#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using Server;
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using Server.Network;
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namespace Server.Items
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{
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[Flipable( 0x2A69, 0x2A6D )]
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public class CreepyPortraitComponent : AddonComponent
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{
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public override int LabelNumber { get { return 1074481; } } // Creepy portrait
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public override bool HandlesOnMovement { get { return true; } }
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public CreepyPortraitComponent() : base( 0x2A69 )
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{
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}
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public CreepyPortraitComponent( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( Utility.InRange( Location, from.Location, 2 ) )
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Effects.PlaySound( Location, Map, Utility.RandomMinMax( 0x565, 0x566 ) );
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else
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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}
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public override void OnMovement( Mobile m, Point3D old )
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{
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if ( m.Alive && m.Player && ( m.AccessLevel == AccessLevel.Player || !m.Hidden ) )
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{
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if ( !Utility.InRange( old, Location, 2 ) && Utility.InRange( m.Location, Location, 2 ) )
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{
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if ( ItemID == 0x2A69 || ItemID == 0x2A6D )
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{
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Up();
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Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), TimeSpan.FromSeconds( 0.5 ), 2, new TimerCallback( Up ) );
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}
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}
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else if ( Utility.InRange( old, Location, 2 ) && !Utility.InRange( m.Location, Location, 2 ) )
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{
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if ( ItemID == 0x2A6C || ItemID == 0x2A70 )
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{
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Down();
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Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), TimeSpan.FromSeconds( 0.5 ), 2, new TimerCallback( Down ) );
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}
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}
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}
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}
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private void Up()
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{
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ItemID += 1;
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}
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private void Down()
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{
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ItemID -= 1;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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if ( version == 0 && ItemID != 0x2A69 && ItemID != 0x2A6D )
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ItemID = 0x2A69;
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}
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}
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public class CreepyPortraitAddon : BaseAddon
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{
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public override BaseAddonDeed Deed { get { return new CreepyPortraitDeed(); } }
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[Constructable]
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public CreepyPortraitAddon() : base()
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{
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AddComponent( new CreepyPortraitComponent(), 0, 0, 0 );
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}
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public CreepyPortraitAddon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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public class CreepyPortraitDeed : BaseAddonDeed
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{
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public override BaseAddon Addon { get { return new CreepyPortraitAddon(); } }
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public override int LabelNumber { get { return 1074481; } } // Creepy portrait
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[Constructable]
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public CreepyPortraitDeed() : base()
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{
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LootType = LootType.Blessed;
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}
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public CreepyPortraitDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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