#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

View file

@ -0,0 +1,53 @@
using System;
using Server;
namespace Server.Items
{
public class DupresShield : BaseShield, ITokunoDyable
{
public override int LabelNumber { get { return 1075196; } } // Dupre’s Shield
public override int BasePhysicalResistance { get { return 1; } }
public override int BaseFireResistance { get { return 0; } }
public override int BaseColdResistance { get { return 0; } }
public override int BasePoisonResistance { get { return 0; } }
public override int BaseEnergyResistance { get { return 1; } }
public override int InitMinHits { get { return 255; } }
public override int InitMaxHits { get { return 255; } }
public override int AosStrReq { get { return 50; } }
public override int ArmorBase { get { return 15; } }
[Constructable]
public DupresShield() : base( 0x2B01 )
{
LootType = LootType.Blessed;
Weight = 6.0;
Attributes.BonusHits = 5;
Attributes.RegenHits = 1;
SkillBonuses.SetValues( 0, SkillName.Parry, 5 );
}
public DupresShield( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); //version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}