#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
using Server.Gumps;
using Server.Network;
namespace Server.Items
{
public class HearthOfHomeFire : BaseAddon
{
public override BaseAddonDeed Deed{ get{ return new HearthOfHomeFireDeed(); } }
[Constructable]
public HearthOfHomeFire( bool east )
{
if ( east )
{
AddLightComponent( new AddonComponent( 0x2352 ), 0, 0, 0 );
AddLightComponent( new AddonComponent( 0x2358 ), 0, -1, 0 );
}
else
{
AddLightComponent( new AddonComponent( 0x2360 ), 0, 0, 0 );
AddLightComponent( new AddonComponent( 0x2366 ), -1, 0, 0 );
}
}
private void AddLightComponent( AddonComponent component, int x, int y, int z )
{
component.Light = LightType.Circle150;
AddComponent( component, x, y, z );
}
public HearthOfHomeFire( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class HearthOfHomeFireDeed : BaseAddonDeed
{
private bool m_East;
public override BaseAddon Addon{ get{ return new HearthOfHomeFire( m_East ); } }
public override int LabelNumber{ get{ return 1062919; } } // Hearth of the Home Fire
[Constructable]
public HearthOfHomeFireDeed()
{
LootType = LootType.Blessed;
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.CloseGump( typeof( InternalGump ) );
from.SendGump( new InternalGump( this ) );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
private void SendTarget( Mobile m )
{
base.OnDoubleClick( m );
}
private class InternalGump : Gump
{
private HearthOfHomeFireDeed m_Deed;
public InternalGump( HearthOfHomeFireDeed deed ) : base( 150, 50 )
{
m_Deed = deed;
AddBackground( 0, 0, 350, 250, 0xA28 );
AddItem( 90, 52, 0x2367 );
AddItem( 112, 35, 0x2360 );
AddButton( 70, 35, 0x868, 0x869, 1, GumpButtonType.Reply, 0 ); // South
AddItem( 220, 35, 0x2352 );
AddItem( 242, 52, 0x2358 );
AddButton( 185, 35, 0x868, 0x869, 2, GumpButtonType.Reply, 0 ); // East
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( m_Deed.Deleted || info.ButtonID == 0 )
return;
m_Deed.m_East = (info.ButtonID != 1);
m_Deed.SendTarget( sender.Mobile );
}
}
public HearthOfHomeFireDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class HolySword : Longsword
{
public override int LabelNumber{ get{ return 1062921; } } // The Holy Sword
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public HolySword()
{
Hue = 0x482;
LootType = LootType.Blessed;
Slayer = SlayerName.Silver;
Attributes.WeaponDamage = 40;
WeaponAttributes.SelfRepair = 10;
WeaponAttributes.LowerStatReq = 100;
WeaponAttributes.UseBestSkill = 1;
}
public HolySword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class LeggingsOfEmbers : PlateLegs
{
public override int LabelNumber{ get{ return 1062911; } } // Royal Leggings of Embers
public override int BasePhysicalResistance{ get{ return 15; } }
public override int BaseFireResistance{ get{ return 25; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 15; } }
public override int BaseEnergyResistance{ get{ return 15; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public LeggingsOfEmbers()
{
Hue = 0x2C;
LootType = LootType.Blessed;
ArmorAttributes.SelfRepair = 10;
ArmorAttributes.MageArmor = 1;
ArmorAttributes.LowerStatReq = 100;
}
public LeggingsOfEmbers( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Network;
using Server.Gumps;
using Server.Multis;
using Server.ContextMenus;
namespace Server.Items
{
[FlipableAttribute( 0x234C, 0x234D )]
public class RoseOfTrinsic : Item, ISecurable
{
private static readonly TimeSpan m_SpawnTime = TimeSpan.FromHours( 4.0 );
private int m_Petals;
private DateTime m_NextSpawnTime;
private SpawnTimer m_SpawnTimer;
private SecureLevel m_Level;
public override int LabelNumber{ get{ return 1062913; } } // Rose of Trinsic
[CommandProperty( AccessLevel.GameMaster )]
public SecureLevel Level
{
get{ return m_Level; }
set{ m_Level = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int Petals
{
get{ return m_Petals; }
set
{
if ( value >= 10 )
{
m_Petals = 10;
StopSpawnTimer();
}
else
{
if ( value <= 0 )
m_Petals = 0;
else
m_Petals = value;
StartSpawnTimer( m_SpawnTime );
}
InvalidateProperties();
}
}
[Constructable]
public RoseOfTrinsic() : base( 0x234D )
{
Weight = 1.0;
LootType = LootType.Blessed;
m_Petals = 0;
StartSpawnTimer( TimeSpan.FromMinutes( 1.0 ) );
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1062925, Petals.ToString() ); // Petals: ~1_COUNT~
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
SetSecureLevelEntry.AddTo( from, this, list );
}
private void StartSpawnTimer( TimeSpan delay )
