#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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234
Scripts/Items/Special/House Raffle/HouseRaffleDeed.cs
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234
Scripts/Items/Special/House Raffle/HouseRaffleDeed.cs
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using System;
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using Server;
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using Server.Gumps;
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using Server.Misc;
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namespace Server.Items
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{
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public class HouseRaffleDeed : Item
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{
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private HouseRaffleStone m_Stone;
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private Point3D m_PlotLocation;
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private Map m_Facet;
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private Mobile m_AwardedTo;
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
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public HouseRaffleStone Stone
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{
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get { return m_Stone; }
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set { m_Stone = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
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public Point3D PlotLocation
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{
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get { return m_PlotLocation; }
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set { m_PlotLocation = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
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public Map PlotFacet
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{
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get { return m_Facet; }
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set { m_Facet = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
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public Mobile AwardedTo
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{
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get { return m_AwardedTo; }
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set { m_AwardedTo = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Seer )]
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public bool IsExpired
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{
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get { return ( m_Stone == null || m_Stone.Deleted || m_Stone.IsExpired ); }
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}
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public override string DefaultName
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{
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get { return "a writ of lease"; }
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}
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public override double DefaultWeight
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{
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get { return 1.0; }
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}
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[Constructable]
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public HouseRaffleDeed()
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: this ( null, null )
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{
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}
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public HouseRaffleDeed( HouseRaffleStone stone, Mobile m ) : base( 0x2830 )
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{
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m_Stone = stone;
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if ( stone != null )
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{
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m_PlotLocation = stone.GetPlotCenter();
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m_Facet = stone.PlotFacet;
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}
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m_AwardedTo = m;
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LootType = LootType.Blessed;
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Hue = 0x501;
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}
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public HouseRaffleDeed( Serial serial )
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: base( serial )
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{
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}
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public bool ValidLocation()
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{
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return ( m_PlotLocation != Point3D.Zero && m_Facet != null && m_Facet != Map.Internal );
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( ValidLocation() )
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{
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list.Add( 1060658, "location\t{0}", HouseRaffleStone.FormatLocation( m_PlotLocation, m_Facet, false ) ); // ~1_val~: ~2_val~
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list.Add( 1060659, "facet\t{0}", m_Facet ); // ~1_val~: ~2_val~
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list.Add( 1150486 ); // [Marked Item]
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}
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if ( IsExpired )
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list.Add( 1150487 ); // [Expired]
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//list.Add( 1060660, "shard\t{0}", ServerList.ServerName ); // ~1_val~: ~2_val~
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !ValidLocation() )
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return;
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if ( IsChildOf( from.Backpack ) )
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{
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from.CloseGump( typeof( WritOfLeaseGump ) );
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from.SendGump( new WritOfLeaseGump( this ) );
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}
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else
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( m_Stone );
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writer.Write( m_PlotLocation );
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writer.Write( m_Facet );
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writer.Write( m_AwardedTo );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Stone = reader.ReadItem<HouseRaffleStone>();
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goto case 0;
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}
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case 0:
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{
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m_PlotLocation = reader.ReadPoint3D();
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m_Facet = reader.ReadMap();
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m_AwardedTo = reader.ReadMobile();
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break;
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}
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}
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}
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private class WritOfLeaseGump : Gump
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{
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public WritOfLeaseGump( HouseRaffleDeed deed ) : base( 150, 50 )
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{
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AddPage( 0 );
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AddImage( 0, 0, 9380 );
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AddImage( 114, 0, 9381 );
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AddImage( 171, 0, 9382 );
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AddImage( 0, 140, 9383 );
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AddImage( 114, 140, 9384 );
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AddImage( 171, 140, 9385 );
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AddImage( 0, 182, 9383 );
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AddImage( 114, 182, 9384 );
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AddImage( 171, 182, 9385 );
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AddImage( 0, 224, 9383 );
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AddImage( 114, 224, 9384 );
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AddImage( 171, 224, 9385 );
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AddImage( 0, 266, 9386 );
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AddImage( 114, 266, 9387 );
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AddImage( 171, 266, 9388 );
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AddHtmlLocalized( 30, 48, 229, 20, 1150484, 200, false, false ); // WRIT OF LEASE
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AddHtml( 28, 75, 231, 280, FormatDescription( deed ), false, true );
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}
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private static string FormatDescription( HouseRaffleDeed deed )
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{
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if ( deed == null )
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return String.Empty;
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if ( deed.IsExpired )
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{
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return String.Format(
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"<bodytextblack>" +
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"This deed once entitled the bearer to build a house on the plot of land " +
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"located at {0} on the {1} facet.<br><br>" +
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"The deed has expired, and now the indicated plot of land " +
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"is subject to normal house construction rules.<br><br>" +
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"This deed functions as a recall rune marked for the location of the plot it represents." +
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"</bodytextblack>",
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HouseRaffleStone.FormatLocation( deed.PlotLocation, deed.PlotFacet, false ),
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deed.PlotFacet
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);
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}
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else
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{
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int daysLeft = (int)Math.Ceiling( ( deed.Stone.Started + deed.Stone.Duration + HouseRaffleStone.ExpirationTime - DateTime.UtcNow ).TotalDays );
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return String.Format(
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"<bodytextblack>" +
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"This deed entitles the bearer to build a house on the plot of land " +
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"located at {0} on the {1} facet.<br><br>" +
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"The deed will expire after {2} more day{3} have passed, and at that time the right to place " +
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"a house reverts to normal house construction rules.<br><br>" +
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"This deed functions as a recall rune marked for the location of the plot it represents.<br><br>" +
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"To place a house on the deeded plot, you must simply have this deed in your backpack " +
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"or bank box when using a House Placement Tool there." +
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"</bodytextblack>",
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HouseRaffleStone.FormatLocation( deed.PlotLocation, deed.PlotFacet, false ),
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deed.PlotFacet,
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daysLeft,
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( daysLeft == 1 ) ? "" : "s"
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);
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}
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}
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}
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}
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}
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