#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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159
Scripts/Items/Special/Holiday/Snowman.cs
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159
Scripts/Items/Special/Holiday/Snowman.cs
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using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Items
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{
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[Flipable( 0x2328, 0x2329 )]
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public class Snowman : Item, IDyable
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{
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public static string GetRandomTitle()
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{
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// All hail OSI staff
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string[] titles = new string[]
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{
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/* 1 */ "Backflash",
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/* 2 */ "Carbon",
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/* 3 */ "Colbalistic",
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/* 4 */ "Comforl",
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/* 5 */ "Coppacchia",
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/* 6 */ "Cyrus",
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/* 7 */ "DannyB",
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/* 8 */ "DJSoul",
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/* 9 */ "DraconisRex",
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/* 10 */ "Earia",
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/* 11 */ "Foster",
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/* 12 */ "Gonzo",
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/* 13 */ "Haan",
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/* 14 */ "Halona",
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/* 15 */ "Hugo",
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/* 16 */ "Hyacinth",
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/* 17 */ "Imirian",
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/* 18 */ "Jinsol",
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/* 19 */ "Liciatia",
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/* 20 */ "Loewen",
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/* 21 */ "Loke",
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/* 22 */ "Magnus",
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/* 23 */ "Maleki",
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/* 24 */ "Morpheus",
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/* 25 */ "Obberron",
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/* 26 */ "Odee",
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/* 27 */ "Orbeus",
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/* 28 */ "Pax",
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/* 29 */ "Phields",
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/* 30 */ "Pigpen",
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/* 31 */ "Platinum",
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/* 32 */ "Polpol",
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/* 33 */ "Prume",
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/* 34 */ "Quinnly",
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/* 35 */ "Ragnarok",
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/* 36 */ "Rend",
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/* 37 */ "Roland",
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/* 38 */ "RyanM",
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/* 39 */ "Screach",
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/* 40 */ "Seraph",
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/* 41 */ "Silvani",
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/* 42 */ "Sherbear",
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/* 43 */ "SkyWalker",
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/* 44 */ "Snark",
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/* 45 */ "Sowl",
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/* 46 */ "Spada",
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/* 47 */ "Starblade",
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/* 48 */ "Tenacious",
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/* 49 */ "Tnez",
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/* 50 */ "Wasia",
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/* 51 */ "Zilo",
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/* 52 */ "Zippy",
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/* 53 */ "Zoer"
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};
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if ( titles.Length > 0 )
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return titles[Utility.Random( titles.Length )];
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return null;
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}
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private string m_Title;
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[CommandProperty( AccessLevel.GameMaster )]
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public string Title
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{
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get{ return m_Title; }
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set{ m_Title = value; InvalidateProperties(); }
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}
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[Constructable]
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public Snowman() : this( Utility.RandomDyedHue(), GetRandomTitle() )
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{
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}
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[Constructable]
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public Snowman( int hue ) : this( hue, GetRandomTitle() )
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{
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}
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[Constructable]
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public Snowman( string title ) : this( Utility.RandomDyedHue(), title )
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{
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}
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[Constructable]
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public Snowman( int hue, string title ) : base( Utility.Random( 0x2328, 2 ) )
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{
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Weight = 10.0;
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Hue = hue;
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LootType = LootType.Blessed;
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m_Title = title;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_Title != null )
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list.Add( 1062841, m_Title ); // ~1_NAME~ the Snowman
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}
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public bool Dye( Mobile from, DyeTub sender )
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{
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if ( Deleted )
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return false;
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Hue = sender.DyedHue;
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return true;
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}
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public Snowman( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (string) m_Title );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Title = reader.ReadString();
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break;
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}
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}
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Utility.Intern( ref m_Title );
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}
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}
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}
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