{
StopSpawnTimer();
m_SpawnTimer = new SpawnTimer( this, delay );
m_SpawnTimer.Start();
m_NextSpawnTime = DateTime.UtcNow + delay;
}
private void StopSpawnTimer()
{
if ( m_SpawnTimer != null )
{
m_SpawnTimer.Stop();
m_SpawnTimer = null;
}
}
private class SpawnTimer : Timer
{
private RoseOfTrinsic m_Rose;
public SpawnTimer( RoseOfTrinsic rose, TimeSpan delay ) : base( delay )
{
m_Rose = rose;
Priority = TimerPriority.OneMinute;
}
protected override void OnTick()
{
if ( m_Rose.Deleted )
return;
m_Rose.m_SpawnTimer = null;
m_Rose.Petals++;
}
}
public override void OnDoubleClick( Mobile from )
{
if ( !from.InRange( GetWorldLocation(), 2 ) )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
}
else if ( Petals > 0 )
{
from.AddToBackpack( new RoseOfTrinsicPetal( Petals ) );
Petals = 0;
}
}
public RoseOfTrinsic( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
writer.WriteEncodedInt( (int) m_Petals );
writer.WriteDeltaTime( (DateTime) m_NextSpawnTime );
writer.WriteEncodedInt( (int) m_Level );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_Petals = reader.ReadEncodedInt();
m_NextSpawnTime = reader.ReadDeltaTime();
m_Level = (SecureLevel) reader.ReadEncodedInt();
if ( m_Petals < 10 )
StartSpawnTimer( m_NextSpawnTime - DateTime.UtcNow );
}
}
public class RoseOfTrinsicPetal : Item
{
public override int LabelNumber{ get{ return 1062926; } } // Petal of the Rose of Trinsic
[Constructable]
public RoseOfTrinsicPetal() : this( 1 )
{
}
[Constructable]
public RoseOfTrinsicPetal( int amount ) : base( 0x1021 )
{
Stackable = true;
Amount = amount;
Weight = 1.0;
Hue = 0xE;
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
}
else if ( from.GetStatMod( "RoseOfTrinsicPetal" ) != null )
{
from.SendLocalizedMessage( 1062927 ); // You have eaten one of these recently and eating another would provide no benefit.
}
else
{
from.PlaySound( 0x1EE );
from.AddStatMod( new StatMod( StatType.Str, "RoseOfTrinsicPetal", 5, TimeSpan.FromMinutes( 5.0 ) ) );
Consume();
}
}
public RoseOfTrinsicPetal( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x236C, 0x236D )]
public class SamuraiHelm : BaseArmor
{
public override int LabelNumber{ get{ return 1062923; } } // Ancient Samurai Helm
public override int BasePhysicalResistance{ get{ return 15; } }
public override int BaseFireResistance{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 10; } }
public override int BasePoisonResistance{ get{ return 15; } }
public override int BaseEnergyResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public SamuraiHelm() : base( 0x236C )
{
Weight = 5.0;
LootType = LootType.Blessed;
Attributes.DefendChance = 15;
ArmorAttributes.SelfRepair = 10;
ArmorAttributes.LowerStatReq = 100;
ArmorAttributes.MageArmor = 1;
}
public SamuraiHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ShaminoCrossbow : RepeatingCrossbow
{
public override int LabelNumber{ get{ return 1062915; } } // Shamino’s Best Crossbow
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public ShaminoCrossbow()
{
Hue = 0x504;
LootType = LootType.Blessed;
Attributes.AttackChance = 15;
Attributes.WeaponDamage = 40;
WeaponAttributes.SelfRepair = 10;
WeaponAttributes.LowerStatReq = 100;
}
public ShaminoCrossbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Multis;
using Server.ContextMenus;
namespace Server.Items
{
[FlipableAttribute( 0x234E, 0x234F )]
public class TapestryOfSosaria : Item, ISecurable
{
private SecureLevel m_Level;
public override int LabelNumber{ get{ return 1062917; } } // The Tapestry of Sosaria
[CommandProperty( AccessLevel.GameMaster )]
public SecureLevel Level
{
get{ return m_Level; }
set{ m_Level = value; }
}
[Constructable]
public TapestryOfSosaria() : base( 0x234E )
{
Weight = 1.0;
LootType = LootType.Blessed;
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
SetSecureLevelEntry.AddTo( from, this, list );
}
public override void OnDoubleClick( Mobile from )
{
if ( from.InRange( GetWorldLocation(), 2 ) )
{
from.CloseGump( typeof( InternalGump ) );
from.SendGump( new InternalGump() );
}
else
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
}
}
private class InternalGump : Gump
{
public InternalGump() : base( 50, 50 )
{
AddImage( 0, 0, 0x2C95 );
}
}
public TapestryOfSosaria( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
writer.WriteEncodedInt( (int) m_Level );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_Level = (SecureLevel) reader.ReadEncodedInt();
}
}
}