#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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132
Scripts/Items/Special/Gifts/HearthOfHomeFire.cs
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132
Scripts/Items/Special/Gifts/HearthOfHomeFire.cs
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using System;
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using Server;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Items
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{
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public class HearthOfHomeFire : BaseAddon
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{
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public override BaseAddonDeed Deed{ get{ return new HearthOfHomeFireDeed(); } }
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[Constructable]
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public HearthOfHomeFire( bool east )
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{
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if ( east )
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{
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AddLightComponent( new AddonComponent( 0x2352 ), 0, 0, 0 );
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AddLightComponent( new AddonComponent( 0x2358 ), 0, -1, 0 );
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}
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else
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{
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AddLightComponent( new AddonComponent( 0x2360 ), 0, 0, 0 );
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AddLightComponent( new AddonComponent( 0x2366 ), -1, 0, 0 );
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}
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}
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private void AddLightComponent( AddonComponent component, int x, int y, int z )
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{
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component.Light = LightType.Circle150;
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AddComponent( component, x, y, z );
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}
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public HearthOfHomeFire( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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public class HearthOfHomeFireDeed : BaseAddonDeed
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{
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private bool m_East;
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public override BaseAddon Addon{ get{ return new HearthOfHomeFire( m_East ); } }
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public override int LabelNumber{ get{ return 1062919; } } // Hearth of the Home Fire
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[Constructable]
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public HearthOfHomeFireDeed()
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{
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LootType = LootType.Blessed;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) )
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{
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from.CloseGump( typeof( InternalGump ) );
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from.SendGump( new InternalGump( this ) );
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}
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else
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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}
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private void SendTarget( Mobile m )
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{
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base.OnDoubleClick( m );
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}
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private class InternalGump : Gump
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{
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private HearthOfHomeFireDeed m_Deed;
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public InternalGump( HearthOfHomeFireDeed deed ) : base( 150, 50 )
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{
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m_Deed = deed;
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AddBackground( 0, 0, 350, 250, 0xA28 );
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AddItem( 90, 52, 0x2367 );
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AddItem( 112, 35, 0x2360 );
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AddButton( 70, 35, 0x868, 0x869, 1, GumpButtonType.Reply, 0 ); // South
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AddItem( 220, 35, 0x2352 );
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AddItem( 242, 52, 0x2358 );
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AddButton( 185, 35, 0x868, 0x869, 2, GumpButtonType.Reply, 0 ); // East
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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if ( m_Deed.Deleted || info.ButtonID == 0 )
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return;
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m_Deed.m_East = (info.ButtonID != 1);
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m_Deed.SendTarget( sender.Mobile );
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}
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}
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public HearthOfHomeFireDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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