#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Skill Items/Tinkering/Spyglass.cs
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77
Scripts/Items/Skill Items/Tinkering/Spyglass.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Gumps;
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using Server.Network;
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using Server.Mobiles;
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using Server.Items;
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using Server.Engines.Quests;
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using Server.Engines.Quests.Hag;
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namespace Server.Items
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{
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[Flipable( 0x14F5, 0x14F6 )]
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public class Spyglass : Item
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{
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[Constructable]
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public Spyglass() : base( 0x14F5 )
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{
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Weight = 3.0;
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}
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public override void OnDoubleClick( Mobile from )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1008155 ); // You peer into the heavens, seeking the moons...
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from.Send( new MessageLocalizedAffix( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 1008146 + (int)Clock.GetMoonPhase( Map.Trammel, from.X, from.Y ), "", AffixType.Prepend, "Trammel : ", "" ) );
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from.Send( new MessageLocalizedAffix( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 1008146 + (int)Clock.GetMoonPhase( Map.Felucca, from.X, from.Y ), "", AffixType.Prepend, "Felucca : ", "" ) );
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PlayerMobile player = from as PlayerMobile;
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if ( player != null )
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{
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QuestSystem qs = player.Quest;
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if ( qs is WitchApprenticeQuest )
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{
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FindIngredientObjective obj = qs.FindObjective( typeof( FindIngredientObjective ) ) as FindIngredientObjective;
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if ( obj != null && !obj.Completed && obj.Ingredient == Ingredient.StarChart )
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{
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int hours, minutes;
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Clock.GetTime( from.Map, from.X, from.Y, out hours, out minutes );
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if ( hours < 5 || hours > 17 )
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{
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player.SendLocalizedMessage( 1055040 ); // You gaze up into the glittering night sky. With great care, you compose a chart of the most prominent star patterns.
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obj.Complete();
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}
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else
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{
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player.SendLocalizedMessage( 1055039 ); // You gaze up into the sky, but it is not dark enough to see any stars.
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}
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}
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}
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}
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}
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public Spyglass( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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