#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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136
Scripts/Items/Special/11th Year promo/EarringsOfProtection.cs
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136
Scripts/Items/Special/11th Year promo/EarringsOfProtection.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Server.Items
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{
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public class EarringBoxSet : RedVelvetGiftBox
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{
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[Constructable]
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public EarringBoxSet()
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: base()
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{
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DropItem( new EarringsOfProtection( AosElementAttribute.Physical ) );
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DropItem( new EarringsOfProtection( AosElementAttribute.Fire ) );
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DropItem( new EarringsOfProtection( AosElementAttribute.Cold ) );
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DropItem( new EarringsOfProtection( AosElementAttribute.Poison ) );
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DropItem( new EarringsOfProtection( AosElementAttribute.Energy ) );
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}
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public EarringBoxSet( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class EarringsOfProtection : BaseJewel
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{
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[CommandProperty( AccessLevel.GameMaster )]
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public virtual AosElementAttribute Attribute
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{
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get
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{
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return m_Attribute;
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}
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}
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public override int LabelNumber
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{
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get
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{
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return GetItemData( m_Attribute, true );
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}
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}
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public override int Hue
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{
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get
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{
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return GetItemData( m_Attribute, false );
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}
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}
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private AosElementAttribute m_Attribute;
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[Constructable]
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public EarringsOfProtection() : this( RandomType() )
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{
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}
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[Constructable]
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public EarringsOfProtection( AosElementAttribute element )
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: base( 0x1087, Layer.Earrings )
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{
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Resistances[ ( (AosElementAttribute)element ) ] = 2;
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m_Attribute = element;
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LootType = LootType.Blessed;
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}
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public EarringsOfProtection( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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writer.Write( (int)m_Attribute );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Attribute = (AosElementAttribute)reader.ReadInt();
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}
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public static AosElementAttribute RandomType()
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{
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return GetTypes( Utility.Random( 5 ) );
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}
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public static AosElementAttribute GetTypes( int value )
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{
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switch( value )
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{
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case 0: return AosElementAttribute.Physical;
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case 1: return AosElementAttribute.Fire;
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case 2: return AosElementAttribute.Cold;
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case 3: return AosElementAttribute.Poison;
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default: return AosElementAttribute.Energy;
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}
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}
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public static int GetItemData( AosElementAttribute element, bool label )
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{
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switch( element )
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{
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case AosElementAttribute.Physical: return ( label ) ? 1071091 : 0; // Earring of Protection (Physical) 1071091
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case AosElementAttribute.Fire: return ( label ) ? 1071092 : 0x4ec; // Earring of Protection (Fire) 1071092
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case AosElementAttribute.Cold: return ( label ) ? 1071093 : 0x4f2; // Earring of Protection (Cold) 1071093
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case AosElementAttribute.Poison: return ( label ) ? 1071094 : 0x4f8; // Earring of Protection (Poison) 1071094
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case AosElementAttribute.Energy: return ( label ) ? 1071095 : 0x4fe; // Earring of Protection (Energy) 1071095
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default: return -1;
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}
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}
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}
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}
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