#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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314
Scripts/Items/Special/Holiday/Christmas/HolidayTree.cs
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314
Scripts/Items/Special/Holiday/Christmas/HolidayTree.cs
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using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Multis;
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namespace Server.Items
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{
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public enum HolidayTreeType
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{
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Classic,
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Modern
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}
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public class HolidayTree : Item, IAddon
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{
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private ArrayList m_Components;
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private Mobile m_Placer;
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Placer
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{
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get{ return m_Placer; }
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set{ m_Placer = value; }
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}
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private class Ornament : Item
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{
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public override int LabelNumber{ get{ return 1041118; } } // a tree ornament
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public Ornament( int itemID ) : base( itemID )
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{
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Movable = false;
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}
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public Ornament( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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private class TreeTrunk : Item
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{
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private HolidayTree m_Tree;
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public override int LabelNumber{ get{ return 1041117; } } // a tree for the holidays
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public TreeTrunk( HolidayTree tree, int itemID ) : base( itemID )
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{
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Movable = false;
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MoveToWorld( tree.Location, tree.Map );
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m_Tree = tree;
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}
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public TreeTrunk( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_Tree != null && !m_Tree.Deleted )
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m_Tree.OnDoubleClick( from );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Tree );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Tree = reader.ReadItem() as HolidayTree;
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if ( m_Tree == null )
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Delete();
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break;
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}
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}
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}
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}
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public override int LabelNumber{ get{ return 1041117; } } // a tree for the holidays
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public HolidayTree( Mobile from, HolidayTreeType type, Point3D loc ) : base( 1 )
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{
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Movable = false;
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MoveToWorld( loc, from.Map );
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m_Placer = from;
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m_Components = new ArrayList();
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switch ( type )
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{
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case HolidayTreeType.Classic:
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{
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ItemID = 0xCD7;
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AddItem( 0, 0, 0, new TreeTrunk( this, 0xCD6 ) );
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AddOrnament( 0, 0, 2, 0xF22 );
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AddOrnament( 0, 0, 9, 0xF18 );
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AddOrnament( 0, 0, 15, 0xF20 );
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AddOrnament( 0, 0, 19, 0xF17 );
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AddOrnament( 0, 0, 20, 0xF24 );
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AddOrnament( 0, 0, 20, 0xF1F );
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AddOrnament( 0, 0, 20, 0xF19 );
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AddOrnament( 0, 0, 21, 0xF1B );
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AddOrnament( 0, 0, 28, 0xF2F );
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AddOrnament( 0, 0, 30, 0xF23 );
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AddOrnament( 0, 0, 32, 0xF2A );
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AddOrnament( 0, 0, 33, 0xF30 );
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AddOrnament( 0, 0, 34, 0xF29 );
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AddOrnament( 0, 1, 7, 0xF16 );
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AddOrnament( 0, 1, 7, 0xF1E );
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AddOrnament( 0, 1, 12, 0xF0F );
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AddOrnament( 0, 1, 13, 0xF13 );
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AddOrnament( 0, 1, 18, 0xF12 );
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AddOrnament( 0, 1, 19, 0xF15 );
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AddOrnament( 0, 1, 25, 0xF28 );
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AddOrnament( 0, 1, 29, 0xF1A );
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AddOrnament( 0, 1, 37, 0xF2B );
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AddOrnament( 1, 0, 13, 0xF10 );
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AddOrnament( 1, 0, 14, 0xF1C );
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AddOrnament( 1, 0, 16, 0xF14 );
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AddOrnament( 1, 0, 17, 0xF26 );
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AddOrnament( 1, 0, 22, 0xF27 );
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break;
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}
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case HolidayTreeType.Modern:
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{
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ItemID = 0x1B7E;
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AddOrnament( 0, 0, 2, 0xF2F );
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AddOrnament( 0, 0, 2, 0xF20 );
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AddOrnament( 0, 0, 2, 0xF22 );
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AddOrnament( 0, 0, 5, 0xF30 );
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AddOrnament( 0, 0, 5, 0xF15 );
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AddOrnament( 0, 0, 5, 0xF1F );
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AddOrnament( 0, 0, 5, 0xF2B );
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AddOrnament( 0, 0, 6, 0xF0F );
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AddOrnament( 0, 0, 7, 0xF1E );
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AddOrnament( 0, 0, 7, 0xF24 );
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AddOrnament( 0, 0, 8, 0xF29 );
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AddOrnament( 0, 0, 9, 0xF18 );
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AddOrnament( 0, 0, 14, 0xF1C );
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AddOrnament( 0, 0, 15, 0xF13 );
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AddOrnament( 0, 0, 15, 0xF20 );
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AddOrnament( 0, 0, 16, 0xF26 );
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AddOrnament( 0, 0, 17, 0xF12 );
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AddOrnament( 0, 0, 18, 0xF17 );
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AddOrnament( 0, 0, 20, 0xF1B );
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AddOrnament( 0, 0, 23, 0xF28 );
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AddOrnament( 0, 0, 25, 0xF18 );
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AddOrnament( 0, 0, 25, 0xF2A );
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AddOrnament( 0, 1, 7, 0xF16 );
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break;
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}
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}
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}
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public override void OnAfterDelete()
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{
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for ( int i = 0; i < m_Components.Count; ++i )
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((Item)m_Components[i]).Delete();
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}
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private void AddOrnament( int x, int y, int z, int itemID )
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{
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AddItem( x + 1, y + 1, z + 11, new Ornament( itemID ) );
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}
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private void AddItem( int x, int y, int z, Item item )
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{
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item.MoveToWorld( new Point3D( this.Location.X + x, this.Location.Y + y, this.Location.Z + z ), this.Map );
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m_Components.Add( item );
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}
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public HolidayTree( Serial serial ) : base( serial )
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{
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}
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public bool CouldFit( IPoint3D p, Map map )
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{
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return map.CanFit( (Point3D)p, 20 );
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}
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Item IAddon.Deed
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{
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get{ return new HolidayTreeDeed(); }
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( m_Placer );
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writer.Write( (int) m_Components.Count );
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for ( int i = 0; i < m_Components.Count; ++i )
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writer.Write( (Item)m_Components[i] );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Placer = reader.ReadMobile();
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goto case 0;
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}
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case 0:
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{
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int count = reader.ReadInt();
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m_Components = new ArrayList( count );
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for ( int i = 0; i < count; ++i )
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{
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Item item = reader.ReadItem();
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if ( item != null )
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m_Components.Add( item );
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}
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break;
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}
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}
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Timer.DelayCall( TimeSpan.Zero, ValidatePlacement );
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}
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public void ValidatePlacement()
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{
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BaseHouse house = BaseHouse.FindHouseAt( this );
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if ( house == null )
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{
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HolidayTreeDeed deed = new HolidayTreeDeed();
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deed.MoveToWorld( Location, Map );
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Delete();
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}
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.InRange( this.GetWorldLocation(), 1 ) )
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{
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if ( m_Placer == null || from == m_Placer || from.AccessLevel >= AccessLevel.GameMaster )
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{
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from.AddToBackpack( new HolidayTreeDeed() );
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this.Delete();
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BaseHouse house = BaseHouse.FindHouseAt( this );
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if ( house != null && house.Addons.Contains( this ) )
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{
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house.Addons.Remove( this );
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}
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from.SendLocalizedMessage( 503393 ); // A deed for the tree has been placed in your backpack.
