#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
[Furniture]
[FlipableAttribute( 0x2bd9, 0x2bda )]
public class GreenStocking : BaseContainer
{
public override int DefaultGumpID{ get{ return 0x103; } }
public override int DefaultDropSound{ get{ return 0x42; } }
[Constructable]
public GreenStocking() : base ( Utility.Random( 0x2BD9, 2 ) )
{
}
public GreenStocking( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Furniture]
[FlipableAttribute( 0x2bdb, 0x2bdc )]
public class RedStocking : BaseContainer
{
public override int DefaultGumpID{ get{ return 0x103; } }
public override int DefaultDropSound{ get{ return 0x42; } }
[Constructable]
public RedStocking() : base ( Utility.Random( 0x2BDB, 2 ) )
{
}
public RedStocking( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}