#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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195
Scripts/Items/Special/Evil Home Decor Collection/BedOfNails.cs
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195
Scripts/Items/Special/Evil Home Decor Collection/BedOfNails.cs
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using System;
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namespace Server.Items
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{
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public class BedOfNailsComponent : AddonComponent
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{
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public override int LabelNumber { get { return 1074801; } } // Bed of Nails
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public BedOfNailsComponent( int itemID )
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: base( itemID )
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{
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}
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public BedOfNailsComponent( Serial serial )
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: base( serial )
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{
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}
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public override bool OnMoveOver( Mobile m )
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{
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bool allow = base.OnMoveOver( m );
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if( allow && Addon is BedOfNailsAddon )
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( (BedOfNailsAddon)Addon ).OnMoveOver( m );
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return allow;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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[FlipableAddon( Direction.South, Direction.East )]
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public class BedOfNailsAddon : BaseAddon
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{
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public override BaseAddonDeed Deed { get { return new BedOfNailsDeed(); } }
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private InternalTimer m_Timer;
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[Constructable]
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public BedOfNailsAddon()
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: base()
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{
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Direction = Direction.South;
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AddComponent( new BedOfNailsComponent( 0x2A81 ), 0, 0, 0 );
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AddComponent( new BedOfNailsComponent( 0x2A82 ), 0, -1, 0 );
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}
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public BedOfNailsAddon( Serial serial )
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: base( serial )
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{
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}
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public override bool OnMoveOver( Mobile m )
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{
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if( m.Alive && ( m.AccessLevel == AccessLevel.Player || !m.Hidden ) )
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{
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if( m.Player )
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{
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if( m.Female )
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Effects.PlaySound( Location, Map, Utility.RandomMinMax( 0x53B, 0x53D ) );
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else
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Effects.PlaySound( Location, Map, Utility.RandomMinMax( 0x53E, 0x540 ) );
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}
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if( m_Timer == null || !m_Timer.Running )
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( m_Timer = new InternalTimer( m ) ).Start();
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}
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return true;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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public virtual void Flip( Mobile from, Direction direction )
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{
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switch( direction )
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{
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case Direction.East:
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AddComponent( new BedOfNailsComponent( 0x2A89 ), 0, 0, 0 );
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AddComponent( new BedOfNailsComponent( 0x2A8A ), -1, 0, 0 );
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break;
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case Direction.South:
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AddComponent( new BedOfNailsComponent( 0x2A81 ), 0, 0, 0 );
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AddComponent( new BedOfNailsComponent( 0x2A82 ), 0, -1, 0 );
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break;
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}
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}
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private class InternalTimer : Timer
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{
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private Mobile m_Mobile;
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private Point3D m_Location;
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public InternalTimer( Mobile m )
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: base( TimeSpan.Zero, TimeSpan.FromSeconds( 1 ), 5 )
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{
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m_Mobile = m;
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m_Location = Point3D.Zero;
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}
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protected override void OnTick()
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{
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if( m_Mobile == null || m_Mobile.Map == null || m_Mobile.Deleted || !m_Mobile.Alive || m_Mobile.Map == Map.Internal )
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{
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Stop();
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}
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else
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{
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if( m_Location != m_Mobile.Location )
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{
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int amount = Utility.RandomMinMax( 0, 7 );
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for( int i = 0; i < amount; i++ )
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{
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int x = m_Mobile.X + Utility.RandomMinMax( -1, 1 );
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int y = m_Mobile.Y + Utility.RandomMinMax( -1, 1 );
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int z = m_Mobile.Z;
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if( !m_Mobile.Map.CanFit( x, y, z, 1, false, false, true ) )
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{
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z = m_Mobile.Map.GetAverageZ( x, y );
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if( !m_Mobile.Map.CanFit( x, y, z, 1, false, false, true ) )
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{
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continue;
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}
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}
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Blood blood = new Blood( Utility.RandomMinMax( 0x122C, 0x122F ) );
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blood.MoveToWorld( new Point3D( x, y, z ), m_Mobile.Map );
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}
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m_Location = m_Mobile.Location;
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}
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}
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}
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}
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}
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public class BedOfNailsDeed : BaseAddonDeed
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{
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public override BaseAddon Addon { get { return new BedOfNailsAddon(); } }
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public override int LabelNumber { get { return 1074801; } } // Bed of Nails
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[Constructable]
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public BedOfNailsDeed()
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: base()
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{
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LootType = LootType.Blessed;
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}
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public BedOfNailsDeed( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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