#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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namespace Server.Items
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{
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[Flipable( 0x2A7B, 0x2A7D )]
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public class HaunterMirrorComponent : AddonComponent
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{
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public override int LabelNumber { get { return 1074800; } } // Haunted Mirror
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public override bool HandlesOnMovement { get { return true; } }
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public HaunterMirrorComponent() : base( 0x2A7B )
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{
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}
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public HaunterMirrorComponent( Serial serial ) : base( serial )
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{
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}
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public override void OnMovement( Mobile m, Point3D old )
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{
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base.OnMovement( m, old );
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if ( m.Alive && m.Player && ( m.AccessLevel == AccessLevel.Player || !m.Hidden ) )
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{
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if ( !Utility.InRange( old, Location, 2 ) && Utility.InRange( m.Location, Location, 2 ) )
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{
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if ( ItemID == 0x2A7B || ItemID == 0x2A7D )
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{
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Effects.PlaySound( Location, Map, Utility.RandomMinMax( 0x551, 0x553 ) );
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ItemID += 1;
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}
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}
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else if ( Utility.InRange( old, Location, 2 ) && !Utility.InRange( m.Location, Location, 2 ) )
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{
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if ( ItemID == 0x2A7C || ItemID == 0x2A7E )
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ItemID -= 1;
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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public class HaunterMirrorAddon : BaseAddon
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{
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public override BaseAddonDeed Deed { get { return new HaunterMirrorDeed(); } }
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[Constructable]
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public HaunterMirrorAddon() : base()
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{
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AddComponent( new HaunterMirrorComponent(), 0, 0, 0 );
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}
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public HaunterMirrorAddon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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public class HaunterMirrorDeed : BaseAddonDeed
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{
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public override BaseAddon Addon { get { return new HaunterMirrorAddon(); } }
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public override int LabelNumber { get { return 1074800; } } // Haunted Mirror
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[Constructable]
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public HaunterMirrorDeed() : base()
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{
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LootType = LootType.Blessed;
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}
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public HaunterMirrorDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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