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}
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else
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{
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from.SendLocalizedMessage( 503396 ); // You cannot take this tree down.
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}
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}
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else
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{
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from.SendLocalizedMessage( 500446 ); // That is too far away.
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}
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}
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}
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}
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41
Scripts/Items/Special/Holiday/GiftBox.cs
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41
Scripts/Items/Special/Holiday/GiftBox.cs
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using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Items
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{
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[Furniture]
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[Flipable( 0x232A, 0x232B )]
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public class GiftBox : BaseContainer
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{
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[Constructable]
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public GiftBox() : this( Utility.RandomDyedHue() )
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{
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}
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[Constructable]
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public GiftBox( int hue ) : base( Utility.Random( 0x232A, 2 ) )
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{
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Weight = 2.0;
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Hue = hue;
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}
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public GiftBox( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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66
Scripts/Items/Special/Holiday/GingerBreadHouseDeed.cs
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66
Scripts/Items/Special/Holiday/GingerBreadHouseDeed.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class GingerBreadHouseAddon : BaseAddon
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{
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public override BaseAddonDeed Deed{ get{ return new GingerBreadHouseDeed(); } }
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public GingerBreadHouseAddon()
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{
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for( int i=0x2be5; i<0x2be8; i++ )
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{
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LocalizedAddonComponent laoc = new LocalizedAddonComponent( i, 1077395 ); // Gingerbread House
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laoc.Light = LightType.SouthSmall;
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AddComponent( laoc, (i==0x2be5) ? -1 : 0, (i==0x2be7) ? -1 : 0, 0 );
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}
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}
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public GingerBreadHouseAddon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class GingerBreadHouseDeed : BaseAddonDeed
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{
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public override int LabelNumber{ get{ return 1077394; } } //a Gingerbread House Deed
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public override BaseAddon Addon{ get{ return new GingerBreadHouseAddon(); } }
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[Constructable]
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public GingerBreadHouseDeed()
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public GingerBreadHouseDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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109
Scripts/Items/Special/Holiday/HolidayBell.cs
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109
Scripts/Items/Special/Holiday/HolidayBell.cs
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using System;
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namespace Server.Items
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{
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public class HolidayBell : Item
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{
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private static string[] m_StaffNames = new string[]
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{
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"Adrick",
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"Alai",
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"Bulldoz",
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"Evocare",
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"FierY-iCe",
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"Greyburn",
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"Hanse",
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"Ignatz",
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"Jalek",
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"LadyMOI",
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"Lord Krum",
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"Malantus",
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"Nimrond",
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"Oaks",
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"Prophet",
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"Runesabre",
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"Sage",
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"Stellerex",
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"T-Bone",
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"Tajima",
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"Tyrant",
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"Vex"
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};
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private static int[] m_Hues = new int[]
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{
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0xA, 0x24, 0x42, 0x56, 0x1A, 0x4C, 0x3C, 0x60, 0x2E, 0x55, 0x23, 0x38, 0x482, 0x6, 0x10
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};
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[CommandProperty(AccessLevel.GameMaster)]
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public int SoundID
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{
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get { return m_SoundID; }
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set { m_SoundID = value; InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string Giver { get { return m_Maker; } set { m_Maker = value; } }
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public override string DefaultName
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{
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get { return String.Format("A Holiday Bell From {0}", Giver); }
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}
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private string m_Maker;
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private int m_SoundID;
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[Constructable]
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public HolidayBell()
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: this(m_StaffNames[Utility.Random(m_StaffNames.Length)])
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{
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}
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[Constructable]
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public HolidayBell(string maker)
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: base(0x1C12)
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{
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m_Maker = maker;
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LootType = LootType.Blessed;
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Hue = m_Hues[Utility.Random(m_Hues.Length)];
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SoundID = 0x0F5 + Utility.Random(14);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(GetWorldLocation(), 2))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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else from.PlaySound(m_SoundID);
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}
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public HolidayBell(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((string)m_Maker);
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writer.WriteEncodedInt((int)m_SoundID);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Maker = reader.ReadString();
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m_SoundID = reader.ReadEncodedInt();
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Utility.Intern(ref m_Maker);
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}
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}
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}
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188
Scripts/Items/Special/Holiday/HolidayFoods.cs
Normal file
188
Scripts/Items/Special/Holiday/HolidayFoods.cs
Normal file
|
|
@ -0,0 +1,188 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CandyCane : Food
|
||||
{
|
||||
private static Dictionary<Mobile, CandyCaneTimer> m_ToothAches;
|
||||
|
||||
public static Dictionary<Mobile, CandyCaneTimer> ToothAches
|
||||
{
|
||||
get { return m_ToothAches; }
|
||||
set { m_ToothAches = value; }
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
m_ToothAches = new Dictionary<Mobile, CandyCaneTimer>();
|
||||
}
|
||||
|
||||
public class CandyCaneTimer : Timer
|
||||
{
|
||||
private int m_Eaten;
|
||||
private Mobile m_Eater;
|
||||
|
||||
public Mobile Eater { get { return m_Eater; } }
|
||||
public int Eaten { get { return m_Eaten; } set { m_Eaten = value; } }
|
||||
|
||||
public CandyCaneTimer( Mobile eater )
|
||||
: base( TimeSpan.FromSeconds( 30 ), TimeSpan.FromSeconds( 30 ) )
|
||||
{
|
||||
m_Eater = eater;
|
||||
Priority = TimerPriority.FiveSeconds;
|
||||
Start();
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
--m_Eaten;
|
||||
|
||||
if ( m_Eater == null || m_Eater.Deleted || m_Eaten <= 0 )
|
||||
{
|
||||
Stop();
|
||||
m_ToothAches.Remove( m_Eater );
|
||||
}
|
||||
else if ( m_Eater.Map != Map.Internal && m_Eater.Alive )
|
||||
{
|
||||
if ( m_Eaten > 60 )
|
||||
{
|
||||
m_Eater.Say( 1077388 + Utility.Random( 5 ) );
|
||||
|
||||
/* ARRGH! My tooth hurts sooo much!
|
||||
* You just can't find a good Britannian dentist these days...
|
||||
* My teeth!
|
||||
* MAKE IT STOP!
|
||||
* AAAH! It feels like someone kicked me in the teeth!
|
||||
*/
|
||||
|
||||
if ( Utility.RandomBool() && m_Eater.Body.IsHuman && !m_Eater.Mounted )
|
||||
m_Eater.Animate( 32, 5, 1, true, false, 0 );
|
||||
}
|
||||
else if ( m_Eaten == 60 )
|
||||
{
|
||||
m_Eater.SendLocalizedMessage( 1077393 ); // The extreme pain in your teeth subsides.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static CandyCaneTimer EnsureTimer( Mobile from )
|
||||
{
|
||||
CandyCaneTimer timer;
|
||||
|
||||
if ( !m_ToothAches.TryGetValue( from, out timer ) )
|
||||
m_ToothAches[from] = timer = new CandyCaneTimer( from );
|
||||
|
||||
return timer;
|
||||
}
|
||||
|
||||
public static int GetToothAche( Mobile from )
|
||||
{
|
||||
CandyCaneTimer timer;
|
||||
|
||||
if ( m_ToothAches.TryGetValue( from, out timer ) )
|
||||
return timer.Eaten;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static void SetToothAche( Mobile from, int value )
|
||||
{
|
||||
EnsureTimer( from ).Eaten = value;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public CandyCane()
|
||||
: this( 0x2bdd + Utility.Random( 4 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public CandyCane( int itemID )
|
||||
: base( itemID )
|
||||
{
|
||||
Stackable = false;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public override bool CheckHunger( Mobile from )
|
||||
{
|
||||
EnsureTimer( from ).Eaten += 32;
|
||||
|
||||
from.SendLocalizedMessage( 1077387 ); // You feel as if you could eat as much as you wanted!
