveTime) < from.ComputeMovementSpeed(from.Direction))
|
||||
{
|
||||
from.SendLocalizedMessage( 1063305 ); // Didn't your parents ever tell you not to run with scissors in your hand?!
|
||||
}
|
||||
else if( targeted is Item && !((Item)targeted).Movable )
|
||||
{
|
||||
if( targeted is IScissorable && ( targeted is PlagueBeastInnard || targeted is PlagueBeastMutationCore ) )
|
||||
{
|
||||
IScissorable obj = (IScissorable) targeted;
|
||||
|
||||
if ( CanScissor( from, obj ) && obj.Scissor( from, m_Item ) )
|
||||
from.PlaySound( 0x248 );
|
||||
}
|
||||
}
|
||||
else if ( targeted is IScissorable )
|
||||
{
|
||||
IScissorable obj = (IScissorable)targeted;
|
||||
|
||||
if ( CanScissor( from, obj ) && obj.Scissor( from, m_Item ) )
|
||||
from.PlaySound( 0x248 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnNonlocalTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( targeted is IScissorable && ( targeted is PlagueBeastInnard || targeted is PlagueBeastMutationCore ) )
|
||||
{
|
||||
IScissorable obj = (IScissorable) targeted;
|
||||
|
||||
if ( CanScissor( from, obj ) && obj.Scissor( from, m_Item ) )
|
||||
from.PlaySound( 0x248 );
|
||||
}
|
||||
else
|
||||
base.OnNonlocalTarget( from, targeted );
|
||||
}
|
||||
}
|
||||
|
||||
public static bool CanScissor( Mobile from, IScissorable obj )
|
||||
{
|
||||
if ( obj is Item && ( (Item)obj ).Nontransferable )
|
||||
{
|
||||
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Move other general checks from the different implementations here
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue