#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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namespace Server.Items
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{
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public class QuiverOfInfinity : BaseQuiver, ITokunoDyable
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{
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public override int LabelNumber { get { return 1075201; } } // Quiver of Infinity
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[Constructable]
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public QuiverOfInfinity() : base( 0x2B02 )
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{
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LootType = LootType.Blessed;
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Weight = 8.0;
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WeightReduction = 30;
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LowerAmmoCost = 20;
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Attributes.DefendChance = 5;
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}
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public QuiverOfInfinity( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 2 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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if ( version < 1 && DamageIncrease == 0 )
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DamageIncrease = 10;
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if ( version < 2 && Attributes.WeaponDamage == 10 )
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Attributes.WeaponDamage = 0;
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}
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}
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}
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