#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
[Flipable( 0x2684, 0x2683 )]
public class HoodedShroudOfShadows : BaseOuterTorso
{
[Constructable]
public HoodedShroudOfShadows() : this( 0x455 )
{
}
[Constructable]
public HoodedShroudOfShadows( int hue ) : base( 0x2684, hue )
{
LootType = LootType.Blessed;
Weight = 3.0;
}
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
public HoodedShroudOfShadows( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Items
{
public class LuckyNecklace : BaseJewel
{
public override int Hue{ get { return 1150; } }
public override int LabelNumber{ get { return 1075239; } } //Lucky Necklace 1075239
[Constructable]
public LuckyNecklace( )
: base( 0x1088, Layer.Neck )
{
base.Attributes.Luck = 200;
LootType = LootType.Blessed;
}
public LuckyNecklace( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
reader.ReadInt(); /* int version = reader.ReadInt(); Why? Just to have an unused var? */
}
}
}