|
||||
return true;
|
||||
}
|
||||
|
||||
public CandyCane( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GingerBreadCookie : Food
|
||||
{
|
||||
private readonly int[] m_Messages =
|
||||
{
|
||||
0,
|
||||
1077396, // Noooo!
|
||||
1077397, // Please don't eat me... *whimper*
|
||||
1077405, // Not the face!
|
||||
1077406, // Ahhhhhh! My foot’s gone!
|
||||
1077407, // Please. No! I have gingerkids!
|
||||
1077408, // No, no! I’m really made of poison. Really.
|
||||
1077409 // Run, run as fast as you can! You can't catch me! I'm the gingerbread man!
|
||||
};
|
||||
|
||||
[Constructable]
|
||||
public GingerBreadCookie()
|
||||
: base( Utility.RandomBool() ? 0x2be1 : 0x2be2 )
|
||||
{
|
||||
Stackable = false;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public GingerBreadCookie( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool Eat( Mobile from )
|
||||
{
|
||||
int message = m_Messages[Utility.Random( m_Messages.Length )];
|
||||
|
||||
if ( message != 0 )
|
||||
{
|
||||
SendLocalizedMessageTo( from, message );
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.Eat( from );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
221
Scripts/Items/Special/Holiday/HolidayGiftBoxes.cs
Normal file
221
Scripts/Items/Special/Holiday/HolidayGiftBoxes.cs
Normal file
|
|
@ -0,0 +1,221 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class GiftBoxHues
|
||||
{
|
||||
public static int RandomGiftBoxHue{ get { return m_NormalHues[Utility.Random(m_NormalHues.Length)]; }}
|
||||
public static int RandomNeonBoxHue{ get { return m_NeonHues[Utility.Random(m_NeonHues.Length)]; }}
|
||||
|
||||
/* there's possibly a couple more, but this is what we could verify on OSI */
|
||||
|
||||
private static readonly int[] m_NormalHues =
|
||||
{
|
||||
0x672,
|
||||
0x454,
|
||||
0x507,
|
||||
0x4ac,
|
||||
0x504,
|
||||
0x84b,
|
||||
0x495,
|
||||
0x97c,
|
||||
0x493,
|
||||
0x4a8,
|
||||
0x494,
|
||||
0x4aa,
|
||||
0xb8b,
|
||||
0x84f,
|
||||
0x491,
|
||||
0x851,
|
||||
0x503,
|
||||
0xb8c,
|
||||
0x4ab,
|
||||
0x84B
|
||||
};
|
||||
private static readonly int[] m_NeonHues =
|
||||
{
|
||||
0x438,
|
||||
0x424,
|
||||
0x433,
|
||||
0x445,
|
||||
0x42b,
|
||||
0x448
|
||||
};
|
||||
}
|
||||
|
||||
[FlipableAttribute(0x46A5, 0x46A6)]
|
||||
public class GiftBoxRectangle : BaseContainer
|
||||
{
|
||||
public override int DefaultGumpID { get { return 0x11E; } }
|
||||
|
||||
[Constructable]
|
||||
public GiftBoxRectangle()
|
||||
: base(Utility.RandomBool() ? 0x46A5 : 0x46A6)
|
||||
{
|
||||
Hue = GiftBoxHues.RandomGiftBoxHue;
|
||||
}
|
||||
|
||||
public GiftBoxRectangle(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GiftBoxCube : BaseContainer
|
||||
{
|
||||
public override int DefaultGumpID { get { return 0x11B; } }
|
||||
|
||||
[Constructable]
|
||||
public GiftBoxCube()
|
||||
: base(0x46A2)
|
||||
{
|
||||
Hue = GiftBoxHues.RandomGiftBoxHue;
|
||||
}
|
||||
|
||||
public GiftBoxCube(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GiftBoxCylinder : BaseContainer
|
||||
{
|
||||
public override int DefaultGumpID { get { return 0x11C; } }
|
||||
|
||||
[Constructable]
|
||||
public GiftBoxCylinder()
|
||||
: base(0x46A3)
|
||||
{
|
||||
Hue = GiftBoxHues.RandomGiftBoxHue;
|
||||
}
|
||||
|
||||
public GiftBoxCylinder(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GiftBoxOctogon : BaseContainer
|
||||
{
|
||||
public override int DefaultGumpID { get { return 0x11D; } }
|
||||
|
||||
[Constructable]
|
||||
public GiftBoxOctogon()
|
||||
: base(0x46A4)
|
||||
{
|
||||
Hue = GiftBoxHues.RandomGiftBoxHue;
|
||||
}
|
||||
|
||||
public GiftBoxOctogon(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GiftBoxAngel : BaseContainer
|
||||
{
|
||||
public override int DefaultGumpID { get { return 0x11F; } }
|
||||
|
||||
[Constructable]
|
||||
public GiftBoxAngel()
|
||||
: base(0x46A7)
|
||||
{
|
||||
Hue = GiftBoxHues.RandomGiftBoxHue;
|
||||
}
|
||||
|
||||
public GiftBoxAngel(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable(0x232A, 0x232B)]
|
||||
public class GiftBoxNeon : BaseContainer
|
||||
{
|
||||
[Constructable]
|
||||
public GiftBoxNeon()
|
||||
: base(Utility.RandomBool() ? 0x232A : 0x232B)
|
||||
{
|
||||
Hue = GiftBoxHues.RandomNeonBoxHue;
|
||||
}
|
||||
|
||||
public GiftBoxNeon(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
155
Scripts/Items/Special/Holiday/HolidayPottedPlant.cs
Normal file
155
Scripts/Items/Special/Holiday/HolidayPottedPlant.cs
Normal file
|
|
@ -0,0 +1,155 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class HolidayPottedPlant : Item
|
||||
{
|
||||
public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } }
|
||||
|
||||
[Constructable]
|
||||
public HolidayPottedPlant()
|
||||
: this( Utility.RandomMinMax( 0x11C8, 0x11CC ) )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public HolidayPottedPlant( int itemID )
|
||||
: base( itemID )
|
||||
{
|
||||
}
|
||||
|
||||
public HolidayPottedPlant( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class PottedPlantDeed : Item
|
||||
{
|
||||
public override int LabelNumber { get { return 1041114; } } // A deed for a potted plant.
|
||||
public override double DefaultWeight { get { return 1.0; } }
|
||||
|
||||
[Constructable]
|
||||
public PottedPlantDeed()
|
||||
: base( 0x14F0 )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public PottedPlantDeed( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.CloseGump( typeof( InternalGump ) );
|
||||
from.SendGump( new InternalGump( this ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
private class InternalGump : Gump
|
||||
{
|
||||
private PottedPlantDeed m_Deed;
|
||||
|
||||
public InternalGump( PottedPlantDeed deed ) : base( 100, 200 )
|
||||
{
|
||||
m_Deed = deed;
|
||||
|
||||
Closable = true;
|
||||
Disposable = true;
|
||||
Dragable = true;
|
||||
Resizable = false;
|
||||
|
||||
AddPage( 0 );
|
||||
AddBackground( 0, 0, 360, 195, 0xA28 );
|
||||
|
||||
AddPage( 1 );
|
||||
AddLabel( 45, 15, 0, "Choose a Potted Plant:" );
|
||||
|
||||
AddItem( 45, 75, 0x11C8 );
|
||||
AddButton( 55, 50, 0x845, 0x846, 1, GumpButtonType.Reply, 0 );
|
||||
|
||||
AddItem( 100, 75, 0x11C9 );
|
||||
AddButton( 115, 50, 0x845, 0x846, 2, GumpButtonType.Reply, 0 );
|
||||
|
||||
AddItem( 160, 75, 0x11CA );
|
||||
AddButton( 175, 50, 0x845, 0x846, 3, GumpButtonType.Reply, 0 );
|
||||
|
||||
AddItem( 225, 75, 0x11CB );
|
||||
AddButton( 235, 50, 0x845, 0x846, 4, GumpButtonType.Reply, 0 );
|
||||
|
||||
AddItem( 280, 75, 0x11CC );
|
||||
AddButton( 295, 50, 0x845, 0x846, 5, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( m_Deed == null || m_Deed.Deleted )
|
||||
return;
|
||||
|
||||
Mobile from = sender.Mobile;
|
||||
|
||||
if ( !m_Deed.IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it
|
||||
return;
|
||||
}
|
||||
|
||||
int index = info.ButtonID - 1;
|
||||
|
||||
if ( index >= 0 && index <= 4 )
|
||||
{
|
||||
HolidayPottedPlant plant = new HolidayPottedPlant( 0x11C8 + index );
|
||||
|
||||
if ( !from.PlaceInBackpack( plant ) )
|
||||
{
|
||||
plant.Delete();
|
||||
from.SendLocalizedMessage( 1078837 ); // Your backpack is full! Please make room and try again.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
39
Scripts/Items/Special/Holiday/HolidayTimepiece.cs
Normal file
39
Scripts/Items/Special/Holiday/HolidayTimepiece.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class HolidayTimepiece : Clock
|
||||
{
|
||||
public override int LabelNumber { get { return 1041113; } } // a holiday timepiece
|
||||
public override double DefaultWeight { get { return 1.0; } }
|
||||
|
||||
[Constructable]
|
||||
public HolidayTimepiece()
|
||||
: base( 0x1086 )
|
||||
{
|
||||
Weight = DefaultWeight;
|
||||
LootType = LootType.Blessed;
|
||||
Layer = Layer.Bracelet;
|
||||
}
|
||||
|
||||
public HolidayTimepiece( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
167
Scripts/Items/Special/Holiday/Icecicles.cs
Normal file
167
Scripts/Items/Special/Holiday/Icecicles.cs
Normal file
|
|
@ -0,0 +1,167 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class IcicleLargeSouth : Item
|
||||
{
|
||||
[Constructable]
|
||||
public IcicleLargeSouth()
|
||||
: base(0x4572)
|
||||
{
|
||||
}
|
||||
|
||||
public IcicleLargeSouth(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public class IcicleMedSouth : Item
|
||||
{
|
||||
[Constructable]
|
||||
public IcicleMedSouth ()
|
||||
: base(0x4573)
|
||||
{
|
||||
}
|
||||
|
||||
public IcicleMedSouth (Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public class IcicleSmallSouth : Item
|
||||
{
|
||||
[Constructable]
|
||||
public IcicleSmallSouth ()
|
||||
: base(0x4574)
|
||||
{
|
||||
}
|
||||
|
||||
public IcicleSmallSouth (Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public class IcicleLargeEast : Item
|
||||
{
|
||||
[Constructable]
|
||||
public IcicleLargeEast ()
|
||||
: base(0x4575)
|
||||
{
|
||||
}
|
||||
|
||||
public IcicleLargeEast (Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public class IcicleMedEast : Item
|
||||
{
|
||||
[Constructable]
|
||||
public IcicleMedEast ()
|
||||
: base(0x4576)
|
||||
{
|
||||
}
|
||||
|
||||
public IcicleMedEast (Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public class IcicleSmallEast : Item
|
||||
{
|
||||
[Constructable]
|
||||
public IcicleSmallEast ()
|
||||
: base(0x4577)
|
||||
{
|
||||
}
|
||||
|
||||
public IcicleSmallEast(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
125
Scripts/Items/Special/Holiday/IcyPatch.cs
Normal file
125
Scripts/Items/Special/Holiday/IcyPatch.cs
Normal file
|
|
@ -0,0 +1,125 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class IcyPatch : Item
|
||||
{
|
||||
public override int LabelNumber { get { return 1095159; } } //An Icy Patch
|
||||
public override double DefaultWeight { get { return 5.0; } }
|
||||
|
||||
/* On OSI, the iceypatch with itemid 0x122a is "rarer", so we will give it 1:10 chance of creating it that way */
|
||||
|
||||
[Constructable]
|
||||
public IcyPatch()
|
||||
: this((Utility.Random(10) == 0) ? 0x122A : 0x122F)
|
||||
{
|
||||
}
|
||||
|
||||
public IcyPatch(int itemid)
|
||||
: base (itemid)
|
||||
{
|
||||
Hue = 0x481;
|
||||
}
|
||||
|
||||
public IcyPatch(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool OnMoveOver(Mobile m)
|
||||
{
|
||||
if (m is PlayerMobile && m.Alive && m.AccessLevel == AccessLevel.Player)
|
||||
{
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0: RunSequence(m, 1095160, false); break; //You steadily walk over the slippery surface.
|
||||
case 1: RunSequence(m, 1095161, true); break; //You skillfully manage to maintain your balance.
|
||||
default: RunSequence(m, 1095162, true); break; //You lose your footing and ungracefully splatter on the ground.
|
||||
}
|
||||
}
|
||||
return base.OnMoveOver(m);
|
||||
}
|
||||
|
||||
public virtual void RunSequence(Mobile m, int message, bool freeze)
|
||||
{
|
||||
object[] arg = null;
|
||||
|
||||
if (freeze)
|
||||
{
|
||||
m.Frozen = freeze;
|
||||
Timer.DelayCall(TimeSpan.FromSeconds((message==1095162) ? 2.0 : 1.25), new TimerStateCallback(EndFall_Callback), m);
|
||||
}
|
||||
|
||||
m.SendLocalizedMessage(message);
|
||||
|
||||
if (message == 1095162)
|
||||
{
|
||||
if (m.Mounted)
|
||||
{
|
||||
m.Mount.Rider = null;
|
||||
}
|
||||
|
||||
Point3D p = new Point3D(Location);
|
||||
|
||||
if (SpellHelper.FindValidSpawnLocation(Map, ref p, true))
|
||||
{
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(0), new TimerStateCallback(Relocate_Callback), new object[] { m, p });
|
||||
}
|
||||
|
||||
arg = new object[] { m, (21 + Utility.Random(2)), !m.Female ? 0x426 : 0x317 };
|
||||
}
|
||||
else if (message == 1095161)
|
||||
{
|
||||
arg = new object[] { m, 17, !m.Female ? 0x429 : 0x319 };
|
||||
}
|
||||
if (arg != null)
|
||||
{
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(.4), new TimerStateCallback(BeginFall_Callback), arg);
|
||||
}
|
||||
}
|
||||
|
||||
private static void Relocate_Callback(object state)
|
||||
{
|
||||
object[] states = (object[])state;
|
||||
Mobile m = (Mobile)states[0];
|
||||
Point3D to = (Point3D)states[1];
|
||||
|
||||
m.MoveToWorld(to, m.Map);
|
||||
}
|
||||
|
||||
private static void BeginFall_Callback(object state)
|
||||
{
|
||||
object[] states = (object[])state;
|
||||
|
||||
Mobile m = (Mobile)states[0];
|
||||
int action = (int)states[1];
|
||||
int sound = (int)states[2];
|
||||
if (!m.Mounted)
|
||||
{
|
||||
m.Animate(action, 1, 1, false, true, 0);
|
||||
}
|
||||
m.PlaySound(sound);
|
||||
}
|
||||
|
||||
private static void EndFall_Callback(object state)
|
||||
{
|
||||
((Mobile)state).Frozen = false;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
93
Scripts/Items/Special/Holiday/PKHolidayStuff.cs
Normal file
93
Scripts/Items/Special/Holiday/PKHolidayStuff.cs
Normal file
|
|
@ -0,0 +1,93 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Coal : Item
|
||||
{
|
||||
public override string DefaultName{ get { return "Coal"; }}
|
||||
|
||||
[Constructable]
|
||||
public Coal() : base( 0x19b9 )
|
||||
{
|
||||
Stackable = false;
|
||||
LootType=LootType.Blessed;
|
||||
Hue = 0x965;
|
||||
}
|
||||
|
||||
public Coal( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BadCard : Item
|
||||
{
|
||||
public override int LabelNumber{ get { return 1041428; }} // Maybe next year youll get a better...
|
||||
|
||||
[Constructable]
|
||||
public BadCard() : base( 0x14ef )
|
||||
{
|
||||
int[] m_CardHues=new int[]{ 0x45, 0x27, 0x3d0 };
|
||||
Hue = m_CardHues[Utility.Random(m_CardHues.Length)];
|
||||
Stackable = false;
|
||||
LootType=LootType.Blessed;
|
||||
Movable=true;
|
||||
}
|
||||
|
||||
public BadCard( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Spam : Food
|
||||
{
|
||||
[Constructable]
|
||||
public Spam() : base( 0x1044 )
|
||||
{
|
||||
Stackable = false;
|
||||
LootType=LootType.Blessed;
|
||||
}
|
||||
|
||||
public Spam( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
62
Scripts/Items/Special/Holiday/Poinsettias.cs
Normal file
62
Scripts/Items/Special/Holiday/Poinsettias.cs
Normal file
|
|
@ -0,0 +1,62 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RedPoinsettia : Item
|
||||
{
|
||||
[Constructable]
|
||||
public RedPoinsettia() : base( 0x2330 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public RedPoinsettia( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class WhitePoinsettia : Item
|
||||
{
|
||||
[Constructable]
|
||||
public WhitePoinsettia() : base( 0x2331 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public WhitePoinsettia( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
311
Scripts/Items/Special/Holiday/SnowGlobes.cs
Normal file
311
Scripts/Items/Special/Holiday/SnowGlobes.cs
Normal file
|
|
@ -0,0 +1,311 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SnowGlobe : Item
|
||||
{
|
||||
public override double DefaultWeight { get { return 1.0; } }
|
||||
|
||||
public SnowGlobe()
|
||||
: base( 0xE2F )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Light = LightType.Circle150;
|
||||
}
|
||||
|
||||
public SnowGlobe( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public enum SnowGlobeTypeOne
|
||||
{
|
||||
Britain,
|
||||
Moonglow,
|
||||
Minoc,
|
||||
Magincia,
|
||||
BuccaneersDen,
|
||||
Trinsic,
|
||||
Yew,
|
||||
SkaraBrae,
|
||||
Jhelom,
|
||||
Nujelm,
|
||||
Papua,
|
||||
Delucia,
|
||||
Cove,
|
||||
Ocllo,
|
||||
SerpentsHold,
|
||||
EmpathAbbey,
|
||||
TheLycaeum,
|
||||
Vesper,
|
||||
Wind
|
||||
}
|
||||
|
||||
public class SnowGlobeOne : SnowGlobe
|
||||
{
|
||||
private SnowGlobeTypeOne m_Type;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public SnowGlobeTypeOne Place
|
||||
{
|
||||
get { return m_Type; }
|
||||
set { m_Type = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public override int LabelNumber { get { return 1041454 + (int) m_Type; } }
|
||||
|
||||
[Constructable]
|
||||
public SnowGlobeOne()
|
||||
: this( (SnowGlobeTypeOne) Utility.Random( 19 ) )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public SnowGlobeOne( SnowGlobeTypeOne type )
|
||||
{
|
||||
m_Type = type;
|
||||
}
|
||||
|
||||
public SnowGlobeOne( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
writer.WriteEncodedInt( (int) m_Type );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Type = (SnowGlobeTypeOne) reader.ReadEncodedInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum SnowGlobeTypeTwo
|
||||
{
|
||||
AncientCitadel,
|
||||
BlackthornesCastle,
|
||||
CityofMontor,
|
||||
CityofMistas,
|
||||
ExodusLair,
|
||||
LakeofFire,
|
||||
Lakeshire,
|
||||
PassofKarnaugh,
|
||||
TheEtherealFortress,
|
||||
TwinOaksTavern,
|
||||
ChaosShrine,
|
||||
ShrineofHumility,
|
||||
ShrineofSacrifice,
|
||||
ShrineofCompassion,
|
||||
ShrineofHonor,
|
||||
ShrineofHonesty,
|
||||
ShrineofSpirituality,
|
||||
ShrineofJustice,
|
||||
ShrineofValor
|
||||
}
|
||||
|
||||
public class SnowGlobeTwo : SnowGlobe
|
||||
{
|
||||
/* Oddly, these are not localized. */
|
||||
private static readonly string[] m_PlaceNames = new string[]
|
||||
{
|
||||
/* AncientCitadel */ "Ancient Citadel",
|
||||
/* BlackthornesCastle */ "Blackthorne's Castle",
|
||||
/* CityofMontor */ "City of Montor",
|
||||
/* CityofMistas */ "City of Mistas",
|
||||
/* ExodusLair */ "Exodus' Lair",
|
||||
/* LakeofFire */ "Lake of Fire",
|
||||
/* Lakeshire */ "Lakeshire",
|
||||
/* PassofKarnaugh */ "Pass of Karnaugh",
|
||||
/* TheEtherealFortress */ "The Etheral Fortress",
|
||||
/* TwinOaksTavern */ "Twin Oaks Tavern",
|
||||
/* ChaosShrine */ "Chaos Shrine",
|
||||
/* ShrineofHumility */ "Shrine of Humility",
|
||||
/* ShrineofSacrifice */ "Shrine of Sacrifice",
|
||||
/* ShrineofCompassion */ "Shrine of Compassion",
|
||||
/* ShrineofHonor */ "Shrine of Honor",
|
||||
/* ShrineofHonesty */ "Shrine of Honesty",
|
||||
/* ShrineofSpirituality */ "Shrine of Spirituality",
|
||||
/* ShrineofJustice */ "Shrine of Justice",
|
||||
/* ShrineofValor */ "Shrine of Valor"
|
||||
};
|
||||
|
||||
private SnowGlobeTypeTwo m_Type;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public SnowGlobeTypeTwo Place
|
||||
{
|
||||
get { return m_Type; }
|
||||
set { m_Type = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public override string DefaultName
|
||||
{
|
||||
get
|
||||
{
|
||||
int idx = (int) m_Type;
|
||||
|
||||
if ( idx < 0 || idx >= m_PlaceNames.Length )
|
||||
return "a snowy scene";
|
||||
|
||||
return String.Format( "a snowy scene of {0}", m_PlaceNames[idx] );
|
||||
}
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public SnowGlobeTwo()
|
||||
: this( (SnowGlobeTypeTwo) Utility.Random( 19 ) )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public SnowGlobeTwo( SnowGlobeTypeTwo type )
|
||||
{
|
||||
m_Type = type;
|
||||
}
|
||||
|
||||
public SnowGlobeTwo( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
writer.WriteEncodedInt( (int) m_Type );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Type = (SnowGlobeTypeTwo) reader.ReadEncodedInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum SnowGlobeTypeThree
|
||||
{
|
||||
Luna,
|
||||
Umbra,
|
||||
Zento,
|
||||
Heartwood,
|
||||
Covetous,
|
||||
Deceit,
|
||||
Destard,
|
||||
Hythloth,
|
||||
Khaldun,
|
||||
Shame,
|
||||
Wrong,
|
||||
Doom,
|
||||
TheCitadel,
|
||||
ThePalaceofParoxysmus,
|
||||
TheBlightedGrove,
|
||||
ThePrismofLight
|
||||
}
|
||||
|
||||
public class SnowGlobeThree : SnowGlobe
|
||||
{
|
||||
private SnowGlobeTypeThree m_Type;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public SnowGlobeTypeThree Place
|
||||
{
|
||||
get { return m_Type; }
|
||||
set { m_Type = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_Type >= SnowGlobeTypeThree.Covetous )
|
||||
return 1075440 + ( (int) m_Type - 4 );
|
||||
|
||||
return 1075294 + (int) m_Type;
|
||||
}
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public SnowGlobeThree()
|
||||
: this( (SnowGlobeTypeThree) Utility.Random( 16 ) )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public SnowGlobeThree( SnowGlobeTypeThree type )
|
||||
{
|
||||
m_Type = type;
|
||||
}
|
||||
|
||||
public SnowGlobeThree( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
writer.WriteEncodedInt( (int) m_Type );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Type = (SnowGlobeTypeThree) reader.ReadEncodedInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
42
Scripts/Items/Special/Holiday/SnowPiles.cs
Normal file
42
Scripts/Items/Special/Holiday/SnowPiles.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SnowPileDeco : Item
|
||||
{
|
||||
public override string DefaultName{ get { return "Snow Pile"; } }
|
||||
public override double DefaultWeight{ get { return 2.0; } }
|
||||
|
||||
private static readonly int[] m_Types = new int[] { 0x8E2, 0x8E0, 0x8E6, 0x8E5, 0x8E3 };
|
||||
|
||||
[Constructable]
|
||||
public SnowPileDeco()
|
||||
: this(m_Types[Utility.Random(m_Types.Length)])
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public SnowPileDeco( int itemid )
|
||||
: base(itemid)
|
||||
{
|
||||
Hue = 0x481;
|
||||
}
|
||||
|
||||
public SnowPileDeco(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
246
Scripts/Items/Special/Holiday/SnowStatue.cs
Normal file
246
Scripts/Items/Special/Holiday/SnowStatue.cs
Normal file
|
|
@ -0,0 +1,246 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable( 0x456E, 0x456F )]
|
||||
public class SnowStatuePegasus : Item
|
||||
{
|
||||
public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } }
|
||||
|
||||
[Constructable]
|
||||
public SnowStatuePegasus()
|
||||
: base( 0x456E )
|
||||
{
|
||||
}
|
||||
|
||||
public SnowStatuePegasus( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x4578, 0x4579 )]
|
||||
public class SnowStatueSeahorse : Item
|
||||
{
|
||||
public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } }
|
||||
|
||||
[Constructable]
|
||||
public SnowStatueSeahorse()
|
||||
: base( 0x4578 )
|
||||
{
|
||||
}
|
||||
|
||||
public SnowStatueSeahorse( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x457A, 0x457B )]
|
||||
public class SnowStatueMermaid : Item
|
||||
{
|
||||
public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } }
|
||||
|
||||
[Constructable]
|
||||
public SnowStatueMermaid()
|
||||
: base( 0x457A )
|
||||
{
|
||||
}
|
||||
|
||||
public SnowStatueMermaid( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x457C, 0x457D )]
|
||||
public class SnowStatueGriffon : Item
|
||||
{
|
||||
public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } }
|
||||
|
||||
[Constructable]
|
||||
public SnowStatueGriffon()
|
||||
: base( 0x457C )
|
||||
{
|
||||
}
|
||||
|
||||
public SnowStatueGriffon( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SnowStatueDeed : Item
|
||||
{
|
||||
public override int LabelNumber { get { return 1114296; } } // snow statue deed
|
||||
public override double DefaultWeight { get { return 1.0; } }
|
||||
|
||||
[Constructable]
|
||||
public SnowStatueDeed()
|
||||
: base( 0x14F0 )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public SnowStatueDeed( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.CloseGump( typeof( InternalGump ) );
|
||||
from.SendGump( new InternalGump( this ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
private class InternalGump : Gump
|
||||
{
|
||||
private SnowStatueDeed m_Deed;
|
||||
|
||||
public InternalGump( SnowStatueDeed deed ) : base( 100, 200 )
|
||||
{
|
||||
m_Deed = deed;
|
||||
|
||||
Closable = true;
|
||||
Disposable = true;
|
||||
Dragable = true;
|
||||
Resizable = false;
|
||||
|
||||
AddPage( 0 );
|
||||
AddBackground( 0, 0, 360, 225, 0xA28 );
|
||||
|
||||
AddPage( 1 );
|
||||
AddLabel( 45, 15, 0, "Select One:" );
|
||||
|
||||
AddItem( 35, 75, 0x456E );
|
||||
AddButton( 65, 50, 0x845, 0x846, 1, GumpButtonType.Reply, 0 );
|
||||
|
||||
AddItem( 120, 75, 0x4578 );
|
||||
AddButton( 135, 50, 0x845, 0x846, 2, GumpButtonType.Reply, 0 );
|
||||
|
||||
AddItem( 190, 75, 0x457A );
|
||||
AddButton( 205, 50, 0x845, 0x846, 3, GumpButtonType.Reply, 0 );
|
||||
|
||||
AddItem( 250, 75, 0x457C );
|
||||
AddButton( 275, 50, 0x845, 0x846, 4, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( m_Deed == null || m_Deed.Deleted )
|
||||
return;
|
||||
|
||||
Mobile from = sender.Mobile;
|
||||
|
||||
if ( !m_Deed.IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it
|
||||
return;
|
||||
}
|
||||
|
||||
Item statue = null;
|
||||
|
||||
switch ( info.ButtonID )
|
||||
{
|
||||
case 1: statue = new SnowStatuePegasus(); break;
|
||||
case 2: statue = new SnowStatueSeahorse(); break;
|
||||
case 3: statue = new SnowStatueMermaid(); break;
|
||||
case 4: statue = new SnowStatueGriffon(); break;
|
||||
}
|
||||
|
||||
if ( statue == null )
|
||||
return;
|
||||
|
||||
if ( !from.PlaceInBackpack( statue ) )
|
||||
{
|
||||
statue.Delete();
|
||||
from.SendLocalizedMessage( 1078837 ); // Your backpack is full! Please make room and try again.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
62
Scripts/Items/Special/Holiday/Snowflakes.cs
Normal file
62
Scripts/Items/Special/Holiday/Snowflakes.cs
Normal file
|
|
@ -0,0 +1,62 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BlueSnowflake : Item
|
||||
{
|
||||
[Constructable]
|
||||
public BlueSnowflake() : base( 0x232E )
|
||||
{
|
||||
Weight = 1.0;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public BlueSnowflake( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class WhiteSnowflake : Item
|
||||
{
|
||||
[Constructable]
|
||||
public WhiteSnowflake() : base( 0x232F )
|
||||
{
|
||||
Weight = 1.0;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public WhiteSnowflake( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
159
Scripts/Items/Special/Holiday/Snowman.cs
Normal file
159
Scripts/Items/Special/Holiday/Snowman.cs
Normal file
|
|
@ -0,0 +1,159 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable( 0x2328, 0x2329 )]
|
||||
public class Snowman : Item, IDyable
|
||||
{
|
||||
public static string GetRandomTitle()
|
||||
{
|
||||
// All hail OSI staff
|
||||
string[] titles = new string[]
|
||||
{
|
||||
/* 1 */ "Backflash",
|
||||
/* 2 */ "Carbon",
|
||||
/* 3 */ "Colbalistic",
|
||||
/* 4 */ "Comforl",
|
||||
/* 5 */ "Coppacchia",
|
||||
/* 6 */ "Cyrus",
|
||||
/* 7 */ "DannyB",
|
||||
/* 8 */ "DJSoul",
|
||||
/* 9 */ "DraconisRex",
|
||||
/* 10 */ "Earia",
|
||||
/* 11 */ "Foster",
|
||||
/* 12 */ "Gonzo",
|
||||
/* 13 */ "Haan",
|
||||
/* 14 */ "Halona",
|
||||
/* 15 */ "Hugo",
|
||||
/* 16 */ "Hyacinth",
|
||||
/* 17 */ "Imirian",
|
||||
/* 18 */ "Jinsol",
|
||||
/* 19 */ "Liciatia",
|
||||
/* 20 */ "Loewen",
|
||||
/* 21 */ "Loke",
|
||||
/* 22 */ "Magnus",
|
||||
/* 23 */ "Maleki",
|
||||
/* 24 */ "Morpheus",
|
||||
/* 25 */ "Obberron",
|
||||
/* 26 */ "Odee",
|
||||
/* 27 */ "Orbeus",
|
||||
/* 28 */ "Pax",
|
||||
/* 29 */ "Phields",
|
||||
/* 30 */ "Pigpen",
|
||||
/* 31 */ "Platinum",
|
||||
/* 32 */ "Polpol",
|
||||
/* 33 */ "Prume",
|
||||
/* 34 */ "Quinnly",
|
||||
/* 35 */ "Ragnarok",
|
||||
/* 36 */ "Rend",
|
||||
/* 37 */ "Roland",
|
||||
/* 38 */ "RyanM",
|
||||
/* 39 */ "Screach",
|
||||
/* 40 */ "Seraph",
|
||||
/* 41 */ "Silvani",
|
||||
/* 42 */ "Sherbear",
|
||||
/* 43 */ "SkyWalker",
|
||||
/* 44 */ "Snark",
|
||||
/* 45 */ "Sowl",
|
||||
/* 46 */ "Spada",
|
||||
/* 47 */ "Starblade",
|
||||
/* 48 */ "Tenacious",
|
||||
/* 49 */ "Tnez",
|
||||
/* 50 */ "Wasia",
|
||||
/* 51 */ "Zilo",
|
||||
/* 52 */ "Zippy",
|
||||
/* 53 */ "Zoer"
|
||||
};
|
||||
|
||||
if ( titles.Length > 0 )
|
||||
return titles[Utility.Random( titles.Length )];
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private string m_Title;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public string Title
|
||||
{
|
||||
get{ return m_Title; }
|
||||
set{ m_Title = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Snowman() : this( Utility.RandomDyedHue(), GetRandomTitle() )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Snowman( int hue ) : this( hue, GetRandomTitle() )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Snowman( string title ) : this( Utility.RandomDyedHue(), title )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Snowman( int hue, string title ) : base( Utility.Random( 0x2328, 2 ) )
|
||||
{
|
||||
Weight = 10.0;
|
||||
Hue = hue;
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
m_Title = title;
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( m_Title != null )
|
||||
list.Add( 1062841, m_Title ); // ~1_NAME~ the Snowman
|
||||
}
|
||||
|
||||
public bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
if ( Deleted )
|
||||
return false;
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public Snowman( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( (string) m_Title );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Title = reader.ReadString();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Utility.Intern( ref m_Title );
|
||||
}
|
||||
}
|
||||
}
|
||||
64
Scripts/Items/Special/Holiday/Stockings.cs
Normal file
64
Scripts/Items/Special/Holiday/Stockings.cs
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[FlipableAttribute( 0x2bd9, 0x2bda )]
|
||||
public class GreenStocking : BaseContainer
|
||||
{
|
||||
public override int DefaultGumpID{ get{ return 0x103; } }
|
||||
public override int DefaultDropSound{ get{ return 0x42; } }
|
||||
|
||||
[Constructable]
|
||||
public GreenStocking() : base ( Utility.Random( 0x2BD9, 2 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public GreenStocking( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[FlipableAttribute( 0x2bdb, 0x2bdc )]
|
||||
public class RedStocking : BaseContainer
|
||||
{
|
||||
public override int DefaultGumpID{ get{ return 0x103; } }
|
||||
public override int DefaultDropSound{ get{ return 0x42; } }
|
||||
|
||||
[Constructable]
|
||||
public RedStocking() : base ( Utility.Random( 0x2BDB, 2 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public RedStocking( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
37
Scripts/Items/Special/Holiday/WinterGiftPackage2003.cs
Normal file
37
Scripts/Items/Special/Holiday/WinterGiftPackage2003.cs
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable( 0x232A, 0x232B )]
|
||||
public class WinterGiftPackage2003 : GiftBox
|
||||
{
|
||||
[Constructable]
|
||||
public WinterGiftPackage2003()
|
||||
{
|
||||
DropItem( new Snowman() );
|
||||
DropItem( new WreathDeed() );
|
||||
DropItem( new BlueSnowflake() );
|
||||
DropItem( new RedPoinsettia() );
|
||||
}
|
||||
|
||||
public WinterGiftPackage2003( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
328
Scripts/Items/Special/Holiday/Wreath.cs
Normal file
328
Scripts/Items/Special/Holiday/Wreath.cs
Normal file
|
|
@ -0,0 +1,328 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Multis;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class WreathAddon : Item, IDyable, IAddon
|
||||
{
|
||||
[Constructable]
|
||||
public WreathAddon() : this( Utility.RandomDyedHue() )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public WreathAddon( int hue ) : base( 0x232C )
|
||||
{
|
||||
Hue = hue;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public WreathAddon( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public bool CouldFit( IPoint3D p, Map map )
|
||||
{
|
||||
if ( !map.CanFit( p.X, p.Y, p.Z, this.ItemData.Height ) )
|
||||
return false;
|
||||
|
||||
if ( this.ItemID == 0x232C )
|
||||
return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ); // North wall
|
||||
else
|
||||
return BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // West wall
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( FixMovingCrate ) );
|
||||
}
|
||||
|
||||
private void FixMovingCrate()
|
||||
{
|
||||
if ( this.Deleted )
|
||||
return;
|
||||
|
||||
if ( this.Movable || this.IsLockedDown )
|
||||
{
|
||||
Item deed = this.Deed;
|
||||
|
||||
if ( this.Parent is Item )
|
||||
{
|
||||
((Item)this.Parent).AddItem( deed );
|
||||
deed.Location = this.Location;
|
||||
}
|
||||
else
|
||||
{
|
||||
deed.MoveToWorld( this.Location, this.Map );
|
||||
}
|
||||
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public Item Deed
|
||||
{
|
||||
get{ return new WreathDeed( this.Hue ); }
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt( this );
|
||||
|
||||
if ( house != null && house.IsCoOwner( from ) )
|
||||
{
|
||||
if ( from.InRange( this.GetWorldLocation(), 3 ) )
|
||||
{
|
||||
from.CloseGump( typeof( WreathAddonGump ) );
|
||||
from.SendGump( new WreathAddonGump( from, this ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
if ( Deleted )
|
||||
return false;
|
||||
|
||||
BaseHouse house = BaseHouse.FindHouseAt( this );
|
||||
|
||||
if ( house != null && house.IsCoOwner( from ) )
|
||||
{
|
||||
if ( from.InRange( GetWorldLocation(), 1 ) )
|
||||
{
|
||||
Hue = sender.DyedHue;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 500295 ); // You are too far away to do that.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private class WreathAddonGump : Gump
|
||||
{
|
||||
private Mobile m_From;
|
||||
private WreathAddon m_Addon;
|
||||
|
||||
public WreathAddonGump( Mobile from, WreathAddon addon ) : base( 150, 50 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Addon = addon;
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 0, 0, 220, 170, 0x13BE );
|
||||
AddBackground( 10, 10, 200, 150, 0xBB8 );
|
||||
AddHtmlLocalized( 20, 30, 180, 60, 1062839, false, false ); // Do you wish to re-deed this decoration?
|
||||
AddHtmlLocalized( 55, 100, 160, 25, 1011011, false, false ); // CONTINUE
|
||||
AddButton( 20, 100, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 55, 125, 160, 25, 1011012, false, false ); // CANCEL
|
||||
AddButton( 20, 125, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( m_Addon.Deleted )
|
||||
return;
|
||||
|
||||
if ( info.ButtonID == 1 )
|
||||
{
|
||||
if ( m_From.InRange( m_Addon.GetWorldLocation(), 3 ) )
|
||||
{
|
||||
m_From.AddToBackpack( m_Addon.Deed );
|
||||
m_Addon.Delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_From.SendLocalizedMessage( 500295 ); // You are too far away to do that.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x14F0, 0x14EF )]
|
||||
public class WreathDeed : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1062837; } } // holiday wreath deed
|
||||
|
||||
[Constructable]
|
||||
public WreathDeed() : this( Utility.RandomDyedHue() )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public WreathDeed( int hue ) : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Hue = hue;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public WreathDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( IsChildOf( from.Backpack ) )
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt( from );
|
||||
|
||||
if ( house != null && house.IsCoOwner( from ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062838 ); // Where would you like to place this decoration?
|
||||
from.BeginTarget( -1, true, TargetFlags.None, new TargetStateCallback( Placement_OnTarget ), null );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
public void Placement_OnTarget( Mobile from, object targeted, object state )
|
||||
{
|
||||
IPoint3D p = targeted as IPoint3D;
|
||||
|
||||
if ( p == null )
|
||||
return;
|
||||
|
||||
Point3D loc = new Point3D( p );
|
||||
|
||||
BaseHouse house = BaseHouse.FindHouseAt( loc, from.Map, 16 );
|
||||
|
||||
if ( house != null && house.IsCoOwner( from ) )
|
||||
{
|
||||
bool northWall = BaseAddon.IsWall( loc.X, loc.Y - 1, loc.Z, from.Map );
|
||||
bool westWall = BaseAddon.IsWall( loc.X - 1, loc.Y, loc.Z, from.Map );
|
||||
|
||||
if ( northWall && westWall )
|
||||
from.SendGump( new WreathDeedGump( from, loc, this ) );
|
||||
else
|
||||
PlaceAddon( from, loc, northWall, westWall );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
|
||||
}
|
||||
}
|
||||
|
||||
private void PlaceAddon( Mobile from, Point3D loc, bool northWall, bool westWall )
|
||||
{
|
||||
if ( Deleted )
|
||||
return;
|
||||
|
||||
BaseHouse house = BaseHouse.FindHouseAt( loc, from.Map, 16 );
|
||||
|
||||
if ( house == null || !house.IsCoOwner( from ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
|
||||
return;
|
||||
}
|
||||
|
||||
int itemID = 0;
|
||||
|
||||
if ( northWall )
|
||||
itemID = 0x232C;
|
||||
else if ( westWall )
|
||||
itemID = 0x232D;
|
||||
else
|
||||
from.SendLocalizedMessage( 1062840 ); // The decoration must be placed next to a wall.
|
||||
|
||||
if ( itemID > 0 )
|
||||
{
|
||||
Item addon = new WreathAddon( this.Hue );
|
||||
|
||||
addon.ItemID = itemID;
|
||||
addon.MoveToWorld( loc, from.Map );
|
||||
|
||||
house.Addons.Add( addon );
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
|
||||
private class WreathDeedGump : Gump
|
||||
{
|
||||
private Mobile m_From;
|
||||
private Point3D m_Loc;
|
||||
private WreathDeed m_Deed;
|
||||
|
||||
public WreathDeedGump( Mobile from, Point3D loc, WreathDeed deed ) : base( 150, 50 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Loc = loc;
|
||||
m_Deed = deed;
|
||||
|
||||
AddBackground( 0, 0, 300, 150, 0xA28 );
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddItem( 90, 30, 0x232D );
|
||||
AddItem( 180, 30, 0x232C );
|
||||
AddButton( 50, 35, 0x868, 0x869, 1, GumpButtonType.Reply, 0 );
|
||||
AddButton( 145, 35, 0x868, 0x869, 2, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( m_Deed.Deleted )
|
||||
return;
|
||||
|
||||
switch( info.ButtonID )
|
||||
{
|
||||
case 1:
|
||||
m_Deed.PlaceAddon( m_From, m_Loc, false, true );
|
||||
break;
|
||||
case 2:
|
||||
m_Deed.PlaceAddon( m_From, m_Loc, true, false );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
39
Scripts/Items/Special/Holiday/WristWatch.cs
Normal file
39
Scripts/Items/Special/Holiday/WristWatch.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class WristWatch : Clock
|
||||
{
|
||||
public override int LabelNumber { get { return 1041421; } } // a wrist watch
|
||||
public override double DefaultWeight { get { return 1.0; } }
|
||||
|
||||
[Constructable]
|
||||
public WristWatch()
|
||||
: base( 0x1086 )
|
||||
{
|
||||
Weight = DefaultWeight;
|
||||
LootType = LootType.Blessed;
|
||||
Layer = Layer.Bracelet;
|
||||
}
|
||||
|
||||
public WristWatch( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue