#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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311
Scripts/Items/Special/Holiday/SnowGlobes.cs
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311
Scripts/Items/Special/Holiday/SnowGlobes.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class SnowGlobe : Item
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{
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public override double DefaultWeight { get { return 1.0; } }
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public SnowGlobe()
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: base( 0xE2F )
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{
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LootType = LootType.Blessed;
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Light = LightType.Circle150;
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}
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public SnowGlobe( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public enum SnowGlobeTypeOne
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{
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Britain,
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Moonglow,
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Minoc,
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Magincia,
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BuccaneersDen,
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Trinsic,
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Yew,
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SkaraBrae,
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Jhelom,
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Nujelm,
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Papua,
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Delucia,
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Cove,
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Ocllo,
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SerpentsHold,
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EmpathAbbey,
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TheLycaeum,
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Vesper,
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Wind
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}
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public class SnowGlobeOne : SnowGlobe
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{
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private SnowGlobeTypeOne m_Type;
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[CommandProperty( AccessLevel.GameMaster )]
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public SnowGlobeTypeOne Place
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{
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get { return m_Type; }
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set { m_Type = value; InvalidateProperties(); }
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}
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public override int LabelNumber { get { return 1041454 + (int) m_Type; } }
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[Constructable]
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public SnowGlobeOne()
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: this( (SnowGlobeTypeOne) Utility.Random( 19 ) )
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{
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}
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[Constructable]
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public SnowGlobeOne( SnowGlobeTypeOne type )
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{
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m_Type = type;
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}
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public SnowGlobeOne( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.WriteEncodedInt( (int) m_Type );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Type = (SnowGlobeTypeOne) reader.ReadEncodedInt();
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break;
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}
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}
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}
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}
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public enum SnowGlobeTypeTwo
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{
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AncientCitadel,
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BlackthornesCastle,
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CityofMontor,
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CityofMistas,
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ExodusLair,
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LakeofFire,
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Lakeshire,
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PassofKarnaugh,
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TheEtherealFortress,
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TwinOaksTavern,
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ChaosShrine,
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ShrineofHumility,
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ShrineofSacrifice,
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ShrineofCompassion,
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ShrineofHonor,
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ShrineofHonesty,
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ShrineofSpirituality,
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ShrineofJustice,
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ShrineofValor
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}
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public class SnowGlobeTwo : SnowGlobe
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{
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/* Oddly, these are not localized. */
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private static readonly string[] m_PlaceNames = new string[]
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{
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/* AncientCitadel */ "Ancient Citadel",
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/* BlackthornesCastle */ "Blackthorne's Castle",
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/* CityofMontor */ "City of Montor",
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/* CityofMistas */ "City of Mistas",
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/* ExodusLair */ "Exodus' Lair",
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/* LakeofFire */ "Lake of Fire",
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/* Lakeshire */ "Lakeshire",
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/* PassofKarnaugh */ "Pass of Karnaugh",
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/* TheEtherealFortress */ "The Etheral Fortress",
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/* TwinOaksTavern */ "Twin Oaks Tavern",
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/* ChaosShrine */ "Chaos Shrine",
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/* ShrineofHumility */ "Shrine of Humility",
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/* ShrineofSacrifice */ "Shrine of Sacrifice",
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/* ShrineofCompassion */ "Shrine of Compassion",
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/* ShrineofHonor */ "Shrine of Honor",
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/* ShrineofHonesty */ "Shrine of Honesty",
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/* ShrineofSpirituality */ "Shrine of Spirituality",
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/* ShrineofJustice */ "Shrine of Justice",
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/* ShrineofValor */ "Shrine of Valor"
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};
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private SnowGlobeTypeTwo m_Type;
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[CommandProperty( AccessLevel.GameMaster )]
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public SnowGlobeTypeTwo Place
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{
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get { return m_Type; }
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set { m_Type = value; InvalidateProperties(); }
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}
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public override string DefaultName
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{
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get
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{
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int idx = (int) m_Type;
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if ( idx < 0 || idx >= m_PlaceNames.Length )
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return "a snowy scene";
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return String.Format( "a snowy scene of {0}", m_PlaceNames[idx] );
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}
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}
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[Constructable]
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public SnowGlobeTwo()
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: this( (SnowGlobeTypeTwo) Utility.Random( 19 ) )
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{
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}
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[Constructable]
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public SnowGlobeTwo( SnowGlobeTypeTwo type )
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{
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m_Type = type;
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}
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public SnowGlobeTwo( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.WriteEncodedInt( (int) m_Type );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Type = (SnowGlobeTypeTwo) reader.ReadEncodedInt();
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break;
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}
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}
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}
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}
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public enum SnowGlobeTypeThree
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{
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Luna,
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Umbra,
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Zento,
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Heartwood,
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Covetous,
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Deceit,
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Destard,
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Hythloth,
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Khaldun,
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Shame,
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Wrong,
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Doom,
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TheCitadel,
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ThePalaceofParoxysmus,
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TheBlightedGrove,
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ThePrismofLight
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}
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public class SnowGlobeThree : SnowGlobe
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{
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private SnowGlobeTypeThree m_Type;
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[CommandProperty( AccessLevel.GameMaster )]
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public SnowGlobeTypeThree Place
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{
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get { return m_Type; }
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set { m_Type = value; InvalidateProperties(); }
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}
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public override int LabelNumber
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{
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get
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{
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if ( m_Type >= SnowGlobeTypeThree.Covetous )
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return 1075440 + ( (int) m_Type - 4 );
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return 1075294 + (int) m_Type;
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}
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}
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[Constructable]
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public SnowGlobeThree()
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: this( (SnowGlobeTypeThree) Utility.Random( 16 ) )
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{
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}
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[Constructable]
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public SnowGlobeThree( SnowGlobeTypeThree type )
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{
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m_Type = type;
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}
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public SnowGlobeThree( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.WriteEncodedInt( (int) m_Type );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Type = (SnowGlobeTypeThree) reader.ReadEncodedInt();
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break;
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}
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}
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}
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}
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